Searched
refs:egl (Results
476 -
500 of
563) sorted by null
<<11121314151617181920>>
/frameworks/native/opengl/tests/hwc/ |
hwcRects.cpp | 104 #include <EGL/egl.h> 105 #include <EGL/eglext.h>
|
hwcStress.cpp | 101 #include <EGL/egl.h> 102 #include <EGL/eglext.h>
|
/frameworks/native/services/surfaceflinger/ |
Layer.h | 23 #include <EGL/egl.h> 24 #include <EGL/eglext.h>
|
SurfaceFlinger.h | 23 #include <EGL/egl.h> 356 * EGL
|
/ndk/build/tools/ |
dev-system-import.sh | 624 EGL/egl.h \ 625 EGL/eglext.h \ 626 EGL/eglplatform.h
|
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
GLRootView.java | 50 import javax.microedition.khronos.egl.EGLConfig;
|
/device/generic/goldfish-opengl/ |
common.mk | 245 # For example: $(call emugl-set-shared-library-subpath,egl)
|
/external/autotest/client/deps/nvmap_compactor/src/ |
nvmap_carveout_compactor.c | 9 #include <EGL/egl.h> 10 #include <EGL/eglext.h> 680 fprintf(stderr, "EGL failed to obtain display. Exiting...\n"); 685 fprintf(stderr, "EGL failed to initialize. Exiting...\n"); 690 fprintf(stderr, "EGL failed to choose config. Exiting...\n"); 695 fprintf(stderr, "EGL failed got %d > 1 Exiting...\n", 702 fprintf(stderr, "EGL failed create window surface. Exiting\n"); 709 fprintf(stderr, "EGL failed to create context. Exiting...\n"); 715 fprintf(stderr, "EGL failed make context current. Exiting\n") [all...] |
/external/deqp/modules/egl/ |
teglQueryConfigTests.cpp | 2 * drawElements Quality Program EGL Module 41 namespace egl namespace in namespace:deqp 405 log << TestLog::Message << eglu::getConfigAttribStr(m_attrib) << " not supported by this EGL version"; 607 } // egl
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 37 import javax.microedition.khronos.egl.EGLConfig; 513 * Called when the rendering thread starts and whenever the EGL context is lost. 515 * starts, and that need to be recreated when the EGL context is lost e.g. texture. 516 * Note that when the EGL context is lost, all OpenGL resources associated with
|
/hardware/qcom/display/msm8084/libhwcomposer/ |
hwc_utils.h | 33 #include <EGL/egl.h>
|
hwc.cpp | 26 #include <EGL/egl.h>
|
/hardware/qcom/display/msm8226/libhwcomposer/ |
hwc_utils.h | 33 #include <EGL/egl.h>
|
/hardware/qcom/display/msm8909/libhwcomposer/ |
hwc_utils.h | 37 #include <EGL/egl.h>
|
/hardware/qcom/display/msm8960/libhwcomposer/ |
hwc.cpp | 26 #include <EGL/egl.h>
|
/hardware/qcom/display/msm8994/libhwcomposer/ |
hwc_utils.h | 37 #include <EGL/egl.h>
|
/device/asus/fugu/self-extractors/intel/staging/ |
device-partial.mk | 218 vendor/intel/fugu/proprietary/libEGL_POWERVR_ROGUE.so:system/vendor/lib/egl/libEGL_POWERVR_ROGUE.so:intel \ 219 vendor/intel/fugu/proprietary/libGLESv1_CM_POWERVR_ROGUE.so:system/vendor/lib/egl/libGLESv1_CM_POWERVR_ROGUE.so:intel \ 220 vendor/intel/fugu/proprietary/libGLESv2_POWERVR_ROGUE.so:system/vendor/lib/egl/libGLESv2_POWERVR_ROGUE.so:intel \
|
/frameworks/rs/driver/ |
rsdAllocation.cpp | 835 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.c | 17 #include <EGL/egl.h>
|
/development/ndk/sources/android/ndk_helper/ |
gl3stub.c | 17 #include <EGL/egl.h>
|
/external/mesa3d/src/gallium/state_trackers/egl/android/ |
native_android.cpp | 27 #define LOG_TAG "EGL-GALLIUM" 34 #include <ui/egl/android_natives.h> 626 LOGW("will fall back to other EGL drivers if any");
|
/frameworks/base/core/jni/ |
android_view_RenderNode.cpp | 20 #include <EGL/egl.h>
|
android_view_ThreadedRenderer.cpp | 28 #include <EGL/egl.h> 29 #include <EGL/eglext.h> 30 #include <EGL/egl_cache.h> [all...] |
com_google_android_gles_jni_EGLImpl.cpp | 25 #include <EGL/egl_display.h> 26 #include <EGL/egl.h> 132 // we're exposing only EGL 1.0 528 #define DISPLAY "Ljavax/microedition/khronos/egl/EGLDisplay;" 529 #define CONTEXT "Ljavax/microedition/khronos/egl/EGLContext;" 530 #define CONFIG "Ljavax/microedition/khronos/egl/EGLConfig;" 531 #define SURFACE "Ljavax/microedition/khronos/egl/EGLSurface;"
|
/frameworks/native/libs/gui/ |
GLConsumer.cpp | 24 #include <EGL/egl.h> 25 #include <EGL/eglext.h> 230 // Make sure the EGL state is the same as in previous calls. 278 // Make sure the EGL state is the same as in previous calls. 287 // if we're detached, no need to validate EGL's state -- we won't use it. 698 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", [all...] |
Completed in 1427 milliseconds
<<11121314151617181920>>