/external/deqp/modules/gles3/functional/ |
es3fPolygonOffsetTests.cpp | 202 class PositionColorShader : public sglr::ShaderProgram 216 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 371 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 499 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 618 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 768 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 881 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); [all...] |
es3fLifetimeTests.cpp | 68 class ScaleProgram : public glu::ShaderProgram 86 : glu::ShaderProgram (ctx.getRenderContext(), getSources()) 505 glu::ShaderProgram program (m_context.getRenderContext(),
|
es3fShaderBuiltinVarTests.cpp | 305 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 403 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 514 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 618 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 710 glu::ShaderProgram* m_program; 763 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources( [all...] |
es3fShaderApiTests.cpp | 350 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog()); 367 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog()); 1238 glu::ShaderProgram program (m_context.getRenderContext(), sources); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
PolygonSpriteBatch.java | 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
54 * all provided sprites. You can set your own custom shader via {@link #setShader(ShaderProgram)}.
78 private final ShaderProgram shader;
79 private ShaderProgram customShader;
95 * @see PolygonSpriteBatch#PolygonSpriteBatch(int, ShaderProgram) */
101 * @see PolygonSpriteBatch#PolygonSpriteBatch(int, ShaderProgram) */
111 * the ones expect for shaders set with {@link #setShader(ShaderProgram)}. See {@link SpriteBatch#createDefaultShader()}.
115 public PolygonSpriteBatch (int size, ShaderProgram defaultShader) {
124 new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE),
125 new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE), [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTessellationGeometryInteractionTests.cpp | 270 const glu::ShaderProgram program (m_context.getRenderContext(), sources); 571 const glu::ShaderProgram program (m_context.getRenderContext(), sources); 836 glu::ShaderProgram* m_feedbackProgram; 837 glu::ShaderProgram* m_nonFeedbackProgram; [all...] |
es31fIndirectComputeDispatchTests.cpp | 242 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(src.str())); 344 const glu::ShaderProgram program (renderCtx, genVerifySources(m_workGroupSize));
|
es31fShaderTextureSizeTests.cpp | 93 glu::ShaderProgram* m_shader; 174 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
|
es31fTextureMultisampleTests.cpp | 161 const glu::ShaderProgram* m_samplerProgram; 343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 570 const glu::ShaderProgram* m_samplerProgram; 575 const glu::ShaderProgram* m_alphaProgram; 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
es31fDrawTests.cpp | 706 class GridProgram : public sglr::ShaderProgram 716 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 768 void renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst); 807 void InstancedGridRenderTest::renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst) [all...] |
es31fUniformLocationTests.cpp | 109 bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList); 110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList); 226 const glu::ShaderProgram program (m_renderCtx, sources); 363 bool UniformLocationCase::verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList) 521 void UniformLocationCase::render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList) [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 559 de::MovePtr<glu::ShaderProgram> m_program; 655 m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources)); 659 const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program"); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 105 for (std::vector<glu::ShaderProgram*>::iterator i = m_programs.begin(); 850 deUint32 GLContext::createProgram (ShaderProgram* shader) 854 glu::ShaderProgram* program = DE_NULL; 857 program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(shader->m_vertSrc, shader->m_fragSrc)); 859 program = new glu::ShaderProgram(m_context, 880 for (std::vector<glu::ShaderProgram*>::iterator i = m_programs.begin(); i != m_programs.end(); i++)
|
sglrGLContext.hpp | 204 virtual deUint32 createProgram (ShaderProgram*); 245 std::vector<glu::ShaderProgram*> m_programs;
|
/external/deqp/modules/gles2/functional/ |
es2fFlushFinishTests.cpp | 154 glu::ShaderProgram* m_program; 176 m_program = new glu::ShaderProgram(m_context.getRenderContext(),
|
es2fShaderBuiltinVarTests.cpp | 288 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 383 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 491 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 592 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
|
es2fShaderFragDataTests.cpp | 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType));
|
es2fBufferTestUtil.cpp | 282 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources( 492 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
|
/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 94 glu::ShaderProgram* m_program; 282 m_program = new glu::ShaderProgram(m_context.getRenderContext(), sources);
|
/external/deqp/executor/ |
xeTestResultParser.cpp | 116 { 0x72863a54, "ShaderProgram", ri::TYPE_SHADERPROGRAM }, 419 m_curItemList = &static_cast<ri::ShaderProgram*>(item)->shaders; 541 ri::ShaderProgram* shaderProgram = curList->allocItem<ri::ShaderProgram>(); 542 shaderProgram->linkStatus = toBool(getAttribute("LinkStatus")); 543 item = shaderProgram; 550 throw TestResultParseError(string("<") + elemName + "> outside of <ShaderProgram>"); 564 throw TestResultParseError(string("<") + elemName + "> outside of <ShaderProgram>"); 578 item = &static_cast<ri::ShaderProgram*>(parentItem)->linkInfoLog [all...] |
xeTestLogWriter.cpp | 321 const ri::ShaderProgram& program = static_cast<const ri::ShaderProgram&>(item); 322 dst << Writer::BeginElement("ShaderProgram")
|
/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 143 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_fragShaderSource));
|
glsShaderRenderCase.hpp | 254 glu::ShaderProgram* m_program;
|
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGraphics.java | 56 import com.badlogic.gdx.graphics.glutils.ShaderProgram; 295 ShaderProgram.invalidateAllShaderPrograms(app); 533 ShaderProgram.clearAllShaderPrograms(app); 543 Gdx.app.log(LOG_TAG, ShaderProgram.getManagedStatus());
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
MeshBuilder.java | 35 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
120 attrs.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
122 attrs.add(new VertexAttribute(Usage.ColorUnpacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
124 attrs.add(new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
126 attrs.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
128 attrs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
[all...] |