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  /external/deqp/modules/gles2/functional/
es2fDefaultVertexAttributeTests.cpp 187 glu::ShaderProgram* m_program;
252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
es2fDepthRangeTests.cpp 156 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
306 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
es2fDepthStencilClearTests.cpp 142 glu::ShaderProgram* m_visProgram;
167 m_visProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
es2fStencilTests.cpp 58 class StencilShader : public sglr::ShaderProgram
62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
es2fReadPixelsTests.cpp 93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
es2fVertexTextureTests.cpp 411 const glu::ShaderProgram* m_program;
459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
714 const glu::ShaderProgram* m_program;
762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
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  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 96 glu::ShaderProgram* m_program;
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
  /external/deqp/modules/gles3/functional/
es3fDefaultVertexAttributeTests.cpp 263 glu::ShaderProgram* m_program;
328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
es3fDepthStencilClearTests.cpp 142 glu::ShaderProgram* m_visProgram;
167 m_visProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
es3fFlushFinishTests.cpp 164 glu::ShaderProgram* m_program;
188 m_program = new glu::ShaderProgram(m_context.getRenderContext(),
es3fInstancedRenderingTests.cpp 139 glu::ShaderProgram* m_program;
303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
es3fPixelBufferObjectTests.cpp 92 glu::ShaderProgram* m_program;
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
es3fPrimitiveRestartTests.cpp 128 glu::ShaderProgram* m_program;
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fRasterizerDiscardTests.cpp 99 glu::ShaderProgram* m_program;
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fStencilTests.cpp 58 class StencilShader : public sglr::ShaderProgram
62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
es3fVertexTextureTests.cpp 509 const glu::ShaderProgram* m_program;
560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
815 const glu::ShaderProgram* m_program;
866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
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  /external/deqp/modules/gles31/functional/
es31fComputeShaderBuiltinVarTests.cpp 72 typedef de::SharedPtr<glu::ShaderProgram> ShaderProgramSp;
164 ShaderProgramSp program(new ShaderProgram(m_context.getRenderContext(),
es31fFboNoAttachmentTests.cpp 87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
es31fProgramUniformTests.cpp 64 using glu::ShaderProgram;
905 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
907 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
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es31fShaderSharedVarTests.cpp 89 ShaderProgram* m_program;
157 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
es31fNegativeShaderDirectiveTests.cpp 52 const glu::ShaderProgram program (ctx.getRenderContext(), sources);
es31fShaderAtomicOpTests.cpp 93 ShaderProgram* m_program;
172 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
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es31fStencilTexturingTests.cpp 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
331 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
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  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
glsTextureTestUtil.hpp 198 glu::ShaderProgram* getProgram (Program program);
209 std::map<Program, glu::ShaderProgram*> m_programs;

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