/external/deqp/modules/gles2/functional/ |
es2fDefaultVertexAttributeTests.cpp | 187 glu::ShaderProgram* m_program; 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
|
es2fDepthRangeTests.cpp | 156 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc)); 306 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
|
es2fDepthStencilClearTests.cpp | 142 glu::ShaderProgram* m_visProgram; 167 m_visProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
|
es2fStencilTests.cpp | 58 class StencilShader : public sglr::ShaderProgram 62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
|
es2fReadPixelsTests.cpp | 93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
|
es2fVertexTextureTests.cpp | 411 const glu::ShaderProgram* m_program; 459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 714 const glu::ShaderProgram* m_program; 762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pTextureUploadTests.cpp | 96 glu::ShaderProgram* m_program; 177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.cpp | 263 glu::ShaderProgram* m_program; 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
|
es3fDepthStencilClearTests.cpp | 142 glu::ShaderProgram* m_visProgram; 167 m_visProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
|
es3fFlushFinishTests.cpp | 164 glu::ShaderProgram* m_program; 188 m_program = new glu::ShaderProgram(m_context.getRenderContext(),
|
es3fInstancedRenderingTests.cpp | 139 glu::ShaderProgram* m_program; 303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
|
es3fPixelBufferObjectTests.cpp | 92 glu::ShaderProgram* m_program; 263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
|
es3fPrimitiveRestartTests.cpp | 128 glu::ShaderProgram* m_program; 238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
|
es3fRasterizerDiscardTests.cpp | 99 glu::ShaderProgram* m_program; 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
|
es3fStencilTests.cpp | 58 class StencilShader : public sglr::ShaderProgram 62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
|
es3fVertexTextureTests.cpp | 509 const glu::ShaderProgram* m_program; 560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 815 const glu::ShaderProgram* m_program; 866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fComputeShaderBuiltinVarTests.cpp | 72 typedef de::SharedPtr<glu::ShaderProgram> ShaderProgramSp; 164 ShaderProgramSp program(new ShaderProgram(m_context.getRenderContext(),
|
es31fFboNoAttachmentTests.cpp | 87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
|
es31fProgramUniformTests.cpp | 64 using glu::ShaderProgram; 905 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 907 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; [all...] |
es31fShaderSharedVarTests.cpp | 89 ShaderProgram* m_program; 157 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
|
es31fNegativeShaderDirectiveTests.cpp | 52 const glu::ShaderProgram program (ctx.getRenderContext(), sources);
|
es31fShaderAtomicOpTests.cpp | 93 ShaderProgram* m_program; 172 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str())); [all...] |
es31fStencilTexturingTests.cpp | 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 331 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() [all...] |
/external/deqp/modules/glshared/ |
glsStateChangePerfTestCases.cpp | 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
|
glsTextureTestUtil.hpp | 198 glu::ShaderProgram* getProgram (Program program); 209 std::map<Program, glu::ShaderProgram*> m_programs;
|