/external/eigen/test/ |
geo_quaternion.cpp | 14 #include <Eigen/SVD>
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nomalloc.cpp | 31 #include <Eigen/SVD> 164 // SVD module
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jacobisvd.cpp | 15 #include <Eigen/SVD> 18 void jacobisvd_check_full(const MatrixType& m, const JacobiSVD<MatrixType, QRPreconditioner>& svd) 34 sigma.diagonal() = svd.singularValues().template cast<Scalar>(); 35 MatrixUType u = svd.matrixU(); 36 MatrixVType v = svd.matrixV(); 53 JacobiSVD<MatrixType, QRPreconditioner> svd(m, computationOptions); 55 VERIFY_IS_APPROX(svd.singularValues(), referenceSvd.singularValues()); 57 VERIFY_IS_APPROX(svd.matrixU(), referenceSvd.matrixU()); 59 VERIFY_IS_APPROX(svd.matrixU(), referenceSvd.matrixU().leftCols(diagSize)); 61 VERIFY_IS_APPROX(svd.matrixV(), referenceSvd.matrixV()) [all...] |
geo_transformations.cpp | 13 #include <Eigen/SVD>
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/external/opencv3/modules/ml/src/ |
nbayes.cpp | 174 SVD::compute(cov, w, cov_rotate_mats[cls], noArray());
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/external/opencv3/modules/calib3d/src/ |
fisheye.cpp | [all...] |
fundam.cpp | 476 // (according to SVD properties) 477 SVDecomp( A, W, U, Vt, SVD::MODIFY_A + SVD::FULL_UV ); 630 // make F0 singular (of rank 2) by decomposing it with SVD, 640 SVDecomp( F0, W, U, V, SVD::MODIFY_A ); [all...] |
triangulate.cpp | 84 // preallocate SVD matrices on stack 109 cv::SVD::compute(matrA, matrW, matrU, matrV);
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five-point.cpp | 59 SVD::compute(Q, W, U, Vt, SVD::MODIFY_A | SVD::FULL_UV); 130 SVD::solveZ(Bz, xy1); [all...] |
/external/llvm/lib/Transforms/Instrumentation/ |
AddressSanitizer.cpp | [all...] |
/external/eigen/Eigen/src/Core/ |
MatrixBase.h | 377 /////////// SVD module /////////// 382 SVD<PlainObject> svd() const;
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/external/opencv3/modules/core/test/ |
test_mat.cpp | 322 /*SVD svd(Q); 323 evec = svd.vt; 324 eval = svd.w;*/ [all...] |
/external/eigen/test/eigen2/ |
eigen2_geometry.cpp | 13 #include <Eigen/SVD>
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eigen2_geometry_with_eigen2_prefix.cpp | 15 #include <Eigen/SVD>
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/external/opencv3/modules/calib3d/test/ |
test_fisheye.cpp | 304 cv::SVD svd(covObjectPoints); 305 cv::Mat R(svd.vt);
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test_fundam.cpp | [all...] |
/external/opencv3/modules/videostab/src/ |
global_motion.cpp | 255 SVD svd(A); 256 Mat_<float> R = svd.u * svd.vt;
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