/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
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es2fFlushFinishTests.cpp | 178 << glu::VertexSource(
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es2fDefaultVertexAttributeTests.cpp | 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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es2fStencilTests.cpp | 67 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
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/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 68 << sglr::pdec::VertexSource("#version 300 es\n"
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es3fDefaultVertexAttributeTests.cpp | 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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es3fFlushFinishTests.cpp | 190 << glu::VertexSource(
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es3fStencilTests.cpp | 67 << sglr::pdec::VertexSource("#version 300 es\n"
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/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
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/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 126 << glu::VertexSource( 202 << glu::VertexSource( 267 << glu::VertexSource( 332 << glu::VertexSource( [all...] |
es31fMultisampleShaderRenderCase.cpp | 213 << glu::VertexSource(tcu::StringTemplate(s_vertexSource).specialize(args)) 295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 462 << glu::VertexSource(genVertexSource(m_numTargetSamples))
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es31fTessellationGeometryInteractionTests.cpp | 261 sources << glu::VertexSource(getVertexSource()) 562 sources << glu::VertexSource(getVertexSource()) [all...] |
es31fGeometryShaderTests.cpp | 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 613 std::ostringstream vertexSource; 630 // vertexSource 632 vertexSource << "${GLSL_VERSION_DECL}\n" 639 vertexSource << "void main (void)\n" 646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; 648 vertexSource << "void main (void)\n" 658 vertexSource << "\tv_geom_0 = a_color;\n"; 662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n" [all...] |
es31fTextureMultisampleTests.cpp | 344 << glu::VertexSource(vertexShaderSource) 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
es31fShaderStateQueryTests.cpp | 119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs); 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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es31fShaderTextureSizeTests.cpp | 174 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
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es31fVertexAttributeBindingTests.cpp | 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); [all...] |
es31fFboTestUtil.cpp | 125 decl << sglr::pdec::VertexSource( 276 << sglr::pdec::VertexSource(
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/external/deqp/modules/glshared/ |
glsShaderExecUtil.cpp | 718 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec, "a_", "vtx_out_")) 758 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_")) 787 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_")) [all...] |
glsRandomShaderProgram.cpp | 72 decl << sglr::pdec::VertexSource(vertexShader.getSource())
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageTests.cpp | 146 sourceCollections.glslSources.add("tex_vert") << glu::VertexSource(vertexSrc.str());
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vktPipelineImageViewTests.cpp | 191 sourceCollections.glslSources.add("tex_vert") << glu::VertexSource(vertexSrc.str());
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/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 141 sources << glu::VertexSource(getVertexSource())
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
vktApiSmokeTests.cpp | 103 dst.glslSources.add("test") << glu::VertexSource( 186 dst.glslSources.add("vert") << glu::VertexSource( [all...] |
vktApiBufferViewAccessTests.cpp | [all...] |