/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
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/external/deqp/modules/glshared/ |
glsStateChangePerfTestCases.cpp | 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
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glsShaderLibraryCase.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderExecutor.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fDrawTests.cpp | 722 << sglr::pdec::VertexSource("#version 310 es\n" [all...] |
es31fTextureGatherTests.cpp | 1002 static glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput); [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 646 sources << glu::VertexSource(genVertexSource()); [all...] |
es31fSeparateShaderTests.cpp | 92 using glu::VertexSource; 1097 sources << VertexSource(*vtxSource); [all...] |
es31fAdvancedBlendTests.cpp | 239 << glu::VertexSource(tcu::StringTemplate(s_vertSrc).specialize(args))
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es31fDrawBuffersIndexedTests.cpp | 860 glu::VertexSource genVertexSource (glu::RenderContext& renderContext) 864 const char* const vertexSource = 877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args)); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 72 << sglr::pdec::VertexSource( 121 << sglr::pdec::VertexSource( 182 << sglr::pdec::VertexSource( [all...] |
es2fTextureSpecificationTests.cpp | 117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" 174 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" 252 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineBlendTests.cpp | 270 sourceCollections.glslSources.add("color_vert") << glu::VertexSource( [all...] |
vktPipelineDepthTests.cpp | 201 programCollection.glslSources.add("color_vert") << glu::VertexSource( [all...] |
vktPipelineEarlyFragmentTests.cpp | 767 programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); [all...] |
vktPipelineSamplerTests.cpp | 246 sourceCollections.glslSources.add("tex_vert") << glu::VertexSource(vertexSrc.str()); [all...] |
vktPipelineStencilTests.cpp | 284 sourceCollections.glslSources.add("color_vert") << glu::VertexSource( [all...] |
/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str())); [all...] |
es2pShaderOptimizationTests.cpp | 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n" [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n" [all...] |
/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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es3sSpecialFloatTests.cpp | 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 230 const char* const vertexSource = "#version 300 es\n" 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ |
vktShaderLibrary.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
vktDynamicStateDSTests.cpp | 690 glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert")); [all...] |