HomeSort by relevance Sort by last modified time
    Searched refs:Vector2 (Results 101 - 125 of 228) sorted by null

1 2 3 45 6 7 8 910

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BulletTest.java 25 import com.badlogic.gdx.math.Vector2;
137 public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
  /external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java 109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection,
110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) {
123 Vector2 tempHitPoint = vectorPool.allocate();
124 Vector2 tempHitNormal = vectorPool.allocate();
152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints,
184 Vector2 worldTileOffset = vectorPool.allocate();
223 movementDirection, excludeObject, Vector2.ZERO, hitPoints)
    [all...]
CameraSystem.java 27 private Vector2 mCurrentCameraPosition;
28 private Vector2 mFocalPosition;
29 private Vector2 mPreInterpolateCameraPosition;
30 private Vector2 mTargetPosition;
31 private Vector2 mBias;
47 mCurrentCameraPosition = new Vector2();
48 mFocalPosition = new Vector2();
49 mPreInterpolateCameraPosition = new Vector2();
50 mTargetPosition = new Vector2();
51 mBias = new Vector2();
    [all...]
DrawableObject.java 57 public boolean visibleAtPosition(Vector2 position) {
SelectDialogComponent.java 24 private Vector2 mLastPosition;
29 mLastPosition = new Vector2();
43 final Vector2 currentPosition = parentObject.getPosition();
  /frameworks/base/libs/hwui/
AmbientShadow.cpp 68 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) {
69 // Convert from Vector3 to Vector2 first.
70 Vector2 currentVertex = { vertices[current].x, vertices[current].y };
71 Vector2 nextVertex = { vertices[next].x, vertices[next].y };
82 inline int getEdgeExtraAndUpdateSpike(Vector2* currentSpike,
84 Vector2 secondSpike = {secondVertex.x - centroid.x, secondVertex.y - centroid.y};
174 Vector2 previousNormal = getNormalFromVertices(casterVertices,
176 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x,
196 Vector2 currentNormal = getNormalFromVertices(casterVertices, i,
223 Vector2 outerStart = {0, 0}
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
ChainShape.java 19 import com.badlogic.gdx.math.Vector2;
54 public void createLoop (Vector2[] vertices) {
82 public void createChain (Vector2[] vertices) {
101 public void setPrevVertex (Vector2 prevVertex) {
116 public void setNextVertex (Vector2 nextVertex) {
145 public void getVertex (int index, Vector2 vertex) {
Box2DDebugRenderer.java 26 import com.badlogic.gdx.math.Vector2;
40 private final static Vector2[] vertices = new Vector2[1000];
42 private final static Vector2 lower = new Vector2();
43 private final static Vector2 upper = new Vector2();
66 vertices[i] = new Vector2();
124 Vector2 position = body.getPosition();
191 private static Vector2 t = new Vector2()
    [all...]
PolygonShape.java 19 import com.badlogic.gdx.math.Vector2;
49 public void set (Vector2[] vertices) {
98 public void setAsBox (float hx, float hy, Vector2 center, float angle) {
122 public void getVertex (int index, Vector2 vertex) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
Prismatic.java 32 import com.badlogic.gdx.math.Vector2;
53 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
73 Vector2 axis = new Vector2(2, 1);
75 pjd.initialize(ground, body, new Vector2(0, 0), axis);
SphereStack.java 31 import com.badlogic.gdx.math.Vector2;
49 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
BodyTypes.java 32 import com.badlogic.gdx.math.Vector2;
57 shape.set(new Vector2(-20, 0), new Vector2(20, 0));
84 shape.setAsBox(0.5f, 4.0f, new Vector2(4.0f, 0), 0.5f * (float)Math.PI);
95 rjd.initialize(m_attachment, m_platform, new Vector2(0, 5.0f));
101 pjd.initialize(ground, m_platform, new Vector2(0, 5.0f), new Vector2(1, 0));
133 private final Vector2 tmp = new Vector2();
151 Vector2 p = m_platform.getTransform().getPosition();
    [all...]
VerticalStack.java 32 import com.badlogic.gdx.math.Vector2;
57 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
60 shape.set(new Vector2(20, 0), new Vector2(20, 20));
123 m_bullet.setLinearVelocity(new Vector2(400, 0));
DebugRendererTest.java 31 import com.badlogic.gdx.math.Vector2;
46 shape.set(new Vector2(-40.0f, 0), new Vector2(40, 0));
VaryingRestitution.java 31 import com.badlogic.gdx.math.Vector2;
48 shape.set(new Vector2(-40, 0), new Vector2(40, 0));
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Box2DDebugRenderer.java 28 import com.badlogic.gdx.math.Vector2;
44 private static Vector2[] vertices = new Vector2[1000];
46 private static Vector2 lower;
47 private static Vector2 upper;
71 lower = new Vector2();
72 upper = new Vector2();
76 vertices[i] = new Vector2();
197 private static Vector2 t = new Vector2();
    [all...]
ChainShape.java 21 import com.badlogic.gdx.math.Vector2;
53 public void createLoop (Vector2[] vertices) {
73 public void createChain (Vector2[] vertices) {
83 public void setPrevVertex (Vector2 prevVertex) {
93 public void setNextVertex (Vector2 nextVertex) {
110 public void getVertex (int index, Vector2 vertex) {
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Ellipse.java 21 import com.badlogic.gdx.math.Vector2;
66 public Ellipse (Vector2 position, float width, float height) {
73 public Ellipse (Vector2 position, Vector2 size) {
108 public boolean contains (Vector2 point) {
142 public void set (Vector2 position, Vector2 size) {
149 /** Sets the x and y-coordinates of ellipse center from a {@link Vector2}.
152 public Ellipse setPosition (Vector2 position) {
Rectangle.java 131 /** return the Vector2 with coordinates of this rectangle
132 * @param position The Vector2 */
133 public Vector2 getPosition (Vector2 position) {
140 public Rectangle setPosition (Vector2 position) {
179 /** @return the Vector2 with size of this rectangle
180 * @param size The Vector2 */
181 public Vector2 getSize (Vector2 size) {
194 public boolean contains (Vector2 point) {
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
KinematicBodyTest.java 22 import com.badlogic.gdx.math.Vector2;
43 world = new World(new Vector2(0, -10), true);
54 body.setTransform(new Vector2(0, 0), body.getAngle());
55 body.setLinearVelocity(new Vector2(50f, 0));
SimpleAnimationTest.java 25 import com.badlogic.gdx.math.Vector2;
31 private Vector2 position;
62 position = new Vector2();
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
MotorJointDef.java 19 import com.badlogic.gdx.math.Vector2;
38 public final Vector2 linearOffset = new Vector2();
MouseJointDef.java 19 import com.badlogic.gdx.math.Vector2;
29 public final Vector2 target = new Vector2();
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
InputEvent.java 20 import com.badlogic.gdx.math.Vector2;
124 public Vector2 toCoordinates (Actor actor, Vector2 actorCoords) {
  /external/libgdx/gdx/src/com/badlogic/gdx/input/
GestureDetector.java 22 import com.badlogic.gdx.math.Vector2;
49 Vector2 pointer1 = new Vector2();
50 private final Vector2 pointer2 = new Vector2();
51 private final Vector2 initialPointer1 = new Vector2();
52 private final Vector2 initialPointer2 = new Vector2();
322 public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2);
    [all...]

Completed in 183 milliseconds

1 2 3 45 6 7 8 910