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  /external/replicaisland/src/com/replica/replicaisland/
LaunchProjectileComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
33 private GameObject.ActionType mRequiredAction;
88 GameObject parentObject = (GameObject) parent;
129 private void launch(GameObject parentObject) {
148 GameObject object = factory.spawn(mObjectTypeToSpawn, x, y, flip);
211 public final void setRequiredAction(GameObject.ActionType requiredAction) {
HitReactionComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
21 import com.replica.replicaisland.GameObject.Team;
101 public void hitVictim(GameObject parent, GameObject victim, int hitType,
137 GameObject object = factory.spawn(mSpawnOnDealHitObjectType, x,
149 public boolean receivedHit(GameObject parent, GameObject attacker, int hitType) {
247 GameObject parentObject = (GameObject)parent;
LifetimeComponent.java 79 GameObject parentObject = (GameObject)parent;
126 private void die(GameObject parentObject) {
145 GameObject object = factory.spawn(mSpawnOnDeathType, parentObject.getPosition().x,
SimpleCollisionComponent.java 48 GameObject parentObject = (GameObject) parent;
AnimationComponent.java 21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
109 GameObject parentObject = (GameObject) parent;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
302 GameObject explosion = factory.spawnEffectExplosionGiant(parentObject.getPosition().x, parentObject.getPosition().y);
SolidSurfaceComponent.java 91 GameObject parentObject = (GameObject)parent;
DynamicCollisionComponent.java 54 collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume,
RenderComponent.java 56 mPositionWorkspace.set(((GameObject)parent).getPosition());
NPCComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
114 GameObject parentObject = (GameObject)parent;
212 private boolean executeCommand(int hotSpot, GameObject parentObject, float timeDelta) {
380 GameObject player = manager.getPlayer();
432 private void pauseMovement(GameObject parentObject) {
438 private void resumeMovement(GameObject parentObject) {
FadeDrawableComponent.java 113 GameObject parentObject = ((GameObject)parent);
GameObject.java 22 * GameObject defines any object that resides in the game world (character, background, special
27 public class GameObject extends PhasedObjectManager {
79 public GameObject() {
SpriteComponent.java 100 GameObject parentObject = (GameObject)parent;
GameObjectFactory.java 24 import com.replica.replicaisland.GameObject.ActionType;
25 import com.replica.replicaisland.GameObject.Team;
370 public void destroy(GameObject object) {
384 public GameObject spawn(GameObjectType type, float x, float y, boolean horzFlip) {
385 GameObject newObject = null;
587 GameObject object = spawn(type, worldX, worldY, false);
632 private void addStaticData(GameObjectType type, GameObject object, SpriteComponent sprite) {
691 public GameObject spawnPlayer(float positionX, float positionY) {
694 GameObject object = mGameObjectPool.allocate();
    [all...]
BackgroundCollisionComponent.java 137 GameObject parentObject = (GameObject) parent;
326 GameObject parentObject) {
361 GameObject parentObject) {
CameraSystem.java 23 private GameObject mTarget;
66 void setTarget(GameObject target) {
85 public GameObject getTarget() {
MotionBlurComponent.java 73 mHistory[mCurrentStep].position.set(((GameObject)parent).getPosition());
PhysicsComponent.java 55 GameObject parentObject = (GameObject) parent;
CollisionSystem.java 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) {
153 GameObject excludeObject, boolean testDynamicSurfacesOnly) {
236 GameObject ownerObject) {
433 Vector2 movementDirection, GameObject excludeObject) {
477 Vector2 movementDirection, GameObject excludeObject, Vector2 outputOffset,
676 public GameObject owner;
692 public void setOwner(GameObject ownerObject) {
    [all...]
LevelSystem.java 33 public GameObject mBackgroundObject;
GameObjectCollisionSystem.java 82 public void registerForCollisions(GameObject object,
279 public GameObject object;

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