/cts/tests/tests/graphics/src/android/opengl/cts/ |
CompressedTextureCtsActivity.java | 49 CompressedTextureLoader.Texture compressed = null;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
CursorTest.java | 26 import com.badlogic.gdx.graphics.Texture;
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ProjectiveTextureTest.java | 26 import com.badlogic.gdx.graphics.Texture;
27 import com.badlogic.gdx.graphics.Texture.TextureFilter;
53 Texture texture;
field in class:ProjectiveTextureTest 88 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), Format.RGB565, true);
89 texture.setFilter(TextureFilter.MipMap, TextureFilter.Nearest);
152 texture.bind();
193 texture.dispose();
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BitmapFontAlignmentTest.java | 24 import com.badlogic.gdx.graphics.Texture;
36 private Texture texture;
field in class:BitmapFontAlignmentTest 53 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
54 logoSprite = new Sprite(texture);
207 texture.dispose();
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BitmapFontFlipTest.java | 23 import com.badlogic.gdx.graphics.Texture;
34 private Texture texture;
field in class:BitmapFontFlipTest 54 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
55 logoSprite = new Sprite(texture);
179 texture.dispose();
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FrameBufferTest.java | 37 import com.badlogic.gdx.graphics.Texture;
56 Texture texture;
field in class:FrameBufferTest 66 texture.bind();
132 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
159 texture.dispose();
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NinePatchTest.java | 24 import com.badlogic.gdx.graphics.Texture;
91 // Make a new 'pixmapSize' square texture region with 'patchSize' patches in it. Each patch is a different color.
106 return new TextureRegion(new Texture(p), pixmapSize, pixmapSize);
153 return new NinePatch(new TextureRegion(new Texture(testPatch), fullPatchWidth, fullPatchHeight), patchSize, patchSize,
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PathTest.java | 22 import com.badlogic.gdx.graphics.Texture; 58 obj = new Sprite(new Texture(Gdx.files.internal("data/badlogicsmall.jpg"))); 61 obj2 = new Sprite(new Texture(Gdx.files.internal("data/bobrgb888-32x32.png")));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
ShootTest.java | 21 import com.badlogic.gdx.graphics.Texture;
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CharacterTest.java | 5 import com.badlogic.gdx.graphics.Texture; 68 final Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg")); local 69 disposables.add(texture); 70 final Material material = new Material(TextureAttribute.createDiffuse(texture), ColorAttribute.createSpecular(1,1,1,1), FloatAttribute.createShininess(8f));
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_tgsi_info.c | 112 tex_info->target = inst->Texture.Texture; 113 switch (inst->Texture.Texture) {
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_parse.h | 98 struct tgsi_instruction_texture Texture;
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tgsi_parse.c | 197 if (inst->Instruction.Texture) { 198 next_token( ctx, &inst->Texture); 199 for( i = 0; i < inst->Texture.NumOffsets; i++ ) {
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 43 * Texture combine functions 115 * Calculate the hardware instuctions to setup the current texture enviromnemt 117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; 447 if (ctx->Texture._EnabledUnits) { 449 if (ctx->Texture.Unit[unit]._ReallyEnabled) 453 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_sampler_state.c | 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 245 if (ctx->Texture.CubeMapSeamless && 257 /* There's a bug in 1D texture sampling - it actually pays 271 * shadow comparison is enabled on each/any texture unit. 297 /* On Gen6+, the sampler can handle non-normalized texture 344 /* ARB programs use the texture unit number as the sampler index, so we 361 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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gen7_sampler_state.c | 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 115 if (ctx->Texture.CubeMapSeamless && 127 /* There's a bug in 1D texture sampling - it actually pays 139 * shadow comparison is enabled on each/any texture unit. 164 /* The sampler can handle non-normalized texture rectangle coordinates 212 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel.c | 80 if (ctx->Texture._EnabledUnits) {
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 55 * Set the texture wrap modes. 57 * \param t Texture object whose wrap modes are to be set 58 * \param swrap Wrap mode for the \a s texture coordinate 59 * \param twrap Wrap mode for the \a t texture coordinate 162 * Set the texture magnification and minification modes. 164 * \param t Texture whose filter modes are to be set 165 * \param minf Texture minification mode 166 * \param magf Texture magnification mode 262 GLuint unit = ctx->Texture.CurrentUnit; 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit] [all...] |
/external/mesa3d/src/mesa/main/ |
texgen.c | 89 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 304 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 342 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 388 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
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fbobject.c | 298 * Remove any texture or renderbuffer attached to the given attachment 306 ASSERT(att->Texture); 308 /* tell driver that we're done rendering to this texture. */ 311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 312 ASSERT(!att->Texture); 315 ASSERT(!att->Texture); 325 * Bind a texture object to an attachment point. 335 if (att->Texture == texObj) { 336 /* re-attaching same texture */ 343 if (ctx->Driver.FinishRenderTexture && att->Texture) [all...] |
/frameworks/base/libs/hwui/renderstate/ |
OffscreenBufferPool.h | 22 #include "Texture.h" 39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the 63 uint32_t getSizeInBytes() { return texture.objectSize(); } 69 Texture texture; member in class:android::uirenderer::OffscreenBuffer 131 , width(layer->texture.width()) 132 , height(layer->texture.height()) {
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TextureState.cpp | 32 // Must define as many texture units as specified by kTextureUnitsCount 48 "At least %d texture units are required!", kTextureUnitsCount); 63 * This is used to populate the shadow LUT texture for quick lookup in the 74 mShadowLutTexture.reset(new Texture(caches)); 89 "Tried to use texture unit index %d, only %d exist", 101 void TextureState::bindTexture(GLuint texture) { 102 if (mBoundTextures[mTextureUnit] != texture) { 103 glBindTexture(GL_TEXTURE_2D, texture); 104 mBoundTextures[mTextureUnit] = texture; 108 void TextureState::bindTexture(GLenum target, GLuint texture) { [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
TextureArrayTest.java | 26 import com.badlogic.gdx.graphics.Texture; 68 textureArray.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
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/external/libgdx/tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/ |
Lwjgl3DebugStarter.java | 35 import com.badlogic.gdx.graphics.Texture;
68 Texture texture;
73 texture = new Texture("data/badlogic.jpg");
154 batch.draw(texture, Gdx.input.getX(), Gdx.graphics.getHeight() - Gdx.input.getY());
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_context.c | 56 if ((ctx->Texture.Unit[0]._ReallyEnabled && 57 texunit_needs_combiners(&ctx->Texture.Unit[0])) || 58 ctx->Texture.Unit[1]._ReallyEnabled ||
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