/external/deqp/framework/common/ |
tcuTestLog.hpp | 96 typedef LogShaderProgram ShaderProgram; 118 TestLog& operator<< (const ShaderProgram& shaderProgram); 437 inline TestLog& TestLog::operator<< (const ShaderProgram& shaderProg) { shaderProg.write(*this); return *this; }
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/external/deqp/modules/gles3/stress/ |
es3sLongShaderTests.cpp | 358 void verify (const glu::ShaderProgram& program); 396 glu::ShaderProgram program(m_context.getRenderContext(), sources); 406 void LongShaderCompileStressCase::verify (const glu::ShaderProgram& program)
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es3sLongRunningShaderTests.cpp | 105 glu::ShaderProgram* m_program; 212 m_program = new glu::ShaderProgram(m_context.getRenderContext(), genSources(*m_params));
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/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 493 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 536 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 584 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 626 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 674 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 716 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 765 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 799 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); 844 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(getVtxFragVersionSources(uniformTestVertSource, ctx), getVtxFragVersionSources(uniformTestFragSource, ctx))); [all...] |
es31fNegativeVertexArrayApiTests.cpp | 388 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); 448 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); 485 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); 595 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); 703 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); 771 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); 810 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); [all...] |
es31fBasicComputeShaderTests.cpp | 93 const ShaderProgram program(m_context.getRenderContext(), 149 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 269 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 388 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 503 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 624 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str())); 693 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() << 704 const ShaderProgram program1(m_context.getRenderContext(), ProgramSources() << [all...] |
es31fNegativeAtomicCounterTests.cpp | 164 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], genShaderSource(ctx, testCase, s_shaders[ndx])));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
BaseShader.java | 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
40 /** @author Xoppa A BaseShader is a wrapper around a ShaderProgram that keeps track of the uniform and attribute locations. It does
41 * not manage the ShaderPogram, you are still responsible for disposing the ShaderProgram. */
110 public ShaderProgram program;
165 public void init (final ShaderProgram program, final Renderable renderable) {
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/ |
MediaSource.java | 30 import android.filterfw.core.ShaderProgram; 100 private ShaderProgram mFrameExtractor; 187 mFrameExtractor = new ShaderProgram(context, mFrameShader);
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/external/deqp/framework/opengl/ |
gluContextInfo.cpp | 52 ShaderProgram program(context,
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/external/deqp/modules/gles3/functional/ |
es3fFragDepthTests.cpp | 148 glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc)); 192 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str())); 321 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str())); 363 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
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es3fDepthTests.cpp | 49 class DepthShader : public sglr::ShaderProgram 64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
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es3fShaderFragDataTests.cpp | 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType)); 231 const glu::ShaderProgram program (renderCtx, glu::ProgramSources()
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es3fVertexArrayObjectTests.cpp | 159 glu::ShaderProgram* m_vaoProgram; 160 glu::ShaderProgram* m_stateProgram; 167 glu::ShaderProgram* createProgram (const VertexArrayState& state); 420 glu::ShaderProgram* VertexArrayObjectTest::createProgram (const VertexArrayState& state) 543 return new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderStream.str(), fragmentShader)); 678 glu::ShaderProgram* m_vaoProgram; 679 glu::ShaderProgram* m_stateProgram; 686 glu::ShaderProgram* createProgram (const VertexArrayState& state); 996 glu::ShaderProgram* MultiVertexArrayObjectTest::createProgram (const VertexArrayState& state) [all...] |
es3fFboTestUtil.cpp | 78 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 152 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 308 : sglr::ShaderProgram (genTexture2DShaderDecl(samplerTypes, outputType)) 423 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 561 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 669 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 777 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() [all...] |
es3fShaderPrecisionTests.cpp | 64 static glu::ShaderProgram* createFloatPrecisionEvalProgram (const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase) 121 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str())); 124 static glu::ShaderProgram* createIntUintPrecisionEvalProgram (const glu::RenderContext& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase) 174 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str())); 230 glu::ShaderProgram* m_program; 482 glu::ShaderProgram* m_program; 676 glu::ShaderProgram* m_program; [all...] |
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 145 glu::ShaderProgram* m_program; 482 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 526 glu::ShaderProgram* m_program; 553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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/external/libgdx/gdx/src/com/badlogic/gdx/ |
Graphics.java | 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram; 44 * , {@link VertexBufferObject}, {@link IndexBufferObject}, {@link Mesh}, {@link ShaderProgram} and {@link FrameBuffer},
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
ObjLoader.java | 42 import com.badlogic.gdx.graphics.glutils.ShaderProgram; 242 attributes.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE)); 243 if (hasNorms) attributes.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE)); 244 if (hasUVs) attributes.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
MeshShapeTest.java | 28 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 49 class DepthShader : public sglr::ShaderProgram 64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
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es2fPolygonOffsetTests.cpp | 199 class PositionColorShader : public sglr::ShaderProgram 213 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 368 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 496 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 615 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 765 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 878 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 41 using glu::ShaderProgram; 203 SharedPtr<const ShaderProgram>& program (bool optimized) { return optimized ? m_optimizedProgram : m_unoptimizedProgram; } 211 SharedPtr<const ShaderProgram> m_unoptimizedProgram; 212 SharedPtr<const ShaderProgram> m_optimizedProgram; 233 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 41 using glu::ShaderProgram; 206 SharedPtr<const ShaderProgram>& program (bool optimized) { return optimized ? m_optimizedProgram : m_unoptimizedProgram; } 214 SharedPtr<const ShaderProgram> m_unoptimizedProgram; 215 SharedPtr<const ShaderProgram> m_optimizedProgram; 236 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); [all...] |
/external/deqp/modules/glshared/ |
glsTextureBufferCase.cpp | 381 glu::ShaderProgram* createRenderProgram (glu::RenderContext& renderContext, 392 glu::ShaderProgram* const program = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 579 glu::ShaderProgram& program, 761 glu::ShaderProgram& program, 859 glu::ShaderProgram* preRenderProgram, 862 glu::ShaderProgram* postRenderProgram) [all...] |