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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteBatch.java 27 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
59 private final ShaderProgram shader;
60 private ShaderProgram customShader = null;
76 * @see SpriteBatch#SpriteBatch(int, ShaderProgram) */
82 * @see SpriteBatch#SpriteBatch(int, ShaderProgram) */
92 * the ones expect for shaders set with {@link #setShader(ShaderProgram)}. See {@link #createDefaultShader()}.
95 public SpriteBatch (int size, ShaderProgram defaultShader) {
102 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
103 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
635 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
667 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
720 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource));
771 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFr (…)
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 55 class Texture2DShader : public sglr::ShaderProgram
85 class TextureCubeArrayShader : public sglr::ShaderProgram
es31fProgramStateQueryTests.cpp 132 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
149 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
165 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
258 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
277 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
296 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
495 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(tcu::StringTemplate(s_computeTemplate1D).specialize(args)));
506 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(tcu::StringTemplate(s_computeTemplate2D).specialize(args)));
517 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(tcu::StringTemplate(s_computeTemplate3D).specialize(args)));
591 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(tcu::StringT (…)
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es31fLayoutBindingTests.cpp 227 virtual glu::ShaderProgram* generateShaders (void) const = 0;
233 const glu::ShaderProgram* m_program;
602 virtual glu::ShaderProgram* generateShaders (void) const = 0;
604 const glu::ShaderProgram* m_program;
839 glu::ShaderProgram* generateShaders (void) const;
943 glu::ShaderProgram* SamplerBindingRenderCase::generateShaders (void) const
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es31fShaderHelperInvocationTests.cpp 52 using glu::ShaderProgram;
309 MovePtr<ShaderProgram> m_program;
336 m_program = MovePtr<ShaderProgram>(new ShaderProgram(m_context.getRenderContext(),
467 MovePtr<ShaderProgram> m_program;
496 m_program = MovePtr<ShaderProgram>(new ShaderProgram(m_context.getRenderContext(),
es31fSynchronizationTests.cpp 161 glu::ShaderProgram* m_program;
200 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genShaderSource()));
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  /external/deqp/modules/glshared/
glsMemoryStressCase.cpp 103 glu::ShaderProgram* m_program;
187 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fragmentShaderGLES3));
189 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fragmentShaderGLES2));
191 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragmentShaderGL3));
265 glu::ShaderProgram* m_program;
349 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fragmentShaderGLES3));
351 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fragmentShaderGLES2));
353 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragmentShaderGL3));
glsSamplerObjectTest.hpp 89 glu::ShaderProgram* m_program;
148 glu::ShaderProgram* m_program;
glsBufferTestUtil.hpp 42 class ShaderProgram;
254 glu::ShaderProgram* m_program;
274 glu::ShaderProgram* m_program;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
VBOWithVAOPerformanceTest.java 29 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
46 ShaderProgram shader;
78 shader = new ShaderProgram(vertexShader, fragmentShader);
389 public void bind(ShaderProgram shader) {
394 public void bind(ShaderProgram shader, int[] locations) {
417 private void bindAttributes(ShaderProgram shader, int[] locations) {
455 public void unbind(final ShaderProgram shader) {
460 public void unbind(final ShaderProgram shader, final int[] locations) {
BitmapFontDistanceFieldTest.java 29 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
40 private static class DistanceFieldShader extends ShaderProgram {
85 ShaderProgram.pedantic = false; // Useful when debugging this test
FrameBufferTest.java 42 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
55 ShaderProgram meshShader;
152 meshShader = new ShaderProgram(vertexShader, fragmentShader);
KTXTest.java 43 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
64 private ShaderProgram etc1aShader;
150 etc1aShader = new ShaderProgram(etc1aVS, etc1aFS);
  /external/deqp/executor/
xeTestCaseResult.hpp 69 class ShaderProgram;
335 class ShaderProgram : public Item
338 ShaderProgram (void) : Item(TYPE_SHADERPROGRAM), linkStatus(false) {}
339 ~ShaderProgram (void) {}
  /external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
ShootTest.java 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
SoftBodyTest.java 35 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
95 mesh = new Mesh(false, vertCount, faceCount * 3, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
96 new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE), new VertexAttribute(Usage.TextureCoordinates, 2,
97 ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DepthShader.java 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
88 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
91 public DepthShader (final Renderable renderable, final Config config, final ShaderProgram shaderProgram) {
92 super(renderable, config, shaderProgram);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderLoader.java 25 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
40 public ShaderProgram load (String vertex, String fragment) {
49 return new ShaderProgram(vertex, fragment);
MultipleRenderTargetTest.java 51 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
77 ShaderProgram mrtSceneShader;
105 ShaderProgram.pedantic = false;//depth texture not currently sampled
109 ShaderProgram.prependVertexCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";
110 ShaderProgram.prependFragmentCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";
127 mrtSceneShader = new ShaderProgram(Gdx.files.internal("data/g3d/shaders/mrtscene.vert"),
322 new VertexAttribute(VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
323 new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
372 ShaderProgram shaderProgram;
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java 37 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
45 ShaderProgram shader;
63 shader = new ShaderProgram(Gdx.files.internal("data/shaders/shader-vs.glsl"),
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 218 ShaderProgram* GLFrame::GetIdentity() const {
219 ShaderProgram* stored_shader = gl_env_->ShaderWithKey(kIdentityShaderKey);
221 stored_shader = ShaderProgram::CreateIdentity(gl_env_);
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
AutoFixFilter.java 25 import android.filterfw.core.ShaderProgram;
176 ShaderProgram shaderProgram = new ShaderProgram(context, mAutoFixShader);
177 shaderProgram.setMaximumTileSize(mTileSize);
178 mShaderProgram = shaderProgram;
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceRenderFilter.java 30 import android.filterfw.core.ShaderProgram;
65 private ShaderProgram mProgram;
112 mProgram = ShaderProgram.createIdentity(context);

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