/frameworks/base/libs/hwui/ |
Layer.h | 37 #include "Texture.h" 56 * A layer has dimensions and is backed by an OpenGL texture or FBO. 61 Texture, 91 * texture coordinates. 98 const float texX = 1.0f / float(texture.mWidth); 99 const float texY = 1.0f / float(texture.mHeight); 116 return texture.mWidth; 120 return texture.mHeight; 124 * Resize the layer and its texture if needed. 135 texture.updateSize(width, height, texture.format()) 371 Texture texture; member in class:android::uirenderer::Layer [all...] |
PathCache.h | 21 #include "Texture.h" 61 * Alpha texture used to represent a path. 63 struct PathTexture: public Texture { 66 : Texture(caches) 73 : Texture(caches) { 167 * Any texture added to the cache causing the cache to grow beyond the maximum 168 * allowed size will also cause the oldest texture to be kicked out. 179 void operator()(PathDescription& path, PathTexture*& texture) override; 242 * Generates the texture from a bitmap into the specified texture structure 286 PathTexture* texture; member in class:android::uirenderer::PathCache::PathTask [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.cpp | 62 void Description::setTexture(const Texture& texture) { 63 mTexture = texture;
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AlbumSlotRenderer.java | 26 import com.android.gallery3d.glrenderer.Texture; 96 private static Texture checkTexture(Texture texture) { 97 return (texture instanceof TiledTexture) 98 && !((TiledTexture) texture).isReady() 100 : texture; 111 Texture content = checkTexture(entry.content);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 237 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 238 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 244 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 383 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 387 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 398 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 401 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 420 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 427 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 500 if (ctx->Texture.Unit[i].Sampler [all...] |
nv10_state_frag.c | 79 /* Initialize a combiner_state struct from the texture unit 83 ctx->Texture.Unit[i]._CurrentCombine; \ 168 /* Fake several unsupported texture formats. */ 172 struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current; 307 if (ctx->Texture.Unit[i]._ReallyEnabled) { 323 ctx->Texture.Unit[i].EnvColor); 356 if (ctx->Texture._EnabledUnits) { 365 *n = log2i(ctx->Texture._EnabledUnits) + 1;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
UITest.java | 22 import com.badlogic.gdx.graphics.Texture; 62 Texture texture1; 63 Texture texture2; 69 texture1 = new Texture(Gdx.files.internal("data/badlogicsmall.jpg")); 70 texture2 = new Texture(Gdx.files.internal("data/badlogic.jpg"));
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ContainerTest.java | 6 import com.badlogic.gdx.graphics.Texture; 26 TextureRegionDrawable logo = new TextureRegionDrawable(new TextureRegion(new Texture(
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DragAndDropTest.java | 22 import com.badlogic.gdx.graphics.Texture; 46 skin.add("badlogic", new Texture("data/badlogic.jpg"));
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FloatTextureTest.java | 24 import com.badlogic.gdx.graphics.Texture; 37 Texture texture; field in class:FloatTextureTest 62 + " float res = mix(0.0, 0.0001, uv.x); " // <--- // regular (non-float) texture loses precision here, res == 0 for every fragment
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MusicTest.java | 22 import com.badlogic.gdx.graphics.Texture;
53 buttons = new TextureRegion(new Texture(Gdx.files.internal("data/playback.png")));
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ProjectTest.java | 27 import com.badlogic.gdx.graphics.Texture;
64 logo = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
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StageDebugTest.java | 23 import com.badlogic.gdx.graphics.Texture; 52 textureRegion = new TextureRegion(new Texture("data/badlogic.jpg"));
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UISimpleTest.java | 24 import com.badlogic.gdx.graphics.Texture; 49 // recommended solely for the convenience of getting a texture, region, etc as a drawable, tinted drawable, etc. 52 // Generate a 1x1 white texture and store it in the skin named "white". 56 skin.add("white", new Texture(pixmap)); 90 // Add an image actor. Have to set the size, else it would be the size of the drawable (which is the 1x1 texture).
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YDownTest.java | 23 import com.badlogic.gdx.graphics.Texture;
54 // a texture region, note the flipping on y again
55 region = new TextureRegion(new Texture("data/badlogic.jpg"));
58 // a texture atlas, note the boolean
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_fbo.c | 131 /* Free the old surface and texture 134 pipe_resource_reference( &strb->texture, NULL ); 181 /* Setup new texture template. 204 strb->texture = screen->resource_create(screen, &templ); 206 if (!strb->texture) 209 u_surface_default_template(&surf_tmpl, strb->texture, templ.bind); 211 strb->texture, 214 assert(strb->surface->texture); 235 pipe_resource_reference(&strb->texture, NULL); 396 if (!st_finalize_texture(ctx, pipe, att->Texture)) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
TextureAtlas.java | 19 import static com.badlogic.gdx.graphics.Texture.TextureWrap.*;
25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
27 import com.badlogic.gdx.graphics.Texture.TextureWrap;
45 /** Loads images from texture atlases created by TexturePacker.<br>
52 private final ObjectSet<Texture> textures = new ObjectSet(4);
58 public Texture texture;
field in class:TextureAtlas.TextureAtlasData.Page 240 ObjectMap<Page, Texture> pageToTexture = new ObjectMap<Page, Texture>();
242 Texture texture = null; local [all...] |
SpriteCache.java | 29 import com.badlogic.gdx.graphics.Texture;
42 * later be used for drawing. The size, color, and texture region for each cached image cannot be modified. This information is
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
82 private final Array<Texture> textures = new Array(8);
201 cache.textures = textures.toArray(Texture.class);
217 if (cache.textures.length < cache.textureCount) cache.textures = new Texture[cache.textureCount];
247 public void add (Texture texture, float[] vertices, int offset, int length) {
253 if (lastIndex < 0 || textures.get(lastIndex) != texture) {
254 textures.add(texture);
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 205 /* state[1] is the texture unit */ 210 COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); 213 COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); 216 COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); 219 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); 222 COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); 225 COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); 228 COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); 231 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); 240 /* state[1] is the texture unit * [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ParticleControllerTest.java | 9 import com.badlogic.gdx.graphics.Texture; 90 assets.load(DEFAULT_PARTICLE, Texture.class); 111 Texture particleTexture = assets.get(DEFAULT_PARTICLE); 112 billboardParticleBatch.setTexture(assets.get(DEFAULT_PARTICLE, Texture.class)); 129 private void addEmitter( float[] colors, Texture particleTexture, 149 private ParticleController createBillboardController (float[] colors, Texture particleTexture) {
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/external/mesa3d/src/mesa/main/ |
matrix.c | 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits 169 * texture matrices beyond MaxTextureCoordUnits. 172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 175 ctx->Texture.CurrentUnit); 179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); 180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; 255 ctx->Texture.CurrentUnit); 295 ctx->Texture.CurrentUnit);
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/external/mesa3d/src/mesa/swrast/ |
s_texcombine.c | 62 * Do texture application for: 69 * conventional GL texture env modes 72 * \param unit the texture combiner unit 74 * \param texelBuffer pointer to texel colors for all texture units 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); 192 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) 282 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) 593 * Apply texture mapping to a span of fragments. 646 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 654 ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0] [all...] |
/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_util.c | 266 switch (inst->Texture.Texture) {
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/external/replicaisland/src/com/replica/replicaisland/ |
FadeDrawableComponent.java | 27 private Texture mTexture; 109 // If a texture is set then we supply a drawable to the render component. 149 public void setTexture(Texture texture) { 150 mTexture = texture;
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/frameworks/base/libs/hwui/font/ |
CacheTexture.h | 22 #include "Texture.h" 118 Texture& getTexture() { 137 * This method assumes that the proper texture unit is active. 187 Texture mTexture;
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