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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 88 int fragmentShader = MyGLRenderer.loadShader(
93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
Square.java 96 int fragmentShader = MyGLRenderer.loadShader(
102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
SimpleVertexShader.java 48 String fragmentShader =
58 shader = new ShaderProgram(vertexShader, fragmentShader);
MipMap2D.java 42 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n"
46 shader = new ShaderProgram(vertexShader, fragmentShader);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Triangle.java 93 int fragmentShader = SimpleGLRenderer.loadShader(
98 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
Square.java 103 int fragmentShader = SimpleGLRenderer.loadShader(
109 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DepthShader.java 42 public Config (String vertexShader, String fragmentShader) {
43 super(vertexShader, fragmentShader);
83 config.fragmentShader != null ? config.fragmentShader : getDefaultFragmentShader());
87 final String fragmentShader) {
88 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 54 public ShaderProgram(FilterContext context, String fragmentShader) {
56 allocate(mGLEnvironment, null, fragmentShader);
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
253 String fragmentShader);
  /external/skia/bench/
GLBench.cpp 87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER);
92 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
104 GR_GL_CALL(gl, DeleteShader(fragmentShader));
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 98 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
101 GLES20.glAttachShader(mProgram, fragmentShader);
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 64 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
66 , fragmentShader (fragmentShader_)
72 const FragmentShader* fragmentShader;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DistanceFieldFont.java 113 String fragmentShader = "#ifdef GL_ES\n" //
134 ShaderProgram shader = new ShaderProgram(vertexShader, fragmentShader);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 58 public String fragmentShader = null;
80 public Config(final String vertexShader, final String fragmentShader) {
82 this.fragmentShader = fragmentShader;
170 config.fragmentShader != null ? config.fragmentShader : getDefaultFragmentShader());
173 public ParticleShader(final Renderable renderable, final Config config, final String prefix, final String vertexShader, final String fragmentShader) {
174 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
IndexBufferObjectShaderTest.java 69 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "varying vec4 v_color;\n"
74 shader = new ShaderProgram(vertexShader, fragmentShader);
MeshShaderTest.java 42 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "varying vec4 v_color;\n"
47 shader = new ShaderProgram(vertexShader, fragmentShader);
ShaderMultitextureTest.java 42 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n"
48 shader = new ShaderProgram(vertexShader, fragmentShader);
VertexBufferObjectShaderTest.java 77 String fragmentShader =
90 shader = new ShaderProgram(vertexShader, fragmentShader);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
MainShader.java 96 final String fragmentShader) {
97 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
  /external/deqp/framework/randomshaders/
rsgUtils.hpp 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 123 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) {
124 if (vertexShader == 0 || fragmentShader == 0) {
132 glAttachShader(program, fragmentShader);
288 GLuint fragmentShader =
290 NSAssert(fragmentShader, @"failed to create fragment shader");
291 _program = CreateProgram(vertexShader, fragmentShader);
296 if (fragmentShader) {
297 glDeleteShader(fragmentShader);
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 102 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) {
103 if (vertexShader == 0 || fragmentShader == 0) {
111 glAttachShader(program, fragmentShader);
269 GLuint fragmentShader =
271 NSAssert(fragmentShader, @"failed to create fragment shader");
272 _program = CreateProgram(vertexShader, fragmentShader);
277 if (fragmentShader) {
278 glDeleteShader(fragmentShader);
  /frameworks/av/cmds/screenrecord/
Program.h 77 const char* fragmentShader);

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