/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
CrossProcessFilter.java | 25 import android.filterfw.core.ShaderProgram; 89 ShaderProgram shaderProgram = new ShaderProgram(context, mCrossProcessShader); 90 shaderProgram.setMaximumTileSize(mTileSize); 91 mProgram = shaderProgram;
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DrawOverlayFilter.java | 24 import android.filterfw.core.ShaderProgram; 34 private ShaderProgram mProgram; 57 mProgram = ShaderProgram.createIdentity(context);
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NegativeFilter.java | 25 import android.filterfw.core.ShaderProgram; 64 ShaderProgram shaderProgram = new ShaderProgram(context, mNegativeShader); 65 shaderProgram.setMaximumTileSize(mTileSize); 66 mProgram = shaderProgram;
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PosterizeFilter.java | 25 import android.filterfw.core.ShaderProgram; 67 ShaderProgram shaderProgram = new ShaderProgram(context, mPosterizeShader); 68 shaderProgram.setMaximumTileSize(mTileSize); 69 mProgram = shaderProgram;
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ToGrayFilter.java | 25 import android.filterfw.core.ShaderProgram; 74 ShaderProgram program = new ShaderProgram(context, mColorToGray4Shader);
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ColorTemperatureFilter.java | 25 import android.filterfw.core.ShaderProgram; 77 ShaderProgram shaderProgram = new ShaderProgram(context, mColorTemperatureShader); 78 shaderProgram.setMaximumTileSize(mTileSize); 79 mProgram = shaderProgram;
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SepiaFilter.java | 25 import android.filterfw.core.ShaderProgram; 65 ShaderProgram shaderProgram = new ShaderProgram(context, mSepiaShader); 66 shaderProgram.setMaximumTileSize(mTileSize); 67 mProgram = shaderProgram;
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TintFilter.java | 25 import android.filterfw.core.ShaderProgram; 71 ShaderProgram shaderProgram = new ShaderProgram(context, mTintShader); 72 shaderProgram.setMaximumTileSize(mTileSize); 73 mProgram = shaderProgram;
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CropRectFilter.java | 25 import android.filterfw.core.ShaderProgram; 68 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context); 69 shaderProgram.setMaximumTileSize(mTileSize); 70 mProgram = shaderProgram; 131 ((ShaderProgram) mProgram).setSourceRect((float) mXorigin / mWidth,
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ImageStitcher.java | 26 import android.filterfw.core.ShaderProgram; 106 mProgram = ShaderProgram.createIdentity(context); 120 ((ShaderProgram) mProgram).setSourceRect(x0, y0, 124 ((ShaderProgram) mProgram).setTargetRect(((float) outputOffsetX)/ mImageWidth,
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SaturateFilter.java | 25 import android.filterfw.core.ShaderProgram; 88 ShaderProgram shaderProgram = new ShaderProgram(context, mBenSaturateShader); 89 shaderProgram.setMaximumTileSize(mTileSize); 90 mBenProgram = shaderProgram; 92 shaderProgram = new ShaderProgram(context, mHerfSaturateShader); 93 shaderProgram.setMaximumTileSize(mTileSize); 94 mHerfProgram = shaderProgram; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fMultisampleShaderRenderCase.hpp | 38 class ShaderProgram; 116 glu::ShaderProgram* m_program; 119 glu::ShaderProgram* m_textureSamplerProgram;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
SimpleVertexShader.java | 23 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
29 ShaderProgram shader;
58 shader = new ShaderProgram(vertexShader, fragmentShader);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
SimpleOrthoGroupStrategy.java | 21 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
119 public ShaderProgram getGroupShader (int group) {
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DecalBatch.java | 24 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
96 VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
97 VertexAttributes.Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE), new VertexAttribute(
98 VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
144 ShaderProgram shader = groupStrategy.getGroupShader(group.index);
154 private void render (ShaderProgram shader, Array<Decal> decals) {
185 protected void flush (ShaderProgram shader, int verticesPosition) {
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 31 public class ShaderProgram extends Program { 48 private ShaderProgram() { 51 private ShaderProgram(NativeAllocatorTag tag) { 54 public ShaderProgram(FilterContext context, String fragmentShader) { 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { 72 public static ShaderProgram createIdentity(FilterContext context) { 73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context)); 102 throw new RuntimeException("ShaderProgram got non-GL frame as input " + i + "!"); 111 throw new RuntimeException("ShaderProgram got non-GL output frame!"); 123 throw new RuntimeException("Error executing ShaderProgram!"); [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.h | 30 class ShaderProgram; 34 // it is strongly recommended to use ShaderProgram objects for any kind of 180 ShaderProgram* GetIdentity() const;
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/external/libgdx/tests/gdx-tests-lwjgl/src/com/badlogic/gdx/tests/lwjgl/ |
LwjglTestStarter.java | 43 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
77 ShaderProgram.prependVertexCode = "#version 140\n#define varying out\n#define attribute in\n";
78 ShaderProgram.prependFragmentCode = "#version 140\n#define varying in\n#define texture2D texture\n#define gl_FragColor fragColor\nout vec4 fragColor;\n";
81 ShaderProgram.prependVertexCode = "";
82 ShaderProgram.prependFragmentCode = "";
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/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.hpp | 55 class FlatColorShader : public sglr::ShaderProgram 70 class GradientShader : public sglr::ShaderProgram 85 class Texture2DShader : public sglr::ShaderProgram 115 class TextureCubeShader : public sglr::ShaderProgram 137 class Texture2DArrayShader : public sglr::ShaderProgram 159 class Texture3DShader : public sglr::ShaderProgram 181 class DepthGradientShader : public sglr::ShaderProgram
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/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 180 * ShaderProgram manages both Shader and Program objects, and provides 183 class ShaderProgram 186 ShaderProgram (const glw::Functions& gl, const ProgramSources& sources); 187 ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources); 188 ~ShaderProgram (void); 199 ShaderProgram (const ShaderProgram& other); 200 ShaderProgram& operator= (const ShaderProgram& other); 217 tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderProgram& program) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ProjectiveTextureTest.java | 31 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
58 ShaderProgram projTexShader;
83 plane = new Mesh(true, 4, 6, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
84 Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
122 ShaderProgram prog = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files
135 ShaderProgram.pedantic = false;
136 projTexShader = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files.internal(
177 private void renderMesh (ShaderProgram shader, Matrix4 cam, Matrix4 projector, Matrix4 model, Mesh mesh, Color color) {
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IndexBufferObjectShaderTest.java | 26 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
32 ShaderProgram shader;
74 shader = new ShaderProgram(vertexShader, fragmentShader);
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/external/deqp/modules/gles2/functional/ |
es2fBufferTestUtil.hpp | 36 class ShaderProgram; 152 glu::ShaderProgram* m_program; 168 glu::ShaderProgram* m_program;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
Batch.java | 21 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
43 * sprites. You can set your own custom shader via {@link #setShader(ShaderProgram)}.
204 * {@link ShaderProgram#POSITION_ATTRIBUTE}, {@link ShaderProgram#COLOR_ATTRIBUTE} and {@link ShaderProgram#TEXCOORD_ATTRIBUTE}
212 * @param shader the {@link ShaderProgram} or null to use the default shader. */
213 public void setShader (ShaderProgram shader);
215 /** @return the current {@link ShaderProgram} set by {@link #setShader(ShaderProgram)} or the defaultShader */
216 public ShaderProgram getShader (); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/ |
MeshPart.java | 23 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
147 /** Renders the mesh part using the specified shader, must be called in between {@link ShaderProgram#begin()} and
148 * {@link ShaderProgram#end()}.
151 public void render (ShaderProgram shader, boolean autoBind) {
155 /** Renders the mesh part using the specified shader, must be called in between {@link ShaderProgram#begin()} and
156 * {@link ShaderProgram#end()}.
158 public void render (ShaderProgram shader) {
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