| /external/deqp/modules/gles2/performance/ |
| es2pShaderOptimizationTests.cpp | 117 glu::ProgramSources sources; 121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} 122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n" [all...] |
| /external/deqp/modules/gles3/performance/ |
| es3pShaderOptimizationTests.cpp | 117 glu::ProgramSources sources; 121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} 122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n" [all...] |
| /external/deqp/modules/gles31/functional/ |
| es31fSSBOArrayLengthTests.cpp | 96 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genComputeSource()));
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| es31fSynchronizationTests.cpp | 200 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genShaderSource())); [all...] |
| es31fLayoutBindingTests.cpp | [all...] |
| es31fShaderHelperInvocationTests.cpp | 337 glu::ProgramSources() 497 glu::ProgramSources()
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| es31fStencilTexturingTests.cpp | 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 331 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() [all...] |
| es31fMultisampleShaderRenderCase.cpp | 212 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() 295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 461 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
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| es31fTessellationGeometryInteractionTests.cpp | 259 glu::ProgramSources sources; 560 glu::ProgramSources sources; [all...] |
| es31fTextureMultisampleTests.cpp | 343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
| es31fUniformLocationTests.cpp | 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList); 225 const glu::ProgramSources sources = genShaderSources(uniformList); 254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) [all...] |
| es31fShaderStateQueryTests.cpp | 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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| es31fShaderTextureSizeTests.cpp | 174 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
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| es31fVertexAttributeBindingTests.cpp | 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); [all...] |
| es31fAdvancedBlendTests.cpp | 210 glu::ProgramSources getBlendProgramSrc (rr::BlendEquationAdvanced equation, glu::RenderContext& renderContext) 238 return glu::ProgramSources()
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| es31fDrawTests.cpp | [all...] |
| /external/deqp/modules/gles2/functional/ |
| es2fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
| es2fFlushFinishTests.cpp | 177 glu::ProgramSources()
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| /external/deqp/modules/gles3/functional/ |
| es3fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
| /external/deqp/modules/gles31/stress/ |
| es31sVertexAttributeBindingTests.cpp | 482 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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| es31sTessellationGeometryInteractionTests.cpp | 138 glu::ProgramSources sources;
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| /external/deqp/external/vulkancts/modules/vulkan/ |
| vktTestPackage.cpp | 76 vk::ProgramBinary* compileProgram (const glu::ProgramSources& source, glu::ShaderProgramInfo* buildInfo)
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| vktShaderLibrary.cpp | 64 using glu::ProgramSources; 563 void specializeShaderSources (ProgramSources& dst, 564 const ProgramSources& src, 584 void specializeProgramSources (glu::ProgramSources& dst, 585 const glu::ProgramSources& src, [all...] |
| /external/deqp/modules/glshared/ |
| glsShaderLibraryCase.cpp | 564 static void specializeShaderSources (ProgramSources& dst, 565 const ProgramSources& src, 585 static void specializeProgramSources (glu::ProgramSources& dst, 586 const glu::ProgramSources& src, 932 vector<ProgramSources> specializedSources (m_spec.programs.size()); [all...] |
| /external/deqp/modules/gles3/stress/ |
| es3sLongShaderTests.cpp | 390 glu::ProgramSources sources;
|