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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
CrossProcessFilter.java 25 import android.filterfw.core.ShaderProgram;
89 ShaderProgram shaderProgram = new ShaderProgram(context, mCrossProcessShader);
90 shaderProgram.setMaximumTileSize(mTileSize);
91 mProgram = shaderProgram;
DrawOverlayFilter.java 24 import android.filterfw.core.ShaderProgram;
34 private ShaderProgram mProgram;
57 mProgram = ShaderProgram.createIdentity(context);
NegativeFilter.java 25 import android.filterfw.core.ShaderProgram;
64 ShaderProgram shaderProgram = new ShaderProgram(context, mNegativeShader);
65 shaderProgram.setMaximumTileSize(mTileSize);
66 mProgram = shaderProgram;
PosterizeFilter.java 25 import android.filterfw.core.ShaderProgram;
67 ShaderProgram shaderProgram = new ShaderProgram(context, mPosterizeShader);
68 shaderProgram.setMaximumTileSize(mTileSize);
69 mProgram = shaderProgram;
ToGrayFilter.java 25 import android.filterfw.core.ShaderProgram;
74 ShaderProgram program = new ShaderProgram(context, mColorToGray4Shader);
ColorTemperatureFilter.java 25 import android.filterfw.core.ShaderProgram;
77 ShaderProgram shaderProgram = new ShaderProgram(context, mColorTemperatureShader);
78 shaderProgram.setMaximumTileSize(mTileSize);
79 mProgram = shaderProgram;
SepiaFilter.java 25 import android.filterfw.core.ShaderProgram;
65 ShaderProgram shaderProgram = new ShaderProgram(context, mSepiaShader);
66 shaderProgram.setMaximumTileSize(mTileSize);
67 mProgram = shaderProgram;
TintFilter.java 25 import android.filterfw.core.ShaderProgram;
71 ShaderProgram shaderProgram = new ShaderProgram(context, mTintShader);
72 shaderProgram.setMaximumTileSize(mTileSize);
73 mProgram = shaderProgram;
CropRectFilter.java 25 import android.filterfw.core.ShaderProgram;
68 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context);
69 shaderProgram.setMaximumTileSize(mTileSize);
70 mProgram = shaderProgram;
131 ((ShaderProgram) mProgram).setSourceRect((float) mXorigin / mWidth,
ImageStitcher.java 26 import android.filterfw.core.ShaderProgram;
106 mProgram = ShaderProgram.createIdentity(context);
120 ((ShaderProgram) mProgram).setSourceRect(x0, y0,
124 ((ShaderProgram) mProgram).setTargetRect(((float) outputOffsetX)/ mImageWidth,
SaturateFilter.java 25 import android.filterfw.core.ShaderProgram;
88 ShaderProgram shaderProgram = new ShaderProgram(context, mBenSaturateShader);
89 shaderProgram.setMaximumTileSize(mTileSize);
90 mBenProgram = shaderProgram;
92 shaderProgram = new ShaderProgram(context, mHerfSaturateShader);
93 shaderProgram.setMaximumTileSize(mTileSize);
94 mHerfProgram = shaderProgram;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.hpp 38 class ShaderProgram;
116 glu::ShaderProgram* m_program;
119 glu::ShaderProgram* m_textureSamplerProgram;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
SimpleVertexShader.java 23 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
29 ShaderProgram shader;
58 shader = new ShaderProgram(vertexShader, fragmentShader);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
SimpleOrthoGroupStrategy.java 21 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
119 public ShaderProgram getGroupShader (int group) {
DecalBatch.java 24 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
96 VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
97 VertexAttributes.Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE), new VertexAttribute(
98 VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
144 ShaderProgram shader = groupStrategy.getGroupShader(group.index);
154 private void render (ShaderProgram shader, Array<Decal> decals) {
185 protected void flush (ShaderProgram shader, int verticesPosition) {
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 31 public class ShaderProgram extends Program {
48 private ShaderProgram() {
51 private ShaderProgram(NativeAllocatorTag tag) {
54 public ShaderProgram(FilterContext context, String fragmentShader) {
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
72 public static ShaderProgram createIdentity(FilterContext context) {
73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context));
102 throw new RuntimeException("ShaderProgram got non-GL frame as input " + i + "!");
111 throw new RuntimeException("ShaderProgram got non-GL output frame!");
123 throw new RuntimeException("Error executing ShaderProgram!");
    [all...]
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 30 class ShaderProgram;
34 // it is strongly recommended to use ShaderProgram objects for any kind of
180 ShaderProgram* GetIdentity() const;
  /external/libgdx/tests/gdx-tests-lwjgl/src/com/badlogic/gdx/tests/lwjgl/
LwjglTestStarter.java 43 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
77 ShaderProgram.prependVertexCode = "#version 140\n#define varying out\n#define attribute in\n";
78 ShaderProgram.prependFragmentCode = "#version 140\n#define varying in\n#define texture2D texture\n#define gl_FragColor fragColor\nout vec4 fragColor;\n";
81 ShaderProgram.prependVertexCode = "";
82 ShaderProgram.prependFragmentCode = "";
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 55 class FlatColorShader : public sglr::ShaderProgram
70 class GradientShader : public sglr::ShaderProgram
85 class Texture2DShader : public sglr::ShaderProgram
115 class TextureCubeShader : public sglr::ShaderProgram
137 class Texture2DArrayShader : public sglr::ShaderProgram
159 class Texture3DShader : public sglr::ShaderProgram
181 class DepthGradientShader : public sglr::ShaderProgram
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 180 * ShaderProgram manages both Shader and Program objects, and provides
183 class ShaderProgram
186 ShaderProgram (const glw::Functions& gl, const ProgramSources& sources);
187 ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources);
188 ~ShaderProgram (void);
199 ShaderProgram (const ShaderProgram& other);
200 ShaderProgram& operator= (const ShaderProgram& other);
217 tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderProgram& program)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ProjectiveTextureTest.java 31 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
58 ShaderProgram projTexShader;
83 plane = new Mesh(true, 4, 6, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
84 Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
122 ShaderProgram prog = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files
135 ShaderProgram.pedantic = false;
136 projTexShader = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files.internal(
177 private void renderMesh (ShaderProgram shader, Matrix4 cam, Matrix4 projector, Matrix4 model, Mesh mesh, Color color) {
IndexBufferObjectShaderTest.java 26 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
32 ShaderProgram shader;
74 shader = new ShaderProgram(vertexShader, fragmentShader);
  /external/deqp/modules/gles2/functional/
es2fBufferTestUtil.hpp 36 class ShaderProgram;
152 glu::ShaderProgram* m_program;
168 glu::ShaderProgram* m_program;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
Batch.java 21 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
43 * sprites. You can set your own custom shader via {@link #setShader(ShaderProgram)}.
204 * {@link ShaderProgram#POSITION_ATTRIBUTE}, {@link ShaderProgram#COLOR_ATTRIBUTE} and {@link ShaderProgram#TEXCOORD_ATTRIBUTE}
212 * @param shader the {@link ShaderProgram} or null to use the default shader. */
213 public void setShader (ShaderProgram shader);
215 /** @return the current {@link ShaderProgram} set by {@link #setShader(ShaderProgram)} or the defaultShader */
216 public ShaderProgram getShader ();
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/
MeshPart.java 23 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
147 /** Renders the mesh part using the specified shader, must be called in between {@link ShaderProgram#begin()} and
148 * {@link ShaderProgram#end()}.
151 public void render (ShaderProgram shader, boolean autoBind) {
155 /** Renders the mesh part using the specified shader, must be called in between {@link ShaderProgram#begin()} and
156 * {@link ShaderProgram#end()}.
158 public void render (ShaderProgram shader) {

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