/external/deqp/modules/gles3/accuracy/ |
es3aTextureMipmapTests.cpp | 53 using tcu::IVec4; 481 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 503 dst.push_back(IVec4(x, y, width, height)); 506 static void computeGridLayout (vector<IVec4>& dst, int width, int height) 559 vector<IVec4> gridLayout;
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/external/deqp/framework/referencerenderer/ |
rrVertexAttrib.cpp | 323 void readInt (tcu::IVec4& dst, const VertexAttribType type, const int size, const void* ptr) 508 void readVertexAttrib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) 519 dst = tcu::IVec4(0, 0, 0, 1); // defaults
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rrMultisamplePixelBufferAccess.cpp | 229 void clear (const MultisamplePixelBufferAccess& access, const tcu::IVec4& color)
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/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 59 using tcu::IVec4; 86 static tcu::IVec4 getPixelFormatCompareDepth (const tcu::PixelFormat& pixelFormat, tcu::TextureFormat textureFormat) 92 return tcu::IVec4(pixelFormat.redBits, pixelFormat.redBits, pixelFormat.redBits, pixelFormat.alphaBits); 94 return tcu::IVec4(pixelFormat.redBits, pixelFormat.greenBits, pixelFormat.blueBits, pixelFormat.alphaBits); 100 const IVec4 texFormatBits = tcu::getTextureFormatBitDepth(textureFormat); 101 const IVec4 pixelFormatBits = getPixelFormatCompareDepth(pixelFormat, textureFormat); 102 const IVec4 accurateFmtBits = min(pixelFormatBits, texFormatBits); 103 const IVec4 compareBits = select(accurateFmtBits, IVec4(8), greaterThan(accurateFmtBits, IVec4(0))) - 1 [all...] |
es2fPrerequisiteTests.cpp | 227 tcu::clear(refImage.getAccess(), tcu::IVec4(r, g, b, 255));
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es2fShaderInvarianceTests.cpp | 358 const tcu::IVec4 okColor = tcu::IVec4(0, 255, 0, 255); [all...] |
es2fDepthTests.cpp | 144 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
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es2fTextureFilteringTests.cpp | 300 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise 586 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 612 virtual void viewport (int x, int y, int width, int height) { m_viewport = tcu::IVec4(x, y, width, height); } 786 deUint32 blitResolveMultisampleFramebuffer (deUint32 mask, const tcu::IVec4& srcRect, const tcu::IVec4& dstRect, bool flipX, bool flipY); 797 const tcu::IVec4& getViewport (void) const { return m_viewport; } [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderDerivateTests.cpp | 332 const tcu::IVec4 numAccurateBits = max(baseBits - numBitsLost.asInt() - (int)INTERPOLATION_LOST_BITS, tcu::IVec4(0)); 451 const tcu::IVec4 red (255, 0, 0, 255); 452 const tcu::IVec4 green (0, 255, 0, 255); 852 const tcu::IVec4 channelBits (pixelFormat.redBits, pixelFormat.greenBits, pixelFormat.blueBits, pixelFormat.alphaBits); 853 const tcu::IVec4 intThreshold = tcu::IVec4(1) << (8 - channelBits); 859 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f; [all...] |
es3fPrerequisiteTests.cpp | 227 tcu::clear(refImage.getAccess(), tcu::IVec4(r, g, b, 255));
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es3fReadPixelsTests.cpp | 126 fragmentSource << "layout(location = 0) out mediump ivec4 o_color;\n"; 139 fragmentSource << "\to_color = ivec4(0, 0, 0, 1000);\n"; 194 reference.getLevel(0).setPixel(tcu::IVec4(0, 0, 0, 1000), x, y); 289 tcu::clear(reference.getLevel(0), tcu::IVec4(red, green, blue, alpha)); 362 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); 385 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format);
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es3fShaderInvarianceTests.cpp | 358 const tcu::IVec4 okColor = tcu::IVec4(0, 255, 0, 255); [all...] |
es3fTextureWrapTests.cpp | 335 const tcu::IVec4 colorBits = tcu::max(getBitsVec(pixelFormat) - (isNearestOnly && !isSRGB ? 1 : 2), tcu::IVec4(0));
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es3fDepthTests.cpp | 147 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
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es3fFboMultisampleTests.cpp | 50 using tcu::IVec4;
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es3fFboStencilbufferTests.cpp | 45 using tcu::IVec4;
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/external/deqp/framework/common/ |
tcuRGBA.hpp | 90 IVec4 toIVec (void) const;
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tcuTexture.cpp | 53 inline IVec4 readRGBA8888Int (const deUint8* ptr) { return IVec4(ptr[0], ptr[1], ptr[2], ptr[3]); } 54 inline IVec4 readRGB888Int (const deUint8* ptr) { return IVec4(ptr[0], ptr[1], ptr[2], 1); } 58 inline void writeRGBA8888Int (deUint8* ptr, const IVec4& val) 66 inline void writeRGB888Int (deUint8* ptr, const IVec4& val) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.cpp | 53 using tcu::IVec4; 253 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 402 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); 604 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(format);
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es31fDrawBuffersIndexedTests.cpp | 68 using tcu::IVec4; 337 const IVec4 color (red, green, blue, alpha); 446 const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat); 447 const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat); 454 const tcu::IVec4 srcMantissaBits = tcu::getTextureFormatMantissaBitDepth(sourceFormat); 455 const tcu::IVec4 readMantissaBits = tcu::getTextureFormatMantissaBitDepth(readPixelsFormat); 456 tcu::IVec4 ULPDiff(0); 784 const IVec4 color ((deInt32)(values[(m_drawBufferNdx + 0) % 4]), 915 stream << "ivec4"; 961 stream << " = ivec4(int(" << values[(drawBufferNdx + 0) % 4 [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 673 // IVec4 674 UNIFORM_CASE(UI4_MINUS_ONE, tcu::IVec4(-1)); 675 UNIFORM_CASE(UI4_ZERO, tcu::IVec4(0)); 676 UNIFORM_CASE(UI4_ONE, tcu::IVec4(1)); 677 UNIFORM_CASE(UI4_TWO, tcu::IVec4(2)); 678 UNIFORM_CASE(UI4_THREE, tcu::IVec4(3)); 679 UNIFORM_CASE(UI4_FOUR, tcu::IVec4(4)); 680 UNIFORM_CASE(UI4_FIVE, tcu::IVec4(5)); [all...] |
/external/deqp/modules/glshared/ |
glsRasterizationTestUtil.cpp | 184 tcu::IVec4 getTriangleAABB (const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) 199 tcu::IVec4 aabb; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ |
vktRenderPassTests.cpp | 65 using tcu::IVec4; 890 const tcu::IVec4 valueMin = tcu::getFormatMinIntValue(format); 891 const tcu::IVec4 valueMax = tcu::getFormatMaxIntValue(format); [all...] |
/external/deqp/external/vulkancts/framework/vulkan/ |
vkImageUtil.cpp | [all...] |