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    Searched refs:IVec2 (Results 101 - 125 of 126) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 46 using tcu::IVec2;
es2fClippingTests.cpp 342 bool pointsOnLine (const tcu::IVec2& t0, const tcu::IVec2& t1, const tcu::IVec2& t2)
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es2fShaderOperatorTests.cpp 161 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
162 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
169 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
170 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
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es2fTextureMipmapTests.cpp 56 using tcu::IVec2;
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  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 58 using tcu::IVec2;
es3fStencilTests.cpp 46 using tcu::IVec2;
es3fFboInvalidateTests.cpp 48 using tcu::IVec2;
706 IVec2 quadSizePixels (m_numSamples == 0 ? getWidth() : de::min(128, getWidth()),
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es3fShaderTextureFunctionTests.cpp 239 using tcu::IVec2;
288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); }
289 inline Vec4 texture2DArrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
292 inline float texture2DShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); }
293 inline float texture2DArrayShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); }
569 tcu::IVec2 viewportSize = getViewportSize();
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es3fFboTestUtil.cpp 51 using tcu::IVec2;
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es3fClippingTests.cpp 345 bool pointsOnLine (const tcu::IVec2& t0, const tcu::IVec2& t1, const tcu::IVec2& t2)
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es3fShaderOperatorTests.cpp 204 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
205 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
212 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
213 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
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es3fFboRenderTest.cpp 50 using tcu::IVec2;
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  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]
es31fTextureBorderClampTests.cpp 217 typedef tcu::IVec2 SizeType;
219 static de::MovePtr<glu::Texture2D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec2& size)
224 static de::MovePtr<glu::Texture2D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec2& size)
241 static int getTextureNumLayers (const tcu::IVec2& size)
676 m_texture = genDummyTexture<glu::Texture2D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, tcu::IVec2(m_texWidth, m_texHeight));
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es31fTessellationGeometryInteractionTests.cpp     [all...]
es31fFboTestUtil.cpp 51 using tcu::IVec2;
es31fShaderIntegerFunctionTests.cpp 46 using tcu::IVec2;
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es31fTessellationTests.cpp     [all...]
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp 29 using tcu::IVec2;
50 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect)
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  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageAtomicOperationTests.cpp 54 using tcu::IVec2;
101 return string("ivec2(" + x + "," + y + ")");
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  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 55 using tcu::IVec2;
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderIntegerFunctionTests.cpp 48 using tcu::IVec2;
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vktShaderExecutor.cpp 515 static std::vector<tcu::Vec2> computeVertexPositions (int numValues, const tcu::IVec2& renderSize)
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  /external/deqp/modules/glshared/
glsLongStressCase.cpp 58 using tcu::IVec2;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderOperatorTests.cpp 187 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
188 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
195 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
196 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
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