/external/deqp/modules/glshared/ |
glsStateQueryUtil.hpp | 408 void verifyIntegerVec4 (tcu::ResultCollector& result, QueriedState& state, const tcu::IVec4& expected); 413 void verifyNormalizedI32Vec4 (tcu::ResultCollector& result, QueriedState& state, const tcu::IVec4& expected); 439 void verifyStateTextureParamNormalizedI32Vec4 (tcu::ResultCollector& result, glu::CallLogWrapper& gl, glw::GLenum target, glw::GLenum pname, const tcu::IVec4& expected, QueryType type); 440 void verifyStateTextureParamIntegerVec4 (tcu::ResultCollector& result, glu::CallLogWrapper& gl, glw::GLenum target, glw::GLenum pname, const tcu::IVec4& expected, QueryType type); 448 void verifyStateSamplerParamNormalizedI32Vec4 (tcu::ResultCollector& result, glu::CallLogWrapper& gl, glw::GLuint sampler, glw::GLenum pname, const tcu::IVec4& expected, QueryType type); 449 void verifyStateSamplerParamIntegerVec4 (tcu::ResultCollector& result, glu::CallLogWrapper& gl, glw::GLuint sampler, glw::GLenum pname, const tcu::IVec4& expected, QueryType type);
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glsShaderRenderCase.cpp | 915 // IVec4. 916 struct IVec4Uniform { const char* name; IVec4 value; }; 919 { "ui4_minusOne", IVec4(-1) }, 920 { "ui4_zero", IVec4(0) }, 921 { "ui4_one", IVec4(1) }, 922 { "ui4_two", IVec4(2) }, 923 { "ui4_four", IVec4(4) }, 924 { "ui4_five", IVec4(5) }
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glsTextureTestUtil.hpp | 265 inline tcu::IVec4 getBitsVec (const tcu::PixelFormat& format) 267 return tcu::IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits); 442 const tcu::IVec4& coordBits, 506 const tcu::IVec4& coordBits,
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/external/deqp/modules/gles2/functional/ |
es2fColorClearTest.cpp | 90 ClearInfo (const tcu::IVec4& rect, deUint8 colorMask, tcu::RGBA color) 95 tcu::IVec4 m_rect; 162 clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clearCol));
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es2fDitheringTests.cpp | 50 using tcu::IVec4; 67 static inline IVec4 pixelFormatToIVec4 (const PixelFormat& format) 69 return IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits); 170 const IVec4 channelBits = pixelFormatToIVec4(m_renderFormat);
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es2fReadPixelsTests.cpp | 217 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); 240 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format);
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es2fClippingTests.cpp | 80 inline bool isBlack (const tcu::IVec4& a) 85 inline bool isHalfFilled (const tcu::IVec4& a) 87 const tcu::IVec4 halfFilled (127, 0, 0, 0); 88 const tcu::IVec4 threshold (20, 256, 256, 256); 93 inline bool isLessThanHalfFilled (const tcu::IVec4& a) 101 inline bool compareBlackNonBlackPixels (const tcu::IVec4& a, const tcu::IVec4& b) 106 inline bool compareColoredPixels (const tcu::IVec4& a, const tcu::IVec4& b) 110 const tcu::IVec4 threshold(20, 20, 20, 0) [all...] |
es2fPolygonOffsetTests.cpp | 77 inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold) 99 const tcu::IVec4 threshold = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0) 100 + tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha()); 112 const tcu::IVec4 cRef = ref.getPixelInt(x, y); 116 const tcu::IVec4 cTest = test.getPixelInt(x, y); 132 const tcu::IVec4 cTest = test.getPixelInt(kX, kY); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fColorClearTest.cpp | 90 ClearInfo (const tcu::IVec4& rect, deUint8 colorMask, tcu::RGBA color) 95 tcu::IVec4 m_rect; 162 clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clearCol));
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es3fDitheringTests.cpp | 50 using tcu::IVec4; 67 static inline IVec4 pixelFormatToIVec4 (const PixelFormat& format) 69 return IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits); 170 const IVec4 channelBits = pixelFormatToIVec4(m_renderFormat);
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es3fFboTestUtil.cpp | 53 using tcu::IVec4; 124 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 223 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 410 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 548 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 656 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 764 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 842 const tcu::IVec4 icolor (castVectorSaturate<deInt32>(color)); [all...] |
es3fClippingTests.cpp | 83 inline bool isBlack (const tcu::IVec4& a) 88 inline bool isHalfFilled (const tcu::IVec4& a) 90 const tcu::IVec4 halfFilled (127, 0, 0, 0); 91 const tcu::IVec4 threshold (20, 256, 256, 256); 96 inline bool isLessThanHalfFilled (const tcu::IVec4& a) 104 inline bool compareBlackNonBlackPixels (const tcu::IVec4& a, const tcu::IVec4& b) 109 inline bool compareColoredPixels (const tcu::IVec4& a, const tcu::IVec4& b) 113 const tcu::IVec4 threshold(20, 20, 20, 0) [all...] |
es3fTextureMipmapTests.cpp | 58 using tcu::IVec4; 401 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); 589 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 611 dst.push_back(IVec4(x, y, width, height)); 614 static void computeGridLayout (vector<IVec4>& dst, int width, int height) 654 vector<IVec4> gridLayout; 720 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0))); 901 const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)); 902 const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)) [all...] |
es3fTextureFilteringTests.cpp | 300 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise 613 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise 745 const tcu::IVec4 levelSwz[] = 747 tcu::IVec4(0,1,2,3), 748 tcu::IVec4(2,1,3,0), 749 tcu::IVec4(3,0,1,2), 750 tcu::IVec4(1,3,2,0), 762 const tcu::IVec4 swz = levelSwz[layerNdx%DE_LENGTH_OF_ARRAY(levelSwz)] [all...] |
es3fPolygonOffsetTests.cpp | 80 inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold) 102 const tcu::IVec4 threshold = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0) 103 + tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha()); 115 const tcu::IVec4 cRef = ref.getPixelInt(x, y); 119 const tcu::IVec4 cTest = test.getPixelInt(x, y); 135 const tcu::IVec4 cTest = test.getPixelInt(kX, kY); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 53 GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport); 231 tcu::IVec4 m_baseViewport; 232 tcu::IVec4 m_curViewport; 233 tcu::IVec4 m_curScissor;
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sglrReferenceContext.cpp | 49 using tcu::IVec4; 89 static inline bool isEmpty (const IVec4& rect) 221 static inline tcu::IVec4 intersect (const tcu::IVec4& a, const tcu::IVec4& b) 230 return tcu::IVec4(x0, y0, w, h); 233 static inline tcu::IVec4 getBufferRect (const rr::MultisampleConstPixelBufferAccess& access) 235 return tcu::IVec4(0, 0, access.raw().getHeight(), access.raw().getDepth()); [all...] |
/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 66 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat)); 95 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format));
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/external/deqp/modules/gles31/functional/ |
es31fTextureBorderClampTests.cpp | 376 tcu::IVec4 getNBitIntegerVec4MaxValue (bool isSigned, const tcu::IVec4& numBits) 378 return tcu::IVec4(getNBitIntegerMaxValue(isSigned, numBits[0]), 384 tcu::IVec4 getNBitIntegerVec4MinValue (bool isSigned, const tcu::IVec4& numBits) 386 return tcu::IVec4(getNBitIntegerMinValue(isSigned, numBits[0]), 427 const tcu::IVec4 sRGB8 = tcu::IVec4(tcu::floatToU8(sRGB[0]), 451 return rr::GenericVec4(tcu::select(access.getPixelInt(0, 0), tcu::IVec4(0), channelMask)); [all...] |
es31fStencilTexturingTests.cpp | 57 using tcu::IVec4; 67 static void genTestRects (vector<IVec4>& rects, int width, int height) 75 rects.push_back(IVec4(width-curWidth, height-curHeight, curWidth, curHeight)); 89 static void rectsToTriangles (const vector<IVec4>& rects, int width, int height, vector<Vec2>& positions, vector<deUint16>& indices) 138 vector<IVec4> rects; 168 vector<IVec4> rects; 179 for (vector<IVec4>::const_iterator rectIter = rects.begin(); rectIter != rects.end(); ++rectIter) 723 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(IVec4(8, 8, 8, 8)); [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 106 static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f) 109 tcu::IVec4 pixelBox; 538 tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const; 772 tcu::IVec4 BBoxRenderCase::getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const 776 tcu::IVec4 pixelBox; [all...] |
/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 188 inline tcu::IVec4 computeVertexIndices (float cellWidth, float cellHeight, int gridVtxWidth, int gridVtxHeight, int x, int y) 193 return tcu::IVec4(y0*gridVtxWidth + x0, y0*gridVtxWidth + x0 + 1, (y0+1)*gridVtxWidth + x0, (y0+1)*gridVtxWidth + x0 + 1); 326 tcu::IVec4 vtxIndices = computeVertexIndices(cellWidth, cellHeight, gridVtxWidth, gridVtxHeight, x, y);
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.hpp | 84 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const tcu::IVec4& value, const WindowRectangle& rect);
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rrRenderer.cpp | 81 tcu::IVec4 getBufferSize (const rr::MultisampleConstPixelBufferAccess& multisampleBuffer) 83 return tcu::IVec4(0, 0, multisampleBuffer.raw().getHeight(), multisampleBuffer.raw().getDepth()); 104 tcu::IVec4 rectIntersection (const tcu::IVec4& a, const tcu::IVec4& b) 109 return tcu::IVec4(pos.x(), pos.y(), endPos.x() - pos.x(), endPos.y() - pos.y()); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureMipmapTests.cpp | 56 using tcu::IVec4; 493 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 515 dst.push_back(IVec4(x, y, width, height)); 518 static void computeGridLayout (vector<IVec4>& dst, int width, int height) 570 vector<IVec4> gridLayout;
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