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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
StraightenFilter.java 26 import android.filterfw.core.ShaderProgram;
66 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context);
67 shaderProgram.setMaximumTileSize(mTileSize);
68 mProgram = shaderProgram;
147 ((ShaderProgram) mProgram).setSourceRegion(quad);
RedEyeFilter.java 25 import android.filterfw.core.ShaderProgram;
98 ShaderProgram shaderProgram = new ShaderProgram(context, mRedEyeShader);
99 shaderProgram.setMaximumTileSize(mTileSize);
100 mProgram = shaderProgram;
ToPackedGrayFilter.java 27 import android.filterfw.core.ShaderProgram;
112 mProgram = new ShaderProgram(context, mColorToPackedGrayShader);
  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 34 class ShaderProgram;
78 glu::ShaderProgram* m_program;
glsStateChangePerfTestCases.hpp 31 class ShaderProgram;
92 std::vector<glu::ShaderProgram*> m_programs;
glsShaderPerformanceCase.hpp 81 glu::ShaderProgram* m_program;
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 133 ShaderProgram::ShaderProgram (const pdec::ShaderProgramDeclaration& decl)
199 ShaderProgram::~ShaderProgram (void)
203 const UniformSlot& ShaderProgram::getUniformByName (const char* name) const
215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
sglrShaderProgram.hpp 46 class ShaderProgram;
186 friend class ::sglr::ShaderProgram;
226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
229 ShaderProgram (const pdec::ShaderProgramDeclaration&);
230 virtual ~ShaderProgram (void);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
VertexBufferObjectWithVAO.java 131 public void bind (ShaderProgram shader) {
136 public void bind (ShaderProgram shader, int[] locations) {
149 private void bindAttributes (ShaderProgram shader, int[] locations) {
192 private void unbindAttributes (ShaderProgram shaderProgram) {
202 shaderProgram.disableVertexAttribute(location);
221 public void unbind (final ShaderProgram shader) {
226 public void unbind (final ShaderProgram shader, final int[] locations) {
VertexBufferObject.java 138 public void bind (ShaderProgram shader) {
143 public void bind (ShaderProgram shader, int[] locations) {
191 public void unbind (final ShaderProgram shader) {
196 public void unbind (final ShaderProgram shader, final int[] locations) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
VertexBufferObjectWithVAO.java 135 public void bind (ShaderProgram shader) {
140 public void bind (ShaderProgram shader, int[] locations) {
153 private void bindAttributes (ShaderProgram shader, int[] locations) {
196 private void unbindAttributes (ShaderProgram shaderProgram) {
206 shaderProgram.disableVertexAttribute(location);
225 public void unbind (final ShaderProgram shader) {
230 public void unbind (final ShaderProgram shader, final int[] locations) {
VertexBufferObject.java 179 public void bind (ShaderProgram shader) {
184 public void bind (ShaderProgram shader, int[] locations) {
224 public void unbind (final ShaderProgram shader) {
229 public void unbind (final ShaderProgram shader, final int[] locations) {
VertexBufferObjectSubData.java 153 public void bind (final ShaderProgram shader) {
158 public void bind (final ShaderProgram shader, final int[] locations) {
197 public void unbind (final ShaderProgram shader) {
202 public void unbind (final ShaderProgram shader, final int[] locations) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 31 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
44 ShaderProgram shaderProgram;
54 ShaderProgram.prependVertexCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_EXT_texture_array : enable\n" : "#version 300 es\n";
55 ShaderProgram.prependFragmentCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_EXT_texture_array : enable\n" : "#version 300 es\n";
69 shaderProgram = new ShaderProgram(Gdx.files.internal("data/shaders/texturearray.vert"), Gdx.files.internal("data/shaders/texturearray.frag"));
70 System.out.println(shaderProgram.getLog());
74 terrain = new Mesh(false, vertexCount * 6, 0, new VertexAttributes(VertexAttribute.Position(), new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 3, ShaderProgram.TEXCOORD_ATTRIBUTE + 0)));
121 shaderProgram.begin()
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
MipMapTest.java 30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
49 ShaderProgram shader;
65 mesh = new Mesh(true, 4, 4, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
66 Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE));
70 shader = new ShaderProgram(Gdx.files.internal("data/shaders/flattex-vert.glsl").readString(), Gdx.files.internal(
EarClippingTriangulatorTest.java 31 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
251 // new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE));
253 // ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.Color, 4, ShaderProgram.COLOR_ATTRIBUTE));
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 42 // A ShaderProgram is a Program object that holds a GLSL shader implementation.
46 // By default a ShaderProgram provides its own vertex shader. However, a custom
67 class ShaderProgram {
77 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
85 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
88 ShaderProgram(GLEnv* gl_env,
93 ~ShaderProgram();
123 static ShaderProgram* CreateIdentity(GLEnv* env);
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videoproc/
BackDropperFilter.java 27 import android.filterfw.core.ShaderProgram;
467 private ShaderProgram mBgDistProgram;
468 private ShaderProgram mBgMaskProgram;
469 private ShaderProgram mBgSubtractProgram;
470 private ShaderProgram mBgUpdateMeanProgram;
471 private ShaderProgram mBgUpdateVarianceProgram;
472 private ShaderProgram mCopyOutProgram;
473 private ShaderProgram mAutomaticWhiteBalanceProgram;
474 private ShaderProgram mMaskVerifyProgram;
475 private ShaderProgram copyShaderProgram
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceTargetFilter.java 29 import android.filterfw.core.ShaderProgram;
71 private ShaderProgram mProgram;
120 mProgram = ShaderProgram.createIdentity(context);
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureSource.java 27 import android.filterfw.core.ShaderProgram;
104 private ShaderProgram mFrameExtractor;
165 mFrameExtractor = new ShaderProgram(context, mRenderShader);
SurfaceTextureTarget.java 29 import android.filterfw.core.ShaderProgram;
88 private ShaderProgram mProgram;
136 mProgram = ShaderProgram.createIdentity(context);
323 ((ShaderProgram) mProgram).setSourceRegion(mSourceQuad);
327 ((ShaderProgram) mProgram).setTargetRegion(mTargetQuad);
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
498 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
538 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
586 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
628 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
659 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
704 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFr (…)
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  /external/deqp/framework/opengl/
gluShaderProgram.cpp 307 // ShaderProgram
309 ShaderProgram::ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources)
315 ShaderProgram::ShaderProgram (const glw::Functions& gl, const ProgramSources& sources)
321 void ShaderProgram::init (const glw::Functions& gl, const ProgramSources& sources)
378 ShaderProgram::~ShaderProgram (void)
442 return log << tcu::TestLog::ShaderProgram(false, "Plain shader") << shader.getInfo() << tcu::TestLog::EndShaderProgram;
447 log << tcu::TestLog::ShaderProgram(programInfo.linkOk, programInfo.infoLog)
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteCache.java 32 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
79 private final ShaderProgram shader;
88 private ShaderProgram customShader = null;
113 public SpriteCache (int size, ShaderProgram shader, boolean useIndices) {
119 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
120 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
975 static ShaderProgram createDefaultShader () {
976 String vertexShader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
977 + "attribute vec4 " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" //
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  /external/deqp/modules/gles31/functional/
es31fProgramPipelineStateQueryTests.cpp 100 const glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
101 const glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource));
185 glu::ShaderProgram program(m_context.getRenderContext(), sources);
239 glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
240 glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource));
309 glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
310 glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_incompatibleFragmentSource));

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