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    Searched refs:ShaderProgram (Results 226 - 250 of 306) sorted by null

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  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 152 m_program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc));
glsShaderLibraryCase.cpp 936 vector<SharedPtr<ShaderProgram> > programs;
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glsAttributeLocationTests.hpp 34 class ShaderProgram;
glsLongStressCase.cpp 298 const glu::ShaderProgram* m_prog;
339 m_prog = new glu::ShaderProgram(ctx, glu::makeVtxFragSources(
752 log << TestLog::ShaderProgram(linkOk, attemptLink ? getProgramInfoLog(m_programGL) : string(""))
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glsRandomShaderProgram.cpp 132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms))
glsShaderExecUtil.cpp 712 const glu::ShaderProgram m_program;
741 const glu::ShaderProgram m_program;
781 const glu::ShaderProgram m_program;
841 glu::ShaderProgram m_program;
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  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.cpp 212 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
461 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
es31fSeparateShaderTests.cpp 88 using glu::ShaderProgram;
616 ShaderProgram& getShaderProgram (void) { return m_shaderProgram; }
620 ShaderProgram m_shaderProgram;
650 log << TestLog::ShaderProgram(true, info)
1131 << TestLog::ShaderProgram(false, "[glCreateShaderProgramv() failed]")
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es31fVertexAttributeBindingTests.cpp 151 glu::ShaderProgram* m_program;
488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
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es31fShaderStateQueryTests.cpp 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 106 const glu::ShaderProgram m_program;
516 void logGeometry (const tcu::ConstPixelBufferAccess& sample, const glu::ShaderProgram& occluderProg, const glu::ShaderProgram& occludedProg);
678 void BaseCase::logGeometry (const tcu::ConstPixelBufferAccess& sample, const glu::ShaderProgram& occluderProg, const glu::ShaderProgram& occludedProg)
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  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 63 using glu::ShaderProgram;
878 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
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es2fFboRenderTest.cpp 64 class FlatColorShader : public sglr::ShaderProgram
68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
111 class SingleTex2DShader : public sglr::ShaderProgram
115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
171 class MixTexturesShader : public sglr::ShaderProgram
175 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
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es2fShaderStateQueryTests.cpp     [all...]
es2fTextureSpecificationTests.cpp 108 class GradientShader : public sglr::ShaderProgram
112 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
164 class Tex2DShader : public sglr::ShaderProgram
168 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
242 class TexCubeShader : public sglr::ShaderProgram
246 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
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es2fNegativeStateApiTests.cpp 346 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
385 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
es2fShaderApiTests.cpp 296 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog());
313 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog());
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp 63 using glu::ShaderProgram;
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es3fDrawTests.cpp 575 class GridProgram : public sglr::ShaderProgram
585 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
637 void renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst);
677 void InstancedGridRenderTest::renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst)
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 447 ShaderProgramObjectContainer (deUint32 name, ShaderProgram* program);
450 ShaderProgram* m_program;
755 virtual deUint32 createProgram (ShaderProgram* program);
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sglrContext.hpp 192 virtual deUint32 createProgram (ShaderProgram* program) = DE_NULL;
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 357 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
534 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
636 glu::ShaderProgram* m_program;
669 m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
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  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 187 glu::ShaderProgram program(m_context.getRenderContext(),
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 194 glu::ShaderProgram program(m_context.getRenderContext(),
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 44 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
521 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
524 public DefaultShader (final Renderable renderable, final Config config, final ShaderProgram shaderProgram) {
527 this.program = shaderProgram;
593 final ShaderProgram program = this.program;
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