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  /external/deqp/framework/common/
tcuTestLog.hpp 96 typedef LogShaderProgram ShaderProgram;
118 TestLog& operator<< (const ShaderProgram& shaderProgram);
437 inline TestLog& TestLog::operator<< (const ShaderProgram& shaderProg) { shaderProg.write(*this); return *this; }
  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 358 void verify (const glu::ShaderProgram& program);
396 glu::ShaderProgram program(m_context.getRenderContext(), sources);
406 void LongShaderCompileStressCase::verify (const glu::ShaderProgram& program)
es3sLongRunningShaderTests.cpp 105 glu::ShaderProgram* m_program;
212 m_program = new glu::ShaderProgram(m_context.getRenderContext(), genSources(*m_params));
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 493 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
536 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
584 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
626 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
674 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
716 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
765 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
799 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
844 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx)));
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es31fNegativeVertexArrayApiTests.cpp 388 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
448 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
485 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
595 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
703 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
771 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
810 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
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es31fBasicComputeShaderTests.cpp 93 const ShaderProgram program(m_context.getRenderContext(),
149 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
269 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
388 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
503 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
624 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
693 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() <<
704 const ShaderProgram program1(m_context.getRenderContext(), ProgramSources() <<
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es31fNegativeAtomicCounterTests.cpp 164 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], genShaderSource(ctx, testCase, s_shaders[ndx])));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
40 /** @author Xoppa A BaseShader is a wrapper around a ShaderProgram that keeps track of the uniform and attribute locations. It does
41 * not manage the ShaderPogram, you are still responsible for disposing the ShaderProgram. */
110 public ShaderProgram program;
165 public void init (final ShaderProgram program, final Renderable renderable) {
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
MediaSource.java 30 import android.filterfw.core.ShaderProgram;
100 private ShaderProgram mFrameExtractor;
187 mFrameExtractor = new ShaderProgram(context, mFrameShader);
  /external/deqp/framework/opengl/
gluContextInfo.cpp 52 ShaderProgram program(context,
  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 148 glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
192 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
321 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
363 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
es3fDepthTests.cpp 49 class DepthShader : public sglr::ShaderProgram
64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
es3fShaderFragDataTests.cpp 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType));
231 const glu::ShaderProgram program (renderCtx, glu::ProgramSources()
es3fVertexArrayObjectTests.cpp 159 glu::ShaderProgram* m_vaoProgram;
160 glu::ShaderProgram* m_stateProgram;
167 glu::ShaderProgram* createProgram (const VertexArrayState& state);
420 glu::ShaderProgram* VertexArrayObjectTest::createProgram (const VertexArrayState& state)
543 return new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderStream.str(), fragmentShader));
678 glu::ShaderProgram* m_vaoProgram;
679 glu::ShaderProgram* m_stateProgram;
686 glu::ShaderProgram* createProgram (const VertexArrayState& state);
996 glu::ShaderProgram* MultiVertexArrayObjectTest::createProgram (const VertexArrayState& state)
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es3fFboTestUtil.cpp 78 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
152 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
308 : sglr::ShaderProgram (genTexture2DShaderDecl(samplerTypes, outputType))
423 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
561 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
669 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
777 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
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es3fShaderPrecisionTests.cpp 64 static glu::ShaderProgram* createFloatPrecisionEvalProgram (const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase)
121 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str()));
124 static glu::ShaderProgram* createIntUintPrecisionEvalProgram (const glu::RenderContext& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase)
174 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str()));
230 glu::ShaderProgram* m_program;
482 glu::ShaderProgram* m_program;
676 glu::ShaderProgram* m_program;
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  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 145 glu::ShaderProgram* m_program;
482 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
526 glu::ShaderProgram* m_program;
553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
  /external/libgdx/gdx/src/com/badlogic/gdx/
Graphics.java 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
44 * , {@link VertexBufferObject}, {@link IndexBufferObject}, {@link Mesh}, {@link ShaderProgram} and {@link FrameBuffer},
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
ObjLoader.java 42 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
242 attributes.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
243 if (hasNorms) attributes.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
244 if (hasUVs) attributes.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
MeshShapeTest.java 28 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 49 class DepthShader : public sglr::ShaderProgram
64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
es2fPolygonOffsetTests.cpp 199 class PositionColorShader : public sglr::ShaderProgram
213 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
368 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
496 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
615 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
765 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
878 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
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  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 41 using glu::ShaderProgram;
203 SharedPtr<const ShaderProgram>& program (bool optimized) { return optimized ? m_optimizedProgram : m_unoptimizedProgram; }
211 SharedPtr<const ShaderProgram> m_unoptimizedProgram;
212 SharedPtr<const ShaderProgram> m_optimizedProgram;
233 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources));
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 41 using glu::ShaderProgram;
206 SharedPtr<const ShaderProgram>& program (bool optimized) { return optimized ? m_optimizedProgram : m_unoptimizedProgram; }
214 SharedPtr<const ShaderProgram> m_unoptimizedProgram;
215 SharedPtr<const ShaderProgram> m_optimizedProgram;
236 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources));
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  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 381 glu::ShaderProgram* createRenderProgram (glu::RenderContext& renderContext,
392 glu::ShaderProgram* const program = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram& program,
761 glu::ShaderProgram& program,
859 glu::ShaderProgram* preRenderProgram,
862 glu::ShaderProgram* postRenderProgram)
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