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  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 117 glu::ProgramSources sources;
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n"
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 117 glu::ProgramSources sources;
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n"
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  /external/deqp/modules/gles31/functional/
es31fSSBOArrayLengthTests.cpp 96 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genComputeSource()));
es31fSynchronizationTests.cpp 200 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genShaderSource()));
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es31fLayoutBindingTests.cpp     [all...]
es31fShaderHelperInvocationTests.cpp 337 glu::ProgramSources()
497 glu::ProgramSources()
es31fStencilTexturingTests.cpp 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
331 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
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es31fMultisampleShaderRenderCase.cpp 212 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
461 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
es31fTessellationGeometryInteractionTests.cpp 259 glu::ProgramSources sources;
560 glu::ProgramSources sources;
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es31fTextureMultisampleTests.cpp 343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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es31fUniformLocationTests.cpp 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
225 const glu::ProgramSources sources = genShaderSources(uniformList);
254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList)
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es31fShaderStateQueryTests.cpp 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fShaderTextureSizeTests.cpp 174 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
es31fVertexAttributeBindingTests.cpp 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
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es31fAdvancedBlendTests.cpp 210 glu::ProgramSources getBlendProgramSrc (rr::BlendEquationAdvanced equation, glu::RenderContext& renderContext)
238 return glu::ProgramSources()
es31fDrawTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
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es2fFlushFinishTests.cpp 177 glu::ProgramSources()
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
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  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 482 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
es31sTessellationGeometryInteractionTests.cpp 138 glu::ProgramSources sources;
  /external/deqp/external/vulkancts/modules/vulkan/
vktTestPackage.cpp 76 vk::ProgramBinary* compileProgram (const glu::ProgramSources& source, glu::ShaderProgramInfo* buildInfo)
vktShaderLibrary.cpp 64 using glu::ProgramSources;
563 void specializeShaderSources (ProgramSources& dst,
564 const ProgramSources& src,
584 void specializeProgramSources (glu::ProgramSources& dst,
585 const glu::ProgramSources& src,
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  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 564 static void specializeShaderSources (ProgramSources& dst,
565 const ProgramSources& src,
585 static void specializeProgramSources (glu::ProgramSources& dst,
586 const glu::ProgramSources& src,
932 vector<ProgramSources> specializedSources (m_spec.programs.size());
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  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 390 glu::ProgramSources sources;

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