/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 113 glu::ShaderProgram* m_program; 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str())); [all...] |
es2pShaderOperatorTests.cpp | 324 vector<SharedPtr<ShaderProgram> > m_programs; 629 const ShaderProgram& program = *m_programs[progNdx]; 804 m_programs.push_back(SharedPtr<ShaderProgram>(new ShaderProgram(m_renderCtx, glu::makeVtxFragSources(vert, frag)))); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fOcclusionQueryTests.cpp | 92 glu::ShaderProgram* m_program; 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
|
es3fFragmentOutputTests.cpp | 150 glu::ShaderProgram* m_program; 169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs) 237 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str())); [all...] |
es3fTransformFeedbackTests.cpp | 422 static glu::ShaderProgram* createVertexCaptureProgram (const glu::RenderContext& context, const ProgramSpec& spec, deUint32 bufferMode, deUint32 primitiveType) 428 return new glu::ShaderProgram(context, glu::ProgramSources() 874 glu::ShaderProgram* m_program; [all...] |
/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 86 glu::ShaderProgram* m_program; 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
|
es3sSpecialFloatTests.cpp | 122 const glu::ShaderProgram* m_program; 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fAdvancedBlendTests.cpp | 144 glu::ShaderProgram* m_program; 264 m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode), m_context.getRenderContext()));
|
es31fFboTestUtil.cpp | 151 : sglr::ShaderProgram (genTexture2DShaderDecl(samplerTypes, outputType)) 266 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
|
es31fShaderImageLoadStoreTests.cpp | 894 const glu::ShaderProgram program(renderCtx, [all...] |
es31fTextureGatherTests.cpp | 48 using glu::ShaderProgram; 1014 MovePtr<ShaderProgram> m_program; [all...] |
es31fNegativeShaderImageLoadStoreTests.cpp | 380 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource));
|
es31fMultisampleTests.cpp | 196 glu::ShaderProgram* m_program; 271 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() [all...] |
es31fProgramInterfaceQueryTests.cpp | 867 static void checkAndLogProgram (const glu::ShaderProgram& program, const ProgramInterfaceDefinition::Program* programDefinition, const glw::Functions& gl, tcu::TestLog& log) 954 const glu::ShaderProgram program(m_context.getRenderContext(), generateProgramInterfaceProgramSources(m_programDefinition)); [all...] |
es31fTextureBorderClampTests.cpp | 583 glu::ShaderProgram* genGatherProgram (void) const; 610 de::MovePtr<glu::ShaderProgram> m_gatherProgram; 692 m_gatherProgram = de::MovePtr<glu::ShaderProgram>(genGatherProgram()); [all...] |
/external/deqp/modules/glshared/ |
glsBufferTestUtil.cpp | 429 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources( 667 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(
|
glsScissorTests.cpp | 202 const glu::ShaderProgram shader (m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType()))); 612 const glu::ShaderProgram shader (m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType())));
|
glsVertexArrayTests.hpp | 233 sglr::ShaderProgram* m_program;
|
glsSamplerObjectTest.cpp | 240 m_program = new glu::ShaderProgram(m_renderCtx, 760 m_program = new glu::ShaderProgram(m_renderCtx, [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
CpuSpriteBatch.java | 20 import com.badlogic.gdx.graphics.glutils.ShaderProgram; 55 * @see SpriteBatch#SpriteBatch(int, ShaderProgram) */ 56 public CpuSpriteBatch (int size, ShaderProgram defaultShader) {
|
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 119 const glu::ShaderProgram* m_program; 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/egl/ |
teglPreservingSwapTests.cpp | 115 glu::ShaderProgram m_glProgram;
|
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | 324 vector<SharedPtr<ShaderProgram> > m_programs; 629 const ShaderProgram& program = *m_programs[progNdx]; 804 m_programs.push_back(SharedPtr<ShaderProgram>(new ShaderProgram(m_renderCtx, glu::makeVtxFragSources(vert, frag)))); [all...] |
/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
|
/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 240 class MultiTexShader : public sglr::ShaderProgram 259 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, &unitTypes[0])) [all...] |