HomeSort by relevance Sort by last modified time
    Searched refs:egl (Results 476 - 500 of 563) sorted by null

<<11121314151617181920>>

  /frameworks/native/opengl/tests/hwc/
hwcRects.cpp 104 #include <EGL/egl.h>
105 #include <EGL/eglext.h>
hwcStress.cpp 101 #include <EGL/egl.h>
102 #include <EGL/eglext.h>
  /frameworks/native/services/surfaceflinger/
Layer.h 23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
SurfaceFlinger.h 23 #include <EGL/egl.h>
356 * EGL
  /ndk/build/tools/
dev-system-import.sh 624 EGL/egl.h \
625 EGL/eglext.h \
626 EGL/eglplatform.h
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLRootView.java 50 import javax.microedition.khronos.egl.EGLConfig;
  /device/generic/goldfish-opengl/
common.mk 245 # For example: $(call emugl-set-shared-library-subpath,egl)
  /external/autotest/client/deps/nvmap_compactor/src/
nvmap_carveout_compactor.c 9 #include <EGL/egl.h>
10 #include <EGL/eglext.h>
680 fprintf(stderr, "EGL failed to obtain display. Exiting...\n");
685 fprintf(stderr, "EGL failed to initialize. Exiting...\n");
690 fprintf(stderr, "EGL failed to choose config. Exiting...\n");
695 fprintf(stderr, "EGL failed got %d > 1 Exiting...\n",
702 fprintf(stderr, "EGL failed create window surface. Exiting\n");
709 fprintf(stderr, "EGL failed to create context. Exiting...\n");
715 fprintf(stderr, "EGL failed make context current. Exiting\n")
    [all...]
  /external/deqp/modules/egl/
teglQueryConfigTests.cpp 2 * drawElements Quality Program EGL Module
41 namespace egl namespace in namespace:deqp
405 log << TestLog::Message << eglu::getConfigAttribStr(m_attrib) << " not supported by this EGL version";
607 } // egl
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 37 import javax.microedition.khronos.egl.EGLConfig;
513 * Called when the rendering thread starts and whenever the EGL context is lost.
515 * starts, and that need to be recreated when the EGL context is lost e.g. texture.
516 * Note that when the EGL context is lost, all OpenGL resources associated with
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_utils.h 33 #include <EGL/egl.h>
hwc.cpp 26 #include <EGL/egl.h>
  /hardware/qcom/display/msm8226/libhwcomposer/
hwc_utils.h 33 #include <EGL/egl.h>
  /hardware/qcom/display/msm8909/libhwcomposer/
hwc_utils.h 37 #include <EGL/egl.h>
  /hardware/qcom/display/msm8960/libhwcomposer/
hwc.cpp 26 #include <EGL/egl.h>
  /hardware/qcom/display/msm8994/libhwcomposer/
hwc_utils.h 37 #include <EGL/egl.h>
  /device/asus/fugu/self-extractors/intel/staging/
device-partial.mk 218 vendor/intel/fugu/proprietary/libEGL_POWERVR_ROGUE.so:system/vendor/lib/egl/libEGL_POWERVR_ROGUE.so:intel \
219 vendor/intel/fugu/proprietary/libGLESv1_CM_POWERVR_ROGUE.so:system/vendor/lib/egl/libGLESv1_CM_POWERVR_ROGUE.so:intel \
220 vendor/intel/fugu/proprietary/libGLESv2_POWERVR_ROGUE.so:system/vendor/lib/egl/libGLESv2_POWERVR_ROGUE.so:intel \
  /frameworks/rs/driver/
rsdAllocation.cpp 835 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gl3stub.c 17 #include <EGL/egl.h>
  /development/ndk/sources/android/ndk_helper/
gl3stub.c 17 #include <EGL/egl.h>
  /external/mesa3d/src/gallium/state_trackers/egl/android/
native_android.cpp 27 #define LOG_TAG "EGL-GALLIUM"
34 #include <ui/egl/android_natives.h>
626 LOGW("will fall back to other EGL drivers if any");
  /frameworks/base/core/jni/
android_view_RenderNode.cpp 20 #include <EGL/egl.h>
android_view_ThreadedRenderer.cpp 28 #include <EGL/egl.h>
29 #include <EGL/eglext.h>
30 #include <EGL/egl_cache.h>
    [all...]
com_google_android_gles_jni_EGLImpl.cpp 25 #include <EGL/egl_display.h>
26 #include <EGL/egl.h>
132 // we're exposing only EGL 1.0
528 #define DISPLAY "Ljavax/microedition/khronos/egl/EGLDisplay;"
529 #define CONTEXT "Ljavax/microedition/khronos/egl/EGLContext;"
530 #define CONFIG "Ljavax/microedition/khronos/egl/EGLConfig;"
531 #define SURFACE "Ljavax/microedition/khronos/egl/EGLSurface;"
  /frameworks/native/libs/gui/
GLConsumer.cpp 24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
230 // Make sure the EGL state is the same as in previous calls.
278 // Make sure the EGL state is the same as in previous calls.
287 // if we're detached, no need to validate EGL's state -- we won't use it.
698 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
    [all...]

Completed in 1427 milliseconds

<<11121314151617181920>>