/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererThreeShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 70 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwoShaderTest.java | 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 88 int fragmentShader = MyGLRenderer.loadShader( 93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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Square.java | 96 int fragmentShader = MyGLRenderer.loadShader( 102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
SimpleVertexShader.java | 48 String fragmentShader =
58 shader = new ShaderProgram(vertexShader, fragmentShader);
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MipMap2D.java | 42 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n"
46 shader = new ShaderProgram(vertexShader, fragmentShader);
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 93 int fragmentShader = SimpleGLRenderer.loadShader( 98 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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Square.java | 103 int fragmentShader = SimpleGLRenderer.loadShader( 109 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DepthShader.java | 42 public Config (String vertexShader, String fragmentShader) {
43 super(vertexShader, fragmentShader);
83 config.fragmentShader != null ? config.fragmentShader : getDefaultFragmentShader());
87 final String fragmentShader) {
88 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 54 public ShaderProgram(FilterContext context, String fragmentShader) { 56 allocate(mGLEnvironment, null, fragmentShader); 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 253 String fragmentShader);
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/external/skia/bench/ |
GLBench.cpp | 87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER); 92 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); 104 GR_GL_CALL(gl, DeleteShader(fragmentShader));
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); 47 glAttachShader(gProgram, fragmentShader);
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/cts/tests/vr/src/android/vr/cts/ |
RendererBasicTest.java | 98 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 101 GLES20.glAttachShader(mProgram, fragmentShader);
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/external/deqp/framework/referencerenderer/ |
rrRenderer.hpp | 64 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL) 66 , fragmentShader (fragmentShader_) 72 const FragmentShader* fragmentShader;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
DistanceFieldFont.java | 113 String fragmentShader = "#ifdef GL_ES\n" // 134 ShaderProgram shader = new ShaderProgram(vertexShader, fragmentShader);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
ParticleShader.java | 58 public String fragmentShader = null; 80 public Config(final String vertexShader, final String fragmentShader) { 82 this.fragmentShader = fragmentShader; 170 config.fragmentShader != null ? config.fragmentShader : getDefaultFragmentShader()); 173 public ParticleShader(final Renderable renderable, final Config config, final String prefix, final String vertexShader, final String fragmentShader) { 174 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
IndexBufferObjectShaderTest.java | 69 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "varying vec4 v_color;\n"
74 shader = new ShaderProgram(vertexShader, fragmentShader);
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MeshShaderTest.java | 42 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "varying vec4 v_color;\n"
47 shader = new ShaderProgram(vertexShader, fragmentShader);
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ShaderMultitextureTest.java | 42 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n"
48 shader = new ShaderProgram(vertexShader, fragmentShader);
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VertexBufferObjectShaderTest.java | 77 String fragmentShader =
90 shader = new ShaderProgram(vertexShader, fragmentShader);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
MainShader.java | 96 final String fragmentShader) { 97 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
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/external/deqp/framework/randomshaders/ |
rsgUtils.hpp | 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
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/external/webrtc/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 123 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { 124 if (vertexShader == 0 || fragmentShader == 0) { 132 glAttachShader(program, fragmentShader); 288 GLuint fragmentShader = 290 NSAssert(fragmentShader, @"failed to create fragment shader"); 291 _program = CreateProgram(vertexShader, fragmentShader); 296 if (fragmentShader) { 297 glDeleteShader(fragmentShader);
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/external/webrtc/webrtc/api/objc/ |
RTCOpenGLVideoRenderer.mm | 102 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { 103 if (vertexShader == 0 || fragmentShader == 0) { 111 glAttachShader(program, fragmentShader); 269 GLuint fragmentShader = 271 NSAssert(fragmentShader, @"failed to create fragment shader"); 272 _program = CreateProgram(vertexShader, fragmentShader); 277 if (fragmentShader) { 278 glDeleteShader(fragmentShader);
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/frameworks/av/cmds/screenrecord/ |
Program.h | 77 const char* fragmentShader);
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