/external/deqp/modules/gles2/functional/ |
es2fStencilTests.cpp | 46 using tcu::IVec2;
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es2fClippingTests.cpp | 342 bool pointsOnLine (const tcu::IVec2& t0, const tcu::IVec2& t1, const tcu::IVec2& t2) [all...] |
es2fShaderOperatorTests.cpp | 161 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" 162 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } 169 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" 170 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } [all...] |
es2fTextureMipmapTests.cpp | 56 using tcu::IVec2; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRandomFragmentOpTests.cpp | 58 using tcu::IVec2;
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es3fStencilTests.cpp | 46 using tcu::IVec2;
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es3fFboInvalidateTests.cpp | 48 using tcu::IVec2; 706 IVec2 quadSizePixels (m_numSamples == 0 ? getWidth() : de::min(128, getWidth()), [all...] |
es3fShaderTextureFunctionTests.cpp | 239 using tcu::IVec2; 288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); } 289 inline Vec4 texture2DArrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } 292 inline float texture2DShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); } 293 inline float texture2DArrayShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); } 569 tcu::IVec2 viewportSize = getViewportSize(); [all...] |
es3fFboTestUtil.cpp | 51 using tcu::IVec2; [all...] |
es3fClippingTests.cpp | 345 bool pointsOnLine (const tcu::IVec2& t0, const tcu::IVec2& t1, const tcu::IVec2& t2) [all...] |
es3fShaderOperatorTests.cpp | 204 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" 205 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } 212 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" 213 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } [all...] |
es3fFboRenderTest.cpp | 50 using tcu::IVec2; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | [all...] |
es31fTextureBorderClampTests.cpp | 217 typedef tcu::IVec2 SizeType; 219 static de::MovePtr<glu::Texture2D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec2& size) 224 static de::MovePtr<glu::Texture2D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec2& size) 241 static int getTextureNumLayers (const tcu::IVec2& size) 676 m_texture = genDummyTexture<glu::Texture2D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, tcu::IVec2(m_texWidth, m_texHeight)); [all...] |
es31fTessellationGeometryInteractionTests.cpp | [all...] |
es31fFboTestUtil.cpp | 51 using tcu::IVec2;
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es31fShaderIntegerFunctionTests.cpp | 46 using tcu::IVec2; [all...] |
es31fTessellationTests.cpp | [all...] |
/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | 29 using tcu::IVec2; 50 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageAtomicOperationTests.cpp | 54 using tcu::IVec2; 101 return string("ivec2(" + x + "," + y + ")"); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureMipmapTests.cpp | 55 using tcu::IVec2;
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderIntegerFunctionTests.cpp | 48 using tcu::IVec2; [all...] |
vktShaderExecutor.cpp | 515 static std::vector<tcu::Vec2> computeVertexPositions (int numValues, const tcu::IVec2& renderSize) [all...] |
/external/deqp/modules/glshared/ |
glsLongStressCase.cpp | 58 using tcu::IVec2; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderOperatorTests.cpp | 187 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" 188 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } 195 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" 196 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } [all...] |