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  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
glsShaderLibraryCase.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fDrawTests.cpp 722 << sglr::pdec::VertexSource("#version 310 es\n"
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es31fTextureGatherTests.cpp 1002 static glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput);
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es31fPrimitiveBoundingBoxTests.cpp 646 sources << glu::VertexSource(genVertexSource());
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es31fSeparateShaderTests.cpp 92 using glu::VertexSource;
1097 sources << VertexSource(*vtxSource);
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es31fAdvancedBlendTests.cpp 239 << glu::VertexSource(tcu::StringTemplate(s_vertSrc).specialize(args))
es31fDrawBuffersIndexedTests.cpp 860 glu::VertexSource genVertexSource (glu::RenderContext& renderContext)
864 const char* const vertexSource =
877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args));
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  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 72 << sglr::pdec::VertexSource(
121 << sglr::pdec::VertexSource(
182 << sglr::pdec::VertexSource(
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es2fTextureSpecificationTests.cpp 117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
174 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
252 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
227 const char* const vertexSource = "attribute highp vec4 a_pos;\n"
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineBlendTests.cpp 270 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(
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vktPipelineDepthTests.cpp 201 programCollection.glslSources.add("color_vert") << glu::VertexSource(
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vktPipelineEarlyFragmentTests.cpp 767 programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
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vktPipelineSamplerTests.cpp 246 sourceCollections.glslSources.add("tex_vert") << glu::VertexSource(vertexSrc.str());
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vktPipelineStencilTests.cpp 284 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(
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  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str()));
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es2pShaderOptimizationTests.cpp 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n"
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n"
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  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
es3sSpecialFloatTests.cpp 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
230 const char* const vertexSource = "#version 300 es\n"
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/
vktShaderLibrary.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateDSTests.cpp 690 glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
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