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  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureCtsActivity.java 49 CompressedTextureLoader.Texture compressed = null;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
CursorTest.java 26 import com.badlogic.gdx.graphics.Texture;
ProjectiveTextureTest.java 26 import com.badlogic.gdx.graphics.Texture;
27 import com.badlogic.gdx.graphics.Texture.TextureFilter;
53 Texture texture; field in class:ProjectiveTextureTest
88 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), Format.RGB565, true);
89 texture.setFilter(TextureFilter.MipMap, TextureFilter.Nearest);
152 texture.bind();
193 texture.dispose();
BitmapFontAlignmentTest.java 24 import com.badlogic.gdx.graphics.Texture;
36 private Texture texture; field in class:BitmapFontAlignmentTest
53 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
54 logoSprite = new Sprite(texture);
207 texture.dispose();
BitmapFontFlipTest.java 23 import com.badlogic.gdx.graphics.Texture;
34 private Texture texture; field in class:BitmapFontFlipTest
54 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
55 logoSprite = new Sprite(texture);
179 texture.dispose();
FrameBufferTest.java 37 import com.badlogic.gdx.graphics.Texture;
56 Texture texture; field in class:FrameBufferTest
66 texture.bind();
132 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
159 texture.dispose();
NinePatchTest.java 24 import com.badlogic.gdx.graphics.Texture;
91 // Make a new 'pixmapSize' square texture region with 'patchSize' patches in it. Each patch is a different color.
106 return new TextureRegion(new Texture(p), pixmapSize, pixmapSize);
153 return new NinePatch(new TextureRegion(new Texture(testPatch), fullPatchWidth, fullPatchHeight), patchSize, patchSize,
PathTest.java 22 import com.badlogic.gdx.graphics.Texture;
58 obj = new Sprite(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
61 obj2 = new Sprite(new Texture(Gdx.files.internal("data/bobrgb888-32x32.png")));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
ShootTest.java 21 import com.badlogic.gdx.graphics.Texture;
CharacterTest.java 5 import com.badlogic.gdx.graphics.Texture;
68 final Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg")); local
69 disposables.add(texture);
70 final Material material = new Material(TextureAttribute.createDiffuse(texture), ColorAttribute.createSpecular(1,1,1,1), FloatAttribute.createShininess(8f));
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_tgsi_info.c 112 tex_info->target = inst->Texture.Texture;
113 switch (inst->Texture.Texture) {
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_parse.h 98 struct tgsi_instruction_texture Texture;
tgsi_parse.c 197 if (inst->Instruction.Texture) {
198 next_token( ctx, &inst->Texture);
199 for( i = 0; i < inst->Texture.NumOffsets; i++ ) {
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texblend.c 43 * Texture combine functions
115 * Calculate the hardware instuctions to setup the current texture enviromnemt
117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
447 if (ctx->Texture._EnabledUnits) {
449 if (ctx->Texture.Unit[unit]._ReallyEnabled)
453 if (ctx->Texture.Unit[unit]._ReallyEnabled)
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
245 if (ctx->Texture.CubeMapSeamless &&
257 /* There's a bug in 1D texture sampling - it actually pays
271 * shadow comparison is enabled on each/any texture unit.
297 /* On Gen6+, the sampler can handle non-normalized texture
344 /* ARB programs use the texture unit number as the sampler index, so we
361 if (ctx->Texture.Unit[unit]._ReallyEnabled)
gen7_sampler_state.c 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
115 if (ctx->Texture.CubeMapSeamless &&
127 /* There's a bug in 1D texture sampling - it actually pays
139 * shadow comparison is enabled on each/any texture unit.
164 /* The sampler can handle non-normalized texture rectangle coordinates
212 if (ctx->Texture.Unit[unit]._ReallyEnabled)
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel.c 80 if (ctx->Texture._EnabledUnits) {
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 55 * Set the texture wrap modes.
57 * \param t Texture object whose wrap modes are to be set
58 * \param swrap Wrap mode for the \a s texture coordinate
59 * \param twrap Wrap mode for the \a t texture coordinate
162 * Set the texture magnification and minification modes.
164 * \param t Texture whose filter modes are to be set
165 * \param minf Texture minification mode
166 * \param magf Texture magnification mode
262 GLuint unit = ctx->Texture.CurrentUnit;
263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]
    [all...]
  /external/mesa3d/src/mesa/main/
texgen.c 89 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
304 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
342 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
388 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
fbobject.c 298 * Remove any texture or renderbuffer attached to the given attachment
306 ASSERT(att->Texture);
308 /* tell driver that we're done rendering to this texture. */
311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
312 ASSERT(!att->Texture);
315 ASSERT(!att->Texture);
325 * Bind a texture object to an attachment point.
335 if (att->Texture == texObj) {
336 /* re-attaching same texture */
343 if (ctx->Driver.FinishRenderTexture && att->Texture)
    [all...]
  /frameworks/base/libs/hwui/renderstate/
OffscreenBufferPool.h 22 #include "Texture.h"
39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the
63 uint32_t getSizeInBytes() { return texture.objectSize(); }
69 Texture texture; member in class:android::uirenderer::OffscreenBuffer
131 , width(layer->texture.width())
132 , height(layer->texture.height()) {
TextureState.cpp 32 // Must define as many texture units as specified by kTextureUnitsCount
48 "At least %d texture units are required!", kTextureUnitsCount);
63 * This is used to populate the shadow LUT texture for quick lookup in the
74 mShadowLutTexture.reset(new Texture(caches));
89 "Tried to use texture unit index %d, only %d exist",
101 void TextureState::bindTexture(GLuint texture) {
102 if (mBoundTextures[mTextureUnit] != texture) {
103 glBindTexture(GL_TEXTURE_2D, texture);
104 mBoundTextures[mTextureUnit] = texture;
108 void TextureState::bindTexture(GLenum target, GLuint texture) {
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 26 import com.badlogic.gdx.graphics.Texture;
68 textureArray.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
  /external/libgdx/tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/
Lwjgl3DebugStarter.java 35 import com.badlogic.gdx.graphics.Texture;
68 Texture texture;
73 texture = new Texture("data/badlogic.jpg");
154 batch.draw(texture, Gdx.input.getX(), Gdx.graphics.getHeight() - Gdx.input.getY());
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c 56 if ((ctx->Texture.Unit[0]._ReallyEnabled &&
57 texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
58 ctx->Texture.Unit[1]._ReallyEnabled ||

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