/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BulletTest.java | 25 import com.badlogic.gdx.math.Vector2; 137 public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
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/external/replicaisland/src/com/replica/replicaisland/ |
CollisionSystem.java | 109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { 123 Vector2 tempHitPoint = vectorPool.allocate(); 124 Vector2 tempHitNormal = vectorPool.allocate(); 152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints, 184 Vector2 worldTileOffset = vectorPool.allocate(); 223 movementDirection, excludeObject, Vector2.ZERO, hitPoints) [all...] |
CameraSystem.java | 27 private Vector2 mCurrentCameraPosition; 28 private Vector2 mFocalPosition; 29 private Vector2 mPreInterpolateCameraPosition; 30 private Vector2 mTargetPosition; 31 private Vector2 mBias; 47 mCurrentCameraPosition = new Vector2(); 48 mFocalPosition = new Vector2(); 49 mPreInterpolateCameraPosition = new Vector2(); 50 mTargetPosition = new Vector2(); 51 mBias = new Vector2(); [all...] |
DrawableObject.java | 57 public boolean visibleAtPosition(Vector2 position) {
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SelectDialogComponent.java | 24 private Vector2 mLastPosition; 29 mLastPosition = new Vector2(); 43 final Vector2 currentPosition = parentObject.getPosition();
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/frameworks/base/libs/hwui/ |
AmbientShadow.cpp | 68 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) { 69 // Convert from Vector3 to Vector2 first. 70 Vector2 currentVertex = { vertices[current].x, vertices[current].y }; 71 Vector2 nextVertex = { vertices[next].x, vertices[next].y }; 82 inline int getEdgeExtraAndUpdateSpike(Vector2* currentSpike, 84 Vector2 secondSpike = {secondVertex.x - centroid.x, secondVertex.y - centroid.y}; 174 Vector2 previousNormal = getNormalFromVertices(casterVertices, 176 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x, 196 Vector2 currentNormal = getNormalFromVertices(casterVertices, i, 223 Vector2 outerStart = {0, 0} [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
ChainShape.java | 19 import com.badlogic.gdx.math.Vector2; 54 public void createLoop (Vector2[] vertices) { 82 public void createChain (Vector2[] vertices) { 101 public void setPrevVertex (Vector2 prevVertex) { 116 public void setNextVertex (Vector2 nextVertex) { 145 public void getVertex (int index, Vector2 vertex) {
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Box2DDebugRenderer.java | 26 import com.badlogic.gdx.math.Vector2; 40 private final static Vector2[] vertices = new Vector2[1000]; 42 private final static Vector2 lower = new Vector2(); 43 private final static Vector2 upper = new Vector2(); 66 vertices[i] = new Vector2(); 124 Vector2 position = body.getPosition(); 191 private static Vector2 t = new Vector2() [all...] |
PolygonShape.java | 19 import com.badlogic.gdx.math.Vector2; 49 public void set (Vector2[] vertices) { 98 public void setAsBox (float hx, float hy, Vector2 center, float angle) { 122 public void getVertex (int index, Vector2 vertex) {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
Prismatic.java | 32 import com.badlogic.gdx.math.Vector2;
53 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
73 Vector2 axis = new Vector2(2, 1);
75 pjd.initialize(ground, body, new Vector2(0, 0), axis);
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SphereStack.java | 31 import com.badlogic.gdx.math.Vector2;
49 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
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BodyTypes.java | 32 import com.badlogic.gdx.math.Vector2;
57 shape.set(new Vector2(-20, 0), new Vector2(20, 0));
84 shape.setAsBox(0.5f, 4.0f, new Vector2(4.0f, 0), 0.5f * (float)Math.PI);
95 rjd.initialize(m_attachment, m_platform, new Vector2(0, 5.0f));
101 pjd.initialize(ground, m_platform, new Vector2(0, 5.0f), new Vector2(1, 0));
133 private final Vector2 tmp = new Vector2();
151 Vector2 p = m_platform.getTransform().getPosition(); [all...] |
VerticalStack.java | 32 import com.badlogic.gdx.math.Vector2;
57 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
60 shape.set(new Vector2(20, 0), new Vector2(20, 20));
123 m_bullet.setLinearVelocity(new Vector2(400, 0));
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DebugRendererTest.java | 31 import com.badlogic.gdx.math.Vector2;
46 shape.set(new Vector2(-40.0f, 0), new Vector2(40, 0));
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VaryingRestitution.java | 31 import com.badlogic.gdx.math.Vector2;
48 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
Box2DDebugRenderer.java | 28 import com.badlogic.gdx.math.Vector2; 44 private static Vector2[] vertices = new Vector2[1000]; 46 private static Vector2 lower; 47 private static Vector2 upper; 71 lower = new Vector2(); 72 upper = new Vector2(); 76 vertices[i] = new Vector2(); 197 private static Vector2 t = new Vector2(); [all...] |
ChainShape.java | 21 import com.badlogic.gdx.math.Vector2; 53 public void createLoop (Vector2[] vertices) { 73 public void createChain (Vector2[] vertices) { 83 public void setPrevVertex (Vector2 prevVertex) { 93 public void setNextVertex (Vector2 nextVertex) { 110 public void getVertex (int index, Vector2 vertex) {
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
Ellipse.java | 21 import com.badlogic.gdx.math.Vector2;
66 public Ellipse (Vector2 position, float width, float height) {
73 public Ellipse (Vector2 position, Vector2 size) {
108 public boolean contains (Vector2 point) {
142 public void set (Vector2 position, Vector2 size) {
149 /** Sets the x and y-coordinates of ellipse center from a {@link Vector2}.
152 public Ellipse setPosition (Vector2 position) {
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Rectangle.java | 131 /** return the Vector2 with coordinates of this rectangle
132 * @param position The Vector2 */
133 public Vector2 getPosition (Vector2 position) {
140 public Rectangle setPosition (Vector2 position) {
179 /** @return the Vector2 with size of this rectangle
180 * @param size The Vector2 */
181 public Vector2 getSize (Vector2 size) {
194 public boolean contains (Vector2 point) { [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
KinematicBodyTest.java | 22 import com.badlogic.gdx.math.Vector2;
43 world = new World(new Vector2(0, -10), true);
54 body.setTransform(new Vector2(0, 0), body.getAngle());
55 body.setLinearVelocity(new Vector2(50f, 0));
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SimpleAnimationTest.java | 25 import com.badlogic.gdx.math.Vector2;
31 private Vector2 position;
62 position = new Vector2();
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/ |
MotorJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 38 public final Vector2 linearOffset = new Vector2();
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MouseJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 29 public final Vector2 target = new Vector2();
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ |
InputEvent.java | 20 import com.badlogic.gdx.math.Vector2;
124 public Vector2 toCoordinates (Actor actor, Vector2 actorCoords) {
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/external/libgdx/gdx/src/com/badlogic/gdx/input/ |
GestureDetector.java | 22 import com.badlogic.gdx.math.Vector2;
49 Vector2 pointer1 = new Vector2();
50 private final Vector2 pointer2 = new Vector2();
51 private final Vector2 initialPointer1 = new Vector2();
52 private final Vector2 initialPointer2 = new Vector2();
322 public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2); [all...] |