/external/deqp/modules/gles31/functional/ |
es31fShaderImageLoadStoreTests.cpp | 895 glu::ProgramSources() << glu::ComputeSource(glslVersionDeclaration + "\n" [all...] |
es31fSeparateShaderTests.cpp | 86 using glu::ProgramSources; 611 const ProgramSources& sources) 1094 ProgramSources sources; [all...] |
es31fComputeShaderBuiltinVarTests.cpp | 165 ProgramSources() << ComputeSource(genBuiltinVarSource(m_varName, m_varType, localSize))));
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es31fNegativeShaderImageLoadStoreTests.cpp | 380 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource));
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es31fShaderSharedVarTests.cpp | 157 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
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es31fShaderAtomicOpTests.cpp | 172 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str())); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
es31fTextureGatherTests.cpp | 1005 static glu::ProgramSources genProgramSources (GatherType, TextureType, const tcu::TextureFormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange); [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 645 glu::ProgramSources sources; [all...] |
/external/deqp/modules/egl/ |
teglPreservingSwapTests.cpp | 123 static glu::ProgramSources getSources (void)
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teglRenderTests.cpp | 462 static glu::ProgramSources getProgramSourcesES2 (void) 481 return glu::ProgramSources() << glu::VertexSource(s_vertexSrc) << glu::FragmentSource(s_fragmentSrc); [all...] |
teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) 92 glu::ProgramSources sources; 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} [all...] |
teglBufferAgeTests.cpp | 221 glu::ProgramSources getSources (void)
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teglPartialUpdateTests.cpp | 209 glu::ProgramSources getSources (void)
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teglSwapBuffersWithDamageTests.cpp | 151 glu::ProgramSources getSources (void)
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/external/deqp/modules/gles2/functional/ |
es2fDefaultVertexAttributeTests.cpp | 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.cpp | 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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es3fFlushFinishTests.cpp | 189 glu::ProgramSources()
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es3fShaderApiTests.cpp | 1236 const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc, fragSrc); [all...] |
/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
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/external/deqp/modules/glshared/ |
glsStateChangePerfTestCases.cpp | 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
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glsScissorTests.cpp | 127 glu::ProgramSources genShaders(glu::GLSLVersion version)
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str())); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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