/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 152 m_program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc));
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glsShaderLibraryCase.cpp | 936 vector<SharedPtr<ShaderProgram> > programs; [all...] |
glsAttributeLocationTests.hpp | 34 class ShaderProgram;
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glsLongStressCase.cpp | 298 const glu::ShaderProgram* m_prog; 339 m_prog = new glu::ShaderProgram(ctx, glu::makeVtxFragSources( 752 log << TestLog::ShaderProgram(linkOk, attemptLink ? getProgramInfoLog(m_programGL) : string("")) [all...] |
glsRandomShaderProgram.cpp | 132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms))
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glsShaderExecUtil.cpp | 712 const glu::ShaderProgram m_program; 741 const glu::ShaderProgram m_program; 781 const glu::ShaderProgram m_program; 841 glu::ShaderProgram m_program; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fMultisampleShaderRenderCase.cpp | 212 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() 295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 461 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
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es31fSeparateShaderTests.cpp | 88 using glu::ShaderProgram; 616 ShaderProgram& getShaderProgram (void) { return m_shaderProgram; } 620 ShaderProgram m_shaderProgram; 650 log << TestLog::ShaderProgram(true, info) 1131 << TestLog::ShaderProgram(false, "[glCreateShaderProgramv() failed]") [all...] |
es31fVertexAttributeBindingTests.cpp | 151 glu::ShaderProgram* m_program; 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); [all...] |
es31fShaderStateQueryTests.cpp | 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 106 const glu::ShaderProgram m_program; 516 void logGeometry (const tcu::ConstPixelBufferAccess& sample, const glu::ShaderProgram& occluderProg, const glu::ShaderProgram& occludedProg); 678 void BaseCase::logGeometry (const tcu::ConstPixelBufferAccess& sample, const glu::ShaderProgram& occluderProg, const glu::ShaderProgram& occludedProg) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | 63 using glu::ShaderProgram; 878 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; [all...] |
es2fFboRenderTest.cpp | 64 class FlatColorShader : public sglr::ShaderProgram 68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 111 class SingleTex2DShader : public sglr::ShaderProgram 115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 171 class MixTexturesShader : public sglr::ShaderProgram 175 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() [all...] |
es2fShaderStateQueryTests.cpp | [all...] |
es2fTextureSpecificationTests.cpp | 108 class GradientShader : public sglr::ShaderProgram 112 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 164 class Tex2DShader : public sglr::ShaderProgram 168 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 242 class TexCubeShader : public sglr::ShaderProgram 246 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration() [all...] |
es2fNegativeStateApiTests.cpp | 346 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 385 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
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es2fShaderApiTests.cpp | 296 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog()); 313 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog());
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/external/deqp/modules/gles3/functional/ |
es3fUniformApiTests.cpp | 63 using glu::ShaderProgram; [all...] |
es3fDrawTests.cpp | 575 class GridProgram : public sglr::ShaderProgram 585 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 637 void renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst); 677 void InstancedGridRenderTest::renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 447 ShaderProgramObjectContainer (deUint32 name, ShaderProgram* program); 450 ShaderProgram* m_program; 755 virtual deUint32 createProgram (ShaderProgram* program); [all...] |
sglrContext.hpp | 192 virtual deUint32 createProgram (ShaderProgram* program) = DE_NULL;
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/external/deqp/modules/egl/ |
teglGLES2SharingTests.cpp | 357 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); 534 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); 636 glu::ShaderProgram* m_program; 669 m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 187 glu::ShaderProgram program(m_context.getRenderContext(),
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/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 194 glu::ShaderProgram program(m_context.getRenderContext(),
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DefaultShader.java | 44 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
521 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
524 public DefaultShader (final Renderable renderable, final Config config, final ShaderProgram shaderProgram) {
527 this.program = shaderProgram;
593 final ShaderProgram program = this.program;
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