| /external/deqp/modules/gles3/stress/ |
| es3sSpecialFloatTests.cpp | 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
| /external/deqp/modules/gles31/functional/ |
| es31fDrawBuffersIndexedTests.cpp | 981 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers, glu::RenderContext& renderContext) 983 return glu::ProgramSources() << genVertexSource(renderContext) << genFragmentSource(preCommonBlendState, postCommonBlendState, drawBuffers, renderContext); [all...] |
| es31fProgramInterfaceDefinitionUtil.cpp | [all...] |
| es31fAtomicCounterTests.cpp | 921 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE_COMPUTE, generateShaderSource(m_spec))); [all...] |
| es31fMultisampleTests.cpp | 271 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() [all...] |
| es31fSSBOLayoutCase.cpp | [all...] |
| es31fTextureBorderClampTests.cpp | [all...] |
| es31fProgramInterfaceQueryTests.cpp | [all...] |
| /external/deqp/framework/opengl/simplereference/ |
| sglrGLContext.cpp | 860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc)
|
| /external/deqp/modules/gles2/functional/ |
| es2fRasterizationTests.cpp | 167 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |
| /external/deqp/modules/gles3/functional/ |
| es3fTransformFeedbackTests.cpp | 428 return new glu::ShaderProgram(context, glu::ProgramSources() [all...] |
| es3fRasterizationTests.cpp | 204 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |
| /external/deqp/modules/gles3/performance/ |
| es3pBufferDataUploadTests.cpp | [all...] |