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  /frameworks/native/cmds/flatland/
GLHelper.cpp 420 shaderDescs[i].fragmentShader, &fs);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineBlendTests.cpp     [all...]
vktPipelineDepthTests.cpp     [all...]
vktPipelineStencilTests.cpp     [all...]
vktPipelineInputAssemblyTests.cpp     [all...]
vktPipelinePushConstantTests.cpp     [all...]
vktPipelineMultisampleTests.cpp     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteCache.java 990 String fragmentShader = "#ifdef GL_ES\n" //
1000 ShaderProgram shader = new ShaderProgram(vertexShader, fragmentShader);
SpriteBatch.java 145 String fragmentShader = "#ifdef GL_ES\n" //
159 ShaderProgram shader = new ShaderProgram(vertexShader, fragmentShader);
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
313 GLES20.glAttachShader(program, fragmentShader);
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
313 GLES20.glAttachShader(program, fragmentShader);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 546 const char* const fragmentShader =
560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
852 const char* const fragmentShader =
866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
    [all...]
  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 211 class CoordFragmentShader : public rr::FragmentShader
215 : rr::FragmentShader (1, 1)
246 class TextureFragmentShader : public rr::FragmentShader
250 : rr::FragmentShader (1, 1)
671 const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader);
677 const rr::Program program(vertexShader, fragmentShader);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/
vktRenderPassTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 697 class FragmentShader : public rr::FragmentShader
700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info)
709 : rr::FragmentShader (1, 1)
736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]);
831 const rr::Program program (&vertexShader, &fragmentShader);
    [all...]
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiObjectManagementTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/memory/
vktMemoryPipelineBarrierTests.cpp     [all...]
  /external/robolectric/v3/runtime/
android-all-4.1.2_r1-robolectric-0.jar 

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