/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ |
Stage.java | 46 import com.badlogic.gdx.utils.viewport.ScalingViewport; 47 import com.badlogic.gdx.utils.viewport.Viewport; 49 /** A 2D scene graph containing hierarchies of {@link Actor actors}. Stage handles the viewport and distributes input events. 51 * {@link #setViewport(Viewport)} controls the coordinates used within the stage and sets up the camera used to convert between 68 private Viewport viewport; field in class:Stage 96 /** Creates a stage with the specified viewport. The stage will use its own {@link Batch} which will be disposed when the stage 98 public Stage (Viewport viewport) { [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_context.c | 78 if ( ctx->Viewport.X < 0 79 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width 80 || ctx->Viewport.Y < 0 81 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
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s_depth.c | 174 if (ctx->Viewport.Near < ctx->Viewport.Far) { 175 min_f = ctx->Viewport.Near; 176 max_f = ctx->Viewport.Far; 178 min_f = ctx->Viewport.Far; 179 max_f = ctx->Viewport.Near;
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/external/mesa3d/src/mesa/main/ |
rastpos.c | 234 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) 235 + ctx->Viewport.Near; 450 /* Push current matrix mode and viewport attributes */ 469 /* restore matrices, viewport and matrix mode */
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get.c | 423 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/utils/viewport/ |
Viewport.java | 17 package com.badlogic.gdx.utils.viewport; 34 public abstract class Viewport { 46 /** Applies the viewport to the camera and sets the glViewport. 61 /** Configures this viewport's screen bounds using the specified screen size and calls {@link #apply(boolean)}. Typically called 139 /** The virtual width of this viewport in world coordinates. This width is scaled to the viewport's screen width. */ 148 /** The virtual height of this viewport in world coordinates. This height is scaled to the viewport's screen height. */ 162 /** Sets the viewport's offset from the left edge of the screen. This is typically set by {@link #update(int, int, boolean)}. */ 171 /** Sets the viewport's offset from the bottom edge of the screen. This is typically set by {@link #update(int, int, boo (…) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
CpuSpriteBatchTest.java | 37 import com.badlogic.gdx.utils.viewport.ExtendViewport; 38 import com.badlogic.gdx.utils.viewport.Viewport;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_sf_state.c | 50 const GLfloat *v = ctx->Viewport._WindowMap.m; 67 sfv->viewport.m00 = v[MAT_SX]; 68 sfv->viewport.m11 = v[MAT_SY] * y_scale; 69 sfv->viewport.m22 = v[MAT_SZ] * depth_scale; 70 sfv->viewport.m30 = v[MAT_TX]; 71 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias; 72 sfv->viewport.m32 = v[MAT_TZ] * depth_scale; 209 * The viewport is inverted for rendering to a FBO, and that inverts 305 /* Emit SF viewport relocation */
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_fb.c | 153 context_dirty(ctx, VIEWPORT); 179 struct gl_viewport_attrib *vp = &ctx->Viewport; 217 context_dirty(ctx, VIEWPORT);
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nouveau_state.c | 112 context_dirty(ctx, VIEWPORT); 435 context_dirty(ctx, VIEWPORT); 551 ctx->Driver.Viewport = nouveau_viewport;
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 353 value[0] = ctx->Viewport.Near; /* near */ 354 value[1] = ctx->Viewport.Far; /* far */ 355 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 72 #include "main/viewport.h" 750 /* save viewport state */ 751 save->ViewportX = ctx->Viewport.X; 752 save->ViewportY = ctx->Viewport.Y; 753 save->ViewportW = ctx->Viewport.Width; 754 save->ViewportH = ctx->Viewport.Height; 755 /* set viewport to match window size */ 756 if (ctx->Viewport.X != 0 || 757 ctx->Viewport.Y != 0 || 758 ctx->Viewport.Width != ctx->DrawBuffer->Width | [all...] |
driverfuncs.c | 157 driver->Viewport = NULL;
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_context.c | 601 intel->saved_viewport = functions->Viewport; 602 functions->Viewport = intel_viewport; 892 * viewport. So just call intel_draw_buffer() again here. */
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/external/skia/src/views/win/ |
SkOSWindow_win.cpp | 520 ANGLE_GL_CALL(intf, Viewport(0, 0, 577 COMMAND_BUFFER_GL_CALL(intf, Viewport(0, 0,
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
Dialog.java | 35 import com.badlogic.gdx.utils.viewport.Viewport;
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/external/mesa3d/src/mapi/glapi/ |
glapi_getproc.c | 623 char *viewportFunc = (char*) &table->Viewport;
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vb.c | 87 GLfloat *s = ctx->Viewport._WindowMap.m;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_vtbl.c | 838 /* update viewport since it depends on window size */ 846 ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
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i915_vtbl.c | 809 /* update viewport since it depends on window size */ 816 ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
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/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 254 GET_PROC(Viewport); 690 GET_PROC(Viewport); [all...] |
/external/mesa3d/src/mesa/drivers/dri/swrast/ |
swrast.c | 621 viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) function 651 driver->Viewport = viewport;
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state.c | [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state.c | [all...] |
/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_icd.h | 355 void (GLAPIENTRY * Viewport)(GLint, GLint, GLsizei, GLsizei);
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