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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
AnimationController.java 24 import com.badlogic.gdx.utils.Pool;
106 protected final Pool<AnimationDesc> animationPool = new Pool<AnimationDesc>() {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/
SuperKoalio.java 40 import com.badlogic.gdx.utils.Pool;
76 private Pool<Rectangle> rectPool = new Pool<Rectangle>() {
  /external/libgdx/extensions/gdx-bullet/jni/swig/common/
gdxPooledTypemap.i 77 /** Pool of JTYPE, used by native (callback) method for the arguments */
78 public final static com.badlogic.gdx.utils.Pool<JTYPE> pool##JTYPE = new com.badlogic.gdx.utils.Pool<JTYPE>() {
105 $input = gdx_takePoolObject##JTYPE(jenv, TOSTRING##JTYPE(pool##JTYPE));
107 gdxPoolAutoRelease##JTYPE autoRelease_$input(jenv, TOSTRING##JTYPE(pool##JTYPE), $input);
110 $input = gdx_takePoolObject##JTYPE(jenv, TOSTRING##JTYPE(pool##JTYPE));
112 gdxAutoCommit##CTYPE##AndRelease##JTYPE auto_commit_$1(jenv, $input, &$1, TOSTRING##JTYPE(pool##JTYPE));
  /external/libgdx/gdx/src/com/badlogic/gdx/
Net.java 34 import com.badlogic.gdx.utils.Pool.Poolable;
  /external/libgdx/gdx/src/com/badlogic/gdx/utils/
SortedIntList.java 166 static class NodePool<E> extends Pool<Node<E>> {
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_pair_regalloc.c 555 node_classes = memory_pool_malloc(&s->C->Pool,
557 input_classes = memory_pool_malloc(&s->C->Pool,
727 s.Input = memory_pool_malloc(&cc->Pool,
732 s.Temporary = memory_pool_malloc(&cc->Pool,
radeon_program.c 171 struct rc_instruction * inst = memory_pool_malloc(&c->Pool, sizeof(struct rc_instruction));
  /external/v8/tools/testrunner/local/
pool.py 66 class Pool():
  /external/vixl/tools/
lint.py 134 pool = multiprocessing.Pool(jobs)
142 results = pool.map_async(LintWrapper, tasks).get(9999999)
143 pool.close()
144 pool.join()
146 pool.terminate()
  /frameworks/support/design/src/android/support/design/widget/
DirectedAcyclicGraph.java 32 private final Pools.Pool<ArrayList<T>> mListPool = new Pools.SimplePool<>(10);
75 // If edges is null, we should try and get one from the pool and add it to the graph
  /prebuilts/gdb/darwin-x86/lib/python2.7/multiprocessing/dummy/
__init__.py 38 'Event', 'Queue', 'Manager', 'Pipe', 'Pool', 'JoinableQueue'
149 def Pool(processes=None, initializer=None, initargs=()):
150 from multiprocessing.pool import ThreadPool
  /prebuilts/gdb/linux-x86/lib/python2.7/multiprocessing/dummy/
__init__.py 38 'Event', 'Queue', 'Manager', 'Pipe', 'Pool', 'JoinableQueue'
149 def Pool(processes=None, initializer=None, initargs=()):
150 from multiprocessing.pool import ThreadPool
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/multiprocessing/dummy/
__init__.py 38 'Event', 'Queue', 'Manager', 'Pipe', 'Pool', 'JoinableQueue'
149 def Pool(processes=None, initializer=None, initargs=()):
150 from multiprocessing.pool import ThreadPool
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/multiprocessing/dummy/
__init__.py 38 'Event', 'Queue', 'Manager', 'Pipe', 'Pool', 'JoinableQueue'
149 def Pool(processes=None, initializer=None, initargs=()):
150 from multiprocessing.pool import ThreadPool
  /external/clang/lib/Sema/
IdentifierResolver.cpp 41 IdDeclInfo Pool[POOL_SIZE];
403 IdDeclInfo *IDI = &CurPool->Pool[CurIndex];
  /external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
dynamics.i 42 import com.badlogic.gdx.utils.Pool;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java 27 import com.badlogic.gdx.utils.Pool;
140 public void getRenderables (Array<Renderable> renderables, Pool<Renderable> pool) {
142 renderables.add(pool.obtain().set(renderable));
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
List.java 32 import com.badlogic.gdx.utils.Pool;
111 Pool<GlyphLayout> layoutPool = Pools.get(GlyphLayout.class);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelWorld.java 29 import com.badlogic.gdx.utils.Pool;
182 public void getRenderables (Array<Renderable> renderables, Pool<Renderable> pool) {
194 Renderable renderable = pool.obtain();
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
dxva2api.h 696 STDMETHOD_(HRESULT,CreateSurface)(THIS_ UINT Width,UINT Height,UINT BackBuffers,D3DFORMAT Format,D3DPOOL Pool,DWORD Usage,DWORD DxvaType,IDirect3DSurface9 **ppSurface,HANDLE *pSharedHandle) PURE;
704 #define IDirectXVideoAccelerationService_CreateSurface(This,Width,Height,BackBuffers,Format,Pool,Usage,DxvaType,ppSurface,pSharedHandle) (This)->lpVtbl->CreateSurface(This,Width,Height,BackBuffers,Format,Pool,Usage,DxvaType,ppSurface,pSharedHandle)
719 STDMETHOD_(HRESULT,CreateSurface)(THIS_ UINT Width,UINT Height,UINT BackBuffers,D3DFORMAT Format,D3DPOOL Pool,DWORD Usage,DWORD DxvaType,IDirect3DSurface9 **ppSurface,HANDLE *pSharedHandle) PURE;
733 #define IDirectXVideoDecoderService_CreateSurface(This,Width,Height,BackBuffers,Format,Pool,Usage,DxvaType,ppSurface,pSharedHandle) (This)->lpVtbl->CreateSurface(This,Width,Height,BackBuffers,Format,Pool,Usage,DxvaType,ppSurface,pSharedHandle)
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidInput.java 52 import com.badlogic.gdx.utils.Pool;
86 Pool<KeyEvent> usedKeyEvents = new Pool<KeyEvent>(16, 1000) {
92 Pool<TouchEvent> usedTouchEvents = new Pool<TouchEvent>(16, 1000) {
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglAWTInput.java 60 import com.badlogic.gdx.utils.Pool;
90 Pool<KeyEvent> usedKeyEvents = new Pool<KeyEvent>(16, 1000) {
96 Pool<TouchEvent> usedTouchEvents = new Pool<TouchEvent>(16, 1000) {
LwjglInput.java 54 import com.badlogic.gdx.utils.Pool;
80 Pool<KeyEvent> usedKeyEvents = new Pool<KeyEvent>(16, 1000) {
86 Pool<TouchEvent> usedTouchEvents = new Pool<TouchEvent>(16, 1000) {
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
World.java 48 import com.badlogic.gdx.utils.Pool;
190 /** pool for bodies **/
191 protected final Pool<Body> freeBodies = new Pool<Body>(100, 200) {
198 /** pool for fixtures **/
199 protected final Pool<Fixture> freeFixtures = new Pool<Fixture>(100, 200) {
280 * @see Pool
    [all...]
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/
IOSInput.java 25 import com.badlogic.gdx.utils.Pool;
66 Pool<TouchEvent> touchEventPool = new Pool<TouchEvent>() {

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