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  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 202 class PositionColorShader : public sglr::ShaderProgram
216 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
371 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
499 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
618 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
768 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
881 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
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es3fLifetimeTests.cpp 68 class ScaleProgram : public glu::ShaderProgram
86 : glu::ShaderProgram (ctx.getRenderContext(), getSources())
505 glu::ShaderProgram program (m_context.getRenderContext(),
es3fShaderBuiltinVarTests.cpp 305 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
403 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
514 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
618 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
710 glu::ShaderProgram* m_program;
763 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
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es3fShaderApiTests.cpp 350 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog());
367 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog());
1238 glu::ShaderProgram program (m_context.getRenderContext(), sources);
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonSpriteBatch.java 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
54 * all provided sprites. You can set your own custom shader via {@link #setShader(ShaderProgram)}.
78 private final ShaderProgram shader;
79 private ShaderProgram customShader;
95 * @see PolygonSpriteBatch#PolygonSpriteBatch(int, ShaderProgram) */
101 * @see PolygonSpriteBatch#PolygonSpriteBatch(int, ShaderProgram) */
111 * the ones expect for shaders set with {@link #setShader(ShaderProgram)}. See {@link SpriteBatch#createDefaultShader()}.
115 public PolygonSpriteBatch (int size, ShaderProgram defaultShader) {
124 new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE),
125 new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
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  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 270 const glu::ShaderProgram program (m_context.getRenderContext(), sources);
571 const glu::ShaderProgram program (m_context.getRenderContext(), sources);
836 glu::ShaderProgram* m_feedbackProgram;
837 glu::ShaderProgram* m_nonFeedbackProgram;
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es31fIndirectComputeDispatchTests.cpp 242 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(src.str()));
344 const glu::ShaderProgram program (renderCtx, genVerifySources(m_workGroupSize));
es31fShaderTextureSizeTests.cpp 93 glu::ShaderProgram* m_shader;
174 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
es31fTextureMultisampleTests.cpp 161 const glu::ShaderProgram* m_samplerProgram;
343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
570 const glu::ShaderProgram* m_samplerProgram;
575 const glu::ShaderProgram* m_alphaProgram;
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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es31fDrawTests.cpp 706 class GridProgram : public sglr::ShaderProgram
716 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
768 void renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst);
807 void InstancedGridRenderTest::renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst)
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es31fUniformLocationTests.cpp 109 bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);
110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);
226 const glu::ShaderProgram program (m_renderCtx, sources);
363 bool UniformLocationCase::verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList)
521 void UniformLocationCase::render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList)
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es31fPrimitiveBoundingBoxTests.cpp 559 de::MovePtr<glu::ShaderProgram> m_program;
655 m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources));
659 const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program");
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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 105 for (std::vector<glu::ShaderProgram*>::iterator i = m_programs.begin();
850 deUint32 GLContext::createProgram (ShaderProgram* shader)
854 glu::ShaderProgram* program = DE_NULL;
857 program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(shader->m_vertSrc, shader->m_fragSrc));
859 program = new glu::ShaderProgram(m_context,
880 for (std::vector<glu::ShaderProgram*>::iterator i = m_programs.begin(); i != m_programs.end(); i++)
sglrGLContext.hpp 204 virtual deUint32 createProgram (ShaderProgram*);
245 std::vector<glu::ShaderProgram*> m_programs;
  /external/deqp/modules/gles2/functional/
es2fFlushFinishTests.cpp 154 glu::ShaderProgram* m_program;
176 m_program = new glu::ShaderProgram(m_context.getRenderContext(),
es2fShaderBuiltinVarTests.cpp 288 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
383 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
491 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
592 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
es2fShaderFragDataTests.cpp 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType));
es2fBufferTestUtil.cpp 282 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
492 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 94 glu::ShaderProgram* m_program;
282 m_program = new glu::ShaderProgram(m_context.getRenderContext(), sources);
  /external/deqp/executor/
xeTestResultParser.cpp 116 { 0x72863a54, "ShaderProgram", ri::TYPE_SHADERPROGRAM },
419 m_curItemList = &static_cast<ri::ShaderProgram*>(item)->shaders;
541 ri::ShaderProgram* shaderProgram = curList->allocItem<ri::ShaderProgram>();
542 shaderProgram->linkStatus = toBool(getAttribute("LinkStatus"));
543 item = shaderProgram;
550 throw TestResultParseError(string("<") + elemName + "> outside of <ShaderProgram>");
564 throw TestResultParseError(string("<") + elemName + "> outside of <ShaderProgram>");
578 item = &static_cast<ri::ShaderProgram*>(parentItem)->linkInfoLog
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xeTestLogWriter.cpp 321 const ri::ShaderProgram& program = static_cast<const ri::ShaderProgram&>(item);
322 dst << Writer::BeginElement("ShaderProgram")
  /external/deqp/modules/glshared/
glsShaderPerformanceCase.cpp 143 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_fragShaderSource));
glsShaderRenderCase.hpp 254 glu::ShaderProgram* m_program;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGraphics.java 56 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
295 ShaderProgram.invalidateAllShaderPrograms(app);
533 ShaderProgram.clearAllShaderPrograms(app);
543 Gdx.app.log(LOG_TAG, ShaderProgram.getManagedStatus());
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshBuilder.java 35 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
120 attrs.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
122 attrs.add(new VertexAttribute(Usage.ColorUnpacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
124 attrs.add(new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
126 attrs.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
128 attrs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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1 2 3 4 5 6 78 91011>>