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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.h 112 virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex);
127 virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex);
161 virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex);
207 SwigDirector_ClosestRayResultCallback(JNIEnv *jenv, btVector3 const &rayFromWorld, btVector3 const &rayToWorld);
223 SwigDirector_AllHitsRayResultCallback(JNIEnv *jenv, btVector3 const &rayFromWorld, btVector3 const &rayToWorld);
255 SwigDirector_ClosestConvexResultCallback(JNIEnv *jenv, btVector3 const &convexFromWorld, btVector3 const &convexToWorld);
287 SwigDirector_btTriangleRaycastCallback(JNIEnv *jenv, btVector3 const &from, btVector3 const &to, unsigned int flags = 0)
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCompoundCollisionAlgorithm.cpp 131 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
173 btVector3 worldAabbMin,worldAabbMax;
174 m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
175 m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
199 btVector3 worldAabbMin,worldAabbMax;
202 m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
270 btVector3 localAabbMin,localAabbMax;
299 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
btConvexConcaveCollisionAlgorithm.cpp 79 void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
104 btVector3 color(1,1,0);
172 btVector3 extra(extraMargin,extraMargin,extraMargin);
239 //const btVector3& from = convexbody->m_worldTransform.getOrigin();
240 //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
266 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
300 btVector3 rayAabbMin = convexFromLocal.getOrigin();
302 btVector3 rayAabbMax = convexFromLocal.getOrigin();
305 rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
306 rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0)
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btManifoldResult.h 97 virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
btCollisionWorldImporter.cpp 269 btVector3 planeNormal,localScaling;
284 btVector3 localScaling;
301 btVector3 localScaling;
360 btVector3 implicitShapeDimensions;
362 btVector3 localScaling;
364 btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
384 btVector3 halfExtents = implicitShapeDimensions+margin;
416 btVector3 halfExtents = implicitShapeDimensions;//+margin;
450 btAlignedObjectArray<btVector3> tmpPos;
471 btAlignedObjectArray<btVector3> tmpPoints
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btGhostObject.h 48 void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofSpringConstraint.h 20 #include "LinearMath/btVector3.h"
66 virtual void setAxis( const btVector3& axis1, const btVector3& axis2);
btSliderConstraint.cpp 183 btVector3 normalWorld;
230 const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1);
231 const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
232 const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
250 btVector3 btSliderConstraint::getAncorInA(void)
252 btVector3 ancorInA;
260 btVector3 btSliderConstraint::getAncorInB(void)
262 btVector3 ancorInB;
268 void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB, const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDynamicsWorld.h 84 virtual void setGravity(const btVector3& gravity) = 0;
85 virtual btVector3 getGravity () const = 0;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSparseSDF.h 158 btScalar Evaluate( const btVector3& x,
160 btVector3& normal,
164 const btVector3 scx=x/voxelsz;
231 normal = btVector3(d[1]-d[0],d[3]-d[0],d[4]-d[0]).normalized();
243 const btVector3 org=btVector3( (btScalar)c.c[0],
256 c.d[i][j][k]=DistanceToShape( btVector3(x,y,z),
263 static inline btScalar DistanceToShape(const btVector3& x,
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btShapeHull.java 81 public btVector3 getVertexPointer() {
83 return (cPtr == 0) ? null : new btVector3(cPtr, false);
btConvexTriangleCallback.java 106 public void processTriangle(btVector3 triangle, int partId, int triangleIndex) {
107 if (getClass() == btConvexTriangleCallback.class) CollisionJNI.btConvexTriangleCallback_processTriangle(swigCPtr, this, btVector3.getCPtr(triangle), triangle, partId, triangleIndex); else CollisionJNI.btConvexTriangleCallback_processTriangleSwigExplicitbtConvexTriangleCallback(swigCPtr, this, btVector3.getCPtr(triangle), triangle, partId, triangleIndex);
btTriangleConvexcastCallback.java 141 public void processTriangle(btVector3 triangle, int partId, int triangleIndex) {
142 if (getClass() == btTriangleConvexcastCallback.class) CollisionJNI.btTriangleConvexcastCallback_processTriangle(swigCPtr, this, btVector3.getCPtr(triangle), triangle, partId, triangleIndex); else CollisionJNI.btTriangleConvexcastCallback_processTriangleSwigExplicitbtTriangleConvexcastCallback(swigCPtr, this, btVector3.getCPtr(triangle), triangle, partId, triangleIndex);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
btEigen.java 63 public static int system(Matrix3 a, SWIGTYPE_p_btMatrix3x3 vectors, btVector3 values) {
64 return SoftbodyJNI.btEigen_system__SWIG_0(a, SWIGTYPE_p_btMatrix3x3.getCPtr(vectors), btVector3.getCPtr(values), values);
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btCollisionObject.i 152 void getAnisotropicFriction(btVector3 & out) {
164 void getInterpolationLinearVelocity(btVector3 & out) {
168 void getInterpolationAngularVelocity(btVector3 & out) {
btDbvt.i 67 btDbvt::collideKDOP(root, (btVector3*)normals, offsets, count, policy);
73 const btVector3& sortaxis,
77 btDbvt::collideOCL(root, (btVector3*)normals, offsets, sortaxis, count, policy, fullsort);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/
softbody_wrap.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
btDbvt.cpp 54 const btVector3 edges=a.Lengths();
235 const btVector3& org,
236 const btVector3& axis)
305 static const btVector3 axis[]={btVector3(1,0,0),
306 btVector3(0,1,0),
307 btVector3(0,0,1)};
313 const btVector3 org=vol.Center();
321 const btVector3 x=leaves[i]->volume.Center()-org;
529 bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin
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btDbvtBroadphase.cpp 161 btBroadphaseProxy* btDbvtBroadphase::createProxy( const btVector3& aabbMin,
162 const btVector3& aabbMax,
206 void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, btVector3& aabbMax ) const
227 void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
268 void btDbvtBroadphase::aabbTest(const btVector3& aabbMin,const btVector3& aabbMax,btBroadphaseAabbCallback& aabbCallback
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  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp 158 btVector3 planeNormal,localScaling;
173 btVector3 localScaling;
190 btVector3 localScaling;
249 btVector3 implicitShapeDimensions;
251 btVector3 localScaling;
253 btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
273 btVector3 halfExtents = implicitShapeDimensions+margin;
305 btVector3 halfExtents = implicitShapeDimensions;//+margin;
339 btAlignedObjectArray<btVector3> tmpPos;
360 btAlignedObjectArray<btVector3> tmpPoints
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btStridingMeshInterface.cpp 25 void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
38 btVector3 triangle[3];
40 btVector3 meshScaling = getScaling();
176 void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
181 btVector3 m_aabbMin;
182 btVector3 m_aabbMax;
190 virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
243 // btVector3 triangle[3]
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
TriangleRaycastTest.java 35 import com.badlogic.gdx.physics.bullet.linearmath.btVector3;
47 private btVector3 tmpSetFrom = new btVector3();
48 private btVector3 tmpSetTo = new btVector3();
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyJointLimitConstraint.cpp 123 const btVector3 dummy(0, 0, 0);
137 btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
145 btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
btMultiBodyJointMotor.cpp 111 const btVector3 dummy(0, 0, 0);
131 btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
139 btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
btMultiBodyConstraintSolver.h 50 btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
59 const btVector3& contactNormal,

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