/frameworks/native/cmds/flatland/ |
GLHelper.h | 35 const char* fragmentShader[MAX_SHADER_LINES];
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaOutputSurface.java | 225 public void changeFragmentShader(String fragmentShader) { 226 mTextureRender.changeFragmentShader(fragmentShader);
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CtsMediaTextureRender.java | 190 public void changeFragmentShader(String fragmentShader) { 192 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
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/cts/tests/tests/media/src/android/media/cts/ |
OutputSurface.java | 221 public void changeFragmentShader(String fragmentShader) { 222 mTextureRender.changeFragmentShader(fragmentShader);
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TextureRender.java | 186 public void changeFragmentShader(String fragmentShader) { 188 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); 226 GLES20.glAttachShader(mProgramId, fragmentShader);
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); 226 GLES20.glAttachShader(mProgramId, fragmentShader);
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); 226 GLES20.glAttachShader(mProgramId, fragmentShader);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
CameraGroupStrategy.java | 193 String fragmentShader = "#ifdef GL_ES\n" //
204 shader = new ShaderProgram(vertexShader, fragmentShader);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
ModelBatch.java | 127 * @param fragmentShader The {@link FileHandle} of the fragment shader to use. */
128 public ModelBatch (final FileHandle vertexShader, final FileHandle fragmentShader) {
129 this(null, new DefaultShaderProvider(vertexShader, fragmentShader), null);
135 * @param fragmentShader The fragment shader to use. */
136 public ModelBatch (final String vertexShader, final String fragmentShader) {
137 this(null, new DefaultShaderProvider(vertexShader, fragmentShader), null);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
Pass2Shader.java | 182 config.fragmentShader != null ? config.fragmentShader : getDefaultFragmentShader()); 186 final String fragmentShader) { 187 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
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/frameworks/native/libs/gui/tests/ |
GLTest.cpp | 295 GLuint vertexShader, fragmentShader; 304 &fragmentShader)); 312 glAttachShader(program, fragmentShader); 334 glDeleteShader(fragmentShader);
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 235 if (fragmentShader == 0) return 0; 241 glAttachShader(program, fragmentShader); 253 glDeleteShader(fragmentShader);
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/cts/tests/openglperf2/jni/graphics/ |
GLUtils.cpp | 161 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); 162 if (!fragmentShader) { 169 glAttachShader(program, fragmentShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneColorBufferTest.java | 147 int fragmentShader; 153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr); 162 GLES20.glAttachShader(programObject, fragmentShader);
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/external/deqp/modules/egl/ |
teglNativeColorMappingTests.cpp | 106 deUint32 fragmentShader = 0; 119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 128 gl.compileShader(fragmentShader); 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); 153 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); 160 gl.attachShader(program, fragmentShader); 190 gl.deleteShader(fragmentShader); 203 if (fragmentShader) [all...] |
teglNativeCoordMappingTests.cpp | 106 deUint32 fragmentShader = 0; 119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 128 gl.compileShader(fragmentShader); 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); 153 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); 160 gl.attachShader(program, fragmentShader); 190 gl.deleteShader(fragmentShader); 203 if (fragmentShader) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 154 * @param fragmentShader the fragment shader */
156 public ShaderProgram (String vertexShader, String fragmentShader) {
158 if (fragmentShader == null) throw new IllegalArgumentException("fragment shader must not be null");
163 fragmentShader = prependFragmentCode + fragmentShader;
166 this.fragmentShaderSource = fragmentShader;
169 compileShaders(vertexShader, fragmentShader);
177 public ShaderProgram (FileHandle vertexShader, FileHandle fragmentShader) {
178 this(vertexShader.readString(), fragmentShader.readString());
184 * @param fragmentShader */
[all...] |
ImmediateModeRenderer20.java | 232 String fragmentShader = createFragmentShader(hasNormals, hasColors, numTexCoords);
233 ShaderProgram program = new ShaderProgram(vertexShader, fragmentShader);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ShaderCollectionTest.java | 79 if (config.vertexShader == null || config.fragmentShader == null) return false;
81 config.fragmentShader = null;
105 if (config.vertexShader != null && config.fragmentShader != null && tempFolder != null
109 Gdx.files.absolute(tempFolder).child(name + ".fragment.glsl").writeString(prefix + config.fragmentShader, false);
202 shaderProvider.config.fragmentShader = null;
207 shaderProvider.config.fragmentShader = loader.load(name + ".glsl:FS");
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/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vector<VariableValue>& uniformValues) 285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); 290 fragmentShader.getOutputs(outputs); 339 fragmentShader.execute(execCtx);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 285 if (fragmentShader == 0) return 0; 291 glAttachShader(program, fragmentShader); 303 glDeleteShader(fragmentShader);
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
ImageFlipRenderThread.java | 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 238 if (fragmentShader == 0) return 0; 244 glAttachShader(program, fragmentShader); 256 glDeleteShader(fragmentShader);
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/external/deqp/framework/referencerenderer/ |
rrRenderer.cpp | [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FrameBufferTest.java | 146 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "varying vec4 v_Color;\n"
152 meshShader = new ShaderProgram(vertexShader, fragmentShader);
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