/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
StagePerformanceTest.java | 21 import com.badlogic.gdx.graphics.Texture;
39 Texture texture;
field in class:StagePerformanceTest 55 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
58 regions[x + y * 8] = new TextureRegion(texture, x * 32, y * 32, 32, 32);
119 texture.dispose();
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TableTest.java | 21 import com.badlogic.gdx.graphics.Texture;
39 Texture texture;
field in class:TableTest 49 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
50 TextureRegion region = new TextureRegion(texture);
124 texture.dispose();
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ViewportTest2.java | 26 import com.badlogic.gdx.graphics.Texture; 46 private Texture texture; field in class:ViewportTest2 57 texture = new Texture(pixmap); 92 batch.draw(texture, -4096, -4096, 4096, 4096, 8192, 8192, 1, 1, 0, 0, 0, 16, 16, false, false); 95 batch.draw(texture, 150, 100, 16, 16, 32, 32, 1, 1, 45, 0, 0, 16, 16, false, false); 111 batch.draw(texture, 0, 0, leftGutterWidth, screenHeight); 112 batch.draw(texture, scalingViewport.getRightGutterX(), 0, scalingViewport.getRightGutterWidth(), screenHeight); 116 batch.draw(texture, 0, 0, screenWidth, bottomGutterHeight) [all...] |
SpriteBatchTest.java | 24 import com.badlogic.gdx.graphics.Texture;
25 import com.badlogic.gdx.graphics.Texture.TextureFilter;
37 Texture texture;
field in class:SpriteBatchTest 38 Texture texture2;
84 spriteBatch.draw(texture, sprites[i], sprites[i + 1], 16, 16, 32, 32, scale, scale, angle, 0, 0, 32, 32, false, false);
180 texture = new Texture(32, 32, Format.RGB565);
181 texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
182 texture.draw(pixmap, 0, 0); [all...] |
TextureDownloadTest.java | 26 import com.badlogic.gdx.graphics.Texture;
84 image = new TextureRegion(new Texture(potPixmap), 0, 0, originalWidth, originalHeight);
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CpuSpriteBatchTest.java | 22 import com.badlogic.gdx.graphics.Texture; 23 import com.badlogic.gdx.graphics.Texture.TextureFilter; 61 private Texture texture; field in class:CpuSpriteBatchTest 74 texture = new Texture("data/bobargb8888-32x32.png"); 75 texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); 77 TextureRegionDrawable drawable = new TextureRegionDrawable(new TextureRegion(texture)); 146 texture.dispose();
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Gdx2DTest.java | 26 import com.badlogic.gdx.graphics.Texture;
36 Texture textureFromPixmap (Gdx2DPixmap pixmap) {
37 Texture texture = new Texture(pixmap.getWidth(), pixmap.getHeight(), Format.RGB565);
local 38 texture.bind();
41 return texture;
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KTXTest.java | 26 import com.badlogic.gdx.graphics.Texture;
27 import com.badlogic.gdx.graphics.Texture.TextureFilter;
51 // 3D texture cubemap example
60 // 2D texture alpha ETC1 example
62 private Texture image;
120 // 2D texture test
152 image = new Texture("data/egg.zktx");
176 // 2D texture with alpha & ETC1
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BasicShapesTest.java | 20 import com.badlogic.gdx.graphics.Texture;
39 final Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
local 40 disposables.add(texture);
41 final Material material = new Material(TextureAttribute.createDiffuse(texture), ColorAttribute.createSpecular(1, 1, 1, 1),
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
HeightMapTest.java | 8 import com.badlogic.gdx.graphics.Texture; 30 Texture texture; field in class:HeightMapTest 39 texture = new Texture(Gdx.files.internal("data/badlogic.jpg")); 63 ground.material = new Material(TextureAttribute.createDiffuse(texture)); 75 texture.dispose();
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MaterialTest.java | 24 import com.badlogic.gdx.graphics.Texture; 53 Texture texture; field in class:MaterialTest 59 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true); 62 textureAttribute = new TextureAttribute(TextureAttribute.Diffuse, texture); 68 model.manageDisposable(texture);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
VoxelTest.java | 22 import com.badlogic.gdx.graphics.Texture;
60 Texture texture = new Texture(Gdx.files.internal("data/g3d/tiles.png"));
local 61 TextureRegion[][] tiles = TextureRegion.split(texture, 32, 32);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AbstractSlotRenderer.java | 27 import com.android.gallery3d.glrenderer.Texture; 47 Texture content, int width, int height, int rotation) { 114 protected static void drawFrame(GLCanvas canvas, Rect padding, Texture frame,
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
PointSpriteParticleBatch.java | 8 import com.badlogic.gdx.graphics.Texture; 87 TextureAttribute.createDiffuse((Texture)null)); 90 public void setTexture(Texture texture){ 92 attribute.textureDescription.texture = texture; 95 public Texture getTexture () { 97 return attribute.textureDescription.texture; 148 data.saveAsset(manager.getAssetFileName(getTexture()), Texture.class); 155 setTexture((Texture)manager.get(data.loadAsset())) [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_triangle.c | 80 ASSERT(ctx->Texture._EnabledCoordUnits == 0);\ 106 ASSERT(ctx->Texture._EnabledCoordUnits == 0); \ 128 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ 136 const GLubyte *texture = (const GLubyte *) swImg->Map; \ 140 if (!rb || !texture) { \ 154 rgba[i][RCOMP] = texture[pos+2]; \ 155 rgba[i][GCOMP] = texture[pos+1]; \ 156 rgba[i][BCOMP] = texture[pos+0]; \ 186 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ 194 const GLubyte *texture = (const GLubyte *) swImg->Map; 244 const GLchan *texture; member in struct:affine_info 600 const GLchan *texture; member in struct:persp_info [all...] |
s_fragprog.c | 49 * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, 115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
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s_texture.c | 25 * Functions for mapping/unmapping texture images. 121 /* scale = 1.0 since texture coords directly map to texels */ 172 * Map a 2D slice of a texture image into user space. 176 * \param texImage the texture image 177 * \param slice the 3D image slice or array texture slice 295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; 297 /* loop over enabled texture units */ 300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; 317 /* loop over enabled texture units * [all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/ |
CubemapLoader.java | 11 import com.badlogic.gdx.graphics.Texture.TextureFilter; 12 import com.badlogic.gdx.graphics.Texture.TextureWrap; 16 /** {@link AssetLoader} for {@link Cubemap} instances. The pixel data is loaded asynchronously. The texture is then created on the 76 /** the format of the final Texture. Uses the source images format if null **/ 78 /** The texture to put the {@link TextureData} in, optional. **/
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
TiledDrawable.java | 20 import com.badlogic.gdx.graphics.Texture;
59 Texture texture = region.getTexture();
local 64 float u2 = u + remainingX / texture.getWidth();
68 batch.draw(texture, x, y, remainingX, regionHeight, u, v2, u2, v);
73 v = v2 - remainingY / texture.getHeight();
74 batch.draw(texture, x, y, remainingX, remainingY, u, v2, u2, v);
80 float v = v2 - remainingY / texture.getHeight();
83 batch.draw(texture, x, y, regionWidth, remainingY, u, v2, u2, v);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
ClassicalShadowSystem.java | 23 import com.badlogic.gdx.graphics.Texture; 114 public Texture getMainTexture () {
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/external/replicaisland/src/com/replica/replicaisland/ |
MotionBlurComponent.java | 32 public Texture texture; field in class:MotionBlurComponent.BlurRecord 50 mHistory[x].texture = null; 70 Texture currentTexture = drawable.getTexture(); 72 mHistory[mCurrentStep].texture = currentTexture; 95 if (record.texture != null) { 97 stepImage.setTexture(record.texture);
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TiledVertexGrid.java | 30 private Texture mTexture; 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { 46 mTexture = texture; 64 final Texture texture = mTexture; local 65 final float texelWidth = 1.0f / texture.width; 66 final float texelHeight = 1.0f / texture.height; 67 final int textureTilesAcross = texture.width / tileWidth; 68 final int textureTilesDown = texture.height / tileHeight 159 final Texture texture = mTexture; local [all...] |
/frameworks/base/libs/hwui/ |
TextDropShadowCache.h | 28 #include "Texture.h" 111 * Alpha texture used to represent a shadow. 113 struct ShadowTexture: public Texture { 114 ShadowTexture(Caches& caches): Texture(caches) { 131 void operator()(ShadowText& text, ShadowTexture*& texture) override;
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
RenderEngine.h | 39 class Texture; 105 virtual void setupLayerTexturing(const Texture& texture) = 0;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/ |
GwtTest.java | 29 import com.badlogic.gdx.graphics.Texture;
30 import com.badlogic.gdx.graphics.Texture.TextureFilter;
49 Texture texture;
field in class:GwtTest 70 texture = new Texture(new Pixmap(Gdx.files.internal("data/badlogic.jpg")), true);
71 texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
81 sprite = new Sprite(texture);
97 texture.bind(0);
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