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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ImmediateModeRendererTest.java 21 import com.badlogic.gdx.graphics.Texture;
30 Texture texture; field in class:ImmediateModeRendererTest
34 texture.dispose();
41 texture.bind();
58 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
PixelPerfectTest.java 24 import com.badlogic.gdx.graphics.Texture;
31 Texture tex;
42 tex = new Texture(pixmap);
PixelsPerInchTest.java 21 import com.badlogic.gdx.graphics.Texture;
30 Texture texture; field in class:PixelsPerInchTest
36 texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
45 batch.draw(texture, 10, 100, width, height, 0, 0, 64, 32, false, false);
56 texture.dispose();
RotationTest.java 21 import com.badlogic.gdx.graphics.Texture;
28 Texture texture; field in class:RotationTest
34 texture = new Texture(Gdx.files.internal("data/black_marked_0.png"));
35 region = new TextureRegion(texture);
44 batch.draw(texture, 0, 0);
53 texture.dispose();
SpriteCacheOffsetTest.java 22 import com.badlogic.gdx.graphics.Texture;
32 private Texture texture; field in class:SpriteCacheOffsetTest
35 texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
36 Sprite sprite = new Sprite(texture);
62 texture.dispose();
ETC1Test.java 24 import com.badlogic.gdx.graphics.Texture;
35 Texture img1;
36 Texture img2;
58 img1 = new Texture(pixmap);
59 img2 = new Texture("data/test.etc1");
ShaderMultitextureTest.java 24 import com.badlogic.gdx.graphics.Texture;
32 Texture texture; field in class:ShaderMultitextureTest
33 Texture texture2;
73 texture = new Texture(pixmap);
81 texture2 = new Texture(pixmap);
94 texture.bind();
110 texture.dispose();
Bresenham2Test.java 23 import com.badlogic.gdx.graphics.Texture;
33 Texture result;
50 result = new Texture(pixmap);
DownloadTest.java 11 import com.badlogic.gdx.graphics.Texture;
18 Texture texture; field in class:DownloadTest
35 texture = new Texture(new PixmapTextureData(pixmap, pixmap.getFormat(), false, false, true));
57 if(texture != null) batch.draw(texture, 0, 0);
GroupFadeTest.java 26 import com.badlogic.gdx.graphics.Texture;
34 Texture texture; field in class:GroupFadeTest
39 texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
43 Image img = new Image(new TextureRegion(texture));
62 texture.dispose();
PixmapBlendingTest.java 24 import com.badlogic.gdx.graphics.Texture;
32 private Texture text;
55 logoSprite = new Sprite(new Texture(pixD));
SimpleAnimationTest.java 21 import com.badlogic.gdx.graphics.Texture;
33 private Texture texture; field in class:SimpleAnimationTest
47 texture = new Texture(Gdx.files.internal("data/animation.png"));
48 TextureRegion[][] regions = TextureRegion.split(texture, 32, 48);
86 texture.dispose();
SpriteBatchRotationTest.java 23 import com.badlogic.gdx.graphics.Texture;
29 Texture texture; field in class:SpriteBatchRotationTest
40 spriteBatch.draw(texture, 16, 10, 16, 16, 32, 32, 1, 1, 0, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
41 spriteBatch.draw(texture, 64, 10, 32, 32, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
42 spriteBatch.draw(texture, 112, 10, 0, 0, texture.getWidth(), texture.getHeight());
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/examples/
MoveSpriteExample.java 22 import com.badlogic.gdx.graphics.Texture;
31 Texture texture; field in class:MoveSpriteExample
40 // load the sprite's texture. note: usually you have more than
41 // one sprite in a texture, see {@see TextureAtlas} and {@see TextureRegion}.
42 texture = new Texture(Gdx.files.internal("data/bobargb8888-32x32.png"));
61 batch.draw(texture, spritePosition.x, spritePosition.y);
  /frameworks/base/libs/hwui/
SkiaShader.h 34 class Texture;
55 Texture* bitmapTexture;
72 Texture* gradientTexture;
GpuMemoryTracker.cpp 18 #include "Texture.h"
36 "Texture",
122 std::vector<const Texture*> freeList;
124 if (obj->objectType() == GpuObjectType::Texture) {
125 const Texture* texture = static_cast<Texture*>(obj); local
126 if (texture->cleanup) {
127 ALOGE("Leaked texture marked for cleanup! id=%u, size %ux%u",
128 texture->id(), texture->width(), texture->height())
    [all...]
TextureCache.cpp 23 #include "Texture.h"
36 : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
44 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
69 void TextureCache::operator()(uint32_t&, Texture*& texture) {
71 if (texture) {
72 mSize -= texture->bitmapSize;
74 texture->id, texture->bitmapSize, mSize);
76 ALOGD("Texture deleted, size = %d", texture->bitmapSize)
119 Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); local
163 Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use); local
175 Texture* texture = getCachedTexture(bitmap, atlasUsageType); local
    [all...]
GradientCache.h 32 class Texture;
101 * Any texture added to the cache causing the cache to grow beyond the maximum
102 * allowed size will also cause the oldest texture to be kicked out.
104 class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> {
113 void operator()(GradientCacheEntry& shader, Texture*& texture) override;
116 * Returns the texture associated with the specified shader.
118 Texture* get(uint32_t* colors, float* positions, int count);
136 * Adds a new linear gradient to the cache. The generated texture is
139 Texture* addLinearGradient(GradientCacheEntry& gradient
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c 127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
  /external/opencv3/modules/cudev/include/opencv2/cudev/expr/
binary_op.hpp 54 #include "../ptr2d/texture.hpp"
86 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GpuMat_<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
87 operator op(const GpuMat_<T>& src1, const Texture<T>& src2) \
92 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GpuMat_<T> >::ptr_type, functor<T> > > \
93 operator op(const Texture<T>& src1, const GpuMat_<T>& src2) \
128 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GlobPtrSz<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
129 operator op(const GlobPtrSz<T>& src1, const Texture<T>& src2) \
134 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GlobPtrSz<T> >::ptr_type, functor<T> > > \
135 operator op(const Texture<T>& src1, const GlobPtrSz<T>& src2) \
164 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > >
    [all...]
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 71 struct Texture {
113 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
117 void drawTime(const Texture& clockTex, const int yPos);
129 Texture mAndroid[2];
130 Texture mClock;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
TextureRegion.java 19 import com.badlogic.gdx.graphics.Texture;
21 /** Defines a rectangular area of a texture. The coordinate system used has its origin in the upper left corner with the x-axis
26 Texture texture; field in class:TextureRegion
31 /** Constructs a region with no texture and no coordinates defined. */
35 /** Constructs a region the size of the specified texture. */
36 public TextureRegion (Texture texture) {
37 if (texture == null) throw new IllegalArgumentException("texture cannot be null.");
    [all...]
  /external/opencv3/modules/cudev/include/opencv2/cudev/ptr2d/
texture.hpp 61 typedef texture<T, cudaTextureType2D, cudaReadModeElementType> TexRef;
110 // Use the texture reference
113 // Use the texture object
119 template <typename T> struct Texture : TexturePtr<T>
124 __host__ explicit Texture(const GlobPtrSz<T>& mat,
136 // Use the texture object
159 // Use the texture reference
164 __host__ ~Texture()
168 // Use the texture object
173 // Use the texture referenc
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_tex.c 68 if (ctx->Texture.Unit[i]._ReallyEnabled) {
69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
113 nv04->texture[i] = s;
  /external/mesa3d/src/mesa/swrast/
s_texrender.c 14 * Render-to-texture code for GL_EXT_framebuffer_object
27 * This function creates a renderbuffer object which wraps a texture image.
29 * This allows rendering into the texture as if it were a renderbuffer.
57 * Update the renderbuffer wrapper for rendering to a texture.
58 * For example, update the width, height of the RB based on the texture size,
77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
95 if (att->Texture->Target == GL_TEXTURE_3D ||
96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
108 * Called when rendering to a texture image begins, or when changing
110 * This is a fallback routine for software render-to-texture
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