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  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 113 glu::ShaderProgram* m_program;
259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str()));
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es2pShaderOperatorTests.cpp 324 vector<SharedPtr<ShaderProgram> > m_programs;
629 const ShaderProgram& program = *m_programs[progNdx];
804 m_programs.push_back(SharedPtr<ShaderProgram>(new ShaderProgram(m_renderCtx, glu::makeVtxFragSources(vert, frag))));
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  /external/deqp/modules/gles3/functional/
es3fOcclusionQueryTests.cpp 92 glu::ShaderProgram* m_program;
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fFragmentOutputTests.cpp 150 glu::ShaderProgram* m_program;
169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs)
237 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str()));
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es3fTransformFeedbackTests.cpp 422 static glu::ShaderProgram* createVertexCaptureProgram (const glu::RenderContext& context, const ProgramSpec& spec, deUint32 bufferMode, deUint32 primitiveType)
428 return new glu::ShaderProgram(context, glu::ProgramSources()
874 glu::ShaderProgram* m_program;
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  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 86 glu::ShaderProgram* m_program;
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
es3sSpecialFloatTests.cpp 122 const glu::ShaderProgram* m_program;
164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 144 glu::ShaderProgram* m_program;
264 m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode), m_context.getRenderContext()));
es31fFboTestUtil.cpp 151 : sglr::ShaderProgram (genTexture2DShaderDecl(samplerTypes, outputType))
266 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
es31fShaderImageLoadStoreTests.cpp 894 const glu::ShaderProgram program(renderCtx,
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es31fTextureGatherTests.cpp 48 using glu::ShaderProgram;
1014 MovePtr<ShaderProgram> m_program;
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es31fNegativeShaderImageLoadStoreTests.cpp 380 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource));
es31fMultisampleTests.cpp 196 glu::ShaderProgram* m_program;
271 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
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es31fProgramInterfaceQueryTests.cpp 867 static void checkAndLogProgram (const glu::ShaderProgram& program, const ProgramInterfaceDefinition::Program* programDefinition, const glw::Functions& gl, tcu::TestLog& log)
954 const glu::ShaderProgram program(m_context.getRenderContext(), generateProgramInterfaceProgramSources(m_programDefinition));
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es31fTextureBorderClampTests.cpp 583 glu::ShaderProgram* genGatherProgram (void) const;
610 de::MovePtr<glu::ShaderProgram> m_gatherProgram;
692 m_gatherProgram = de::MovePtr<glu::ShaderProgram>(genGatherProgram());
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  /external/deqp/modules/glshared/
glsBufferTestUtil.cpp 429 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(
667 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(
glsScissorTests.cpp 202 const glu::ShaderProgram shader (m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType())));
612 const glu::ShaderProgram shader (m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType())));
glsVertexArrayTests.hpp 233 sglr::ShaderProgram* m_program;
glsSamplerObjectTest.cpp 240 m_program = new glu::ShaderProgram(m_renderCtx,
760 m_program = new glu::ShaderProgram(m_renderCtx,
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
CpuSpriteBatch.java 20 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
55 * @see SpriteBatch#SpriteBatch(int, ShaderProgram) */
56 public CpuSpriteBatch (int size, ShaderProgram defaultShader) {
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 119 const glu::ShaderProgram* m_program;
161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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  /external/deqp/modules/egl/
teglPreservingSwapTests.cpp 115 glu::ShaderProgram m_glProgram;
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 324 vector<SharedPtr<ShaderProgram> > m_programs;
629 const ShaderProgram& program = *m_programs[progNdx];
804 m_programs.push_back(SharedPtr<ShaderProgram>(new ShaderProgram(m_renderCtx, glu::makeVtxFragSources(vert, frag))));
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  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 240 class MultiTexShader : public sglr::ShaderProgram
259 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, &unitTypes[0]))
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