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    Searched refs:fragmentShader (Results 51 - 75 of 119) sorted by null

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  /frameworks/native/cmds/flatland/
GLHelper.h 35 const char* fragmentShader[MAX_SHADER_LINES];
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaOutputSurface.java 225 public void changeFragmentShader(String fragmentShader) {
226 mTextureRender.changeFragmentShader(fragmentShader);
CtsMediaTextureRender.java 190 public void changeFragmentShader(String fragmentShader) {
192 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
  /cts/tests/tests/media/src/android/media/cts/
OutputSurface.java 221 public void changeFragmentShader(String fragmentShader) {
222 mTextureRender.changeFragmentShader(fragmentShader);
TextureRender.java 186 public void changeFragmentShader(String fragmentShader) {
188 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
CameraGroupStrategy.java 193 String fragmentShader = "#ifdef GL_ES\n" //
204 shader = new ShaderProgram(vertexShader, fragmentShader);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
ModelBatch.java 127 * @param fragmentShader The {@link FileHandle} of the fragment shader to use. */
128 public ModelBatch (final FileHandle vertexShader, final FileHandle fragmentShader) {
129 this(null, new DefaultShaderProvider(vertexShader, fragmentShader), null);
135 * @param fragmentShader The fragment shader to use. */
136 public ModelBatch (final String vertexShader, final String fragmentShader) {
137 this(null, new DefaultShaderProvider(vertexShader, fragmentShader), null);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
Pass2Shader.java 182 config.fragmentShader != null ? config.fragmentShader : getDefaultFragmentShader());
186 final String fragmentShader) {
187 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
  /frameworks/native/libs/gui/tests/
GLTest.cpp 295 GLuint vertexShader, fragmentShader;
304 &fragmentShader));
312 glAttachShader(program, fragmentShader);
334 glDeleteShader(fragmentShader);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
235 if (fragmentShader == 0) return 0;
241 glAttachShader(program, fragmentShader);
253 glDeleteShader(fragmentShader);
  /cts/tests/openglperf2/jni/graphics/
GLUtils.cpp 161 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
162 if (!fragmentShader) {
169 glAttachShader(program, fragmentShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 147 int fragmentShader;
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
162 GLES20.glAttachShader(programObject, fragmentShader);
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 106 deUint32 fragmentShader = 0;
119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
128 gl.compileShader(fragmentShader);
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
153 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
160 gl.attachShader(program, fragmentShader);
190 gl.deleteShader(fragmentShader);
203 if (fragmentShader)
    [all...]
teglNativeCoordMappingTests.cpp 106 deUint32 fragmentShader = 0;
119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
128 gl.compileShader(fragmentShader);
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
153 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
160 gl.attachShader(program, fragmentShader);
190 gl.deleteShader(fragmentShader);
203 if (fragmentShader)
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 154 * @param fragmentShader the fragment shader */
156 public ShaderProgram (String vertexShader, String fragmentShader) {
158 if (fragmentShader == null) throw new IllegalArgumentException("fragment shader must not be null");
163 fragmentShader = prependFragmentCode + fragmentShader;
166 this.fragmentShaderSource = fragmentShader;
169 compileShaders(vertexShader, fragmentShader);
177 public ShaderProgram (FileHandle vertexShader, FileHandle fragmentShader) {
178 this(vertexShader.readString(), fragmentShader.readString());
184 * @param fragmentShader */
    [all...]
ImmediateModeRenderer20.java 232 String fragmentShader = createFragmentShader(hasNormals, hasColors, numTexCoords);
233 ShaderProgram program = new ShaderProgram(vertexShader, fragmentShader);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderCollectionTest.java 79 if (config.vertexShader == null || config.fragmentShader == null) return false;
81 config.fragmentShader = null;
105 if (config.vertexShader != null && config.fragmentShader != null && tempFolder != null
109 Gdx.files.absolute(tempFolder).child(name + ".fragment.glsl").writeString(prefix + config.fragmentShader, false);
202 shaderProvider.config.fragmentShader = null;
207 shaderProvider.config.fragmentShader = loader.load(name + ".glsl:FS");
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vector<VariableValue>& uniformValues)
285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs();
290 fragmentShader.getOutputs(outputs);
339 fragmentShader.execute(execCtx);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
285 if (fragmentShader == 0) return 0;
291 glAttachShader(program, fragmentShader);
303 glDeleteShader(fragmentShader);
  /frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
ImageFlipRenderThread.java 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
238 if (fragmentShader == 0) return 0;
244 glAttachShader(program, fragmentShader);
256 glDeleteShader(fragmentShader);
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FrameBufferTest.java 146 String fragmentShader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "varying vec4 v_Color;\n"
152 meshShader = new ShaderProgram(vertexShader, fragmentShader);

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