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    Searched refs:glCreateShader (Results 26 - 50 of 279) sorted by null

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  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 64 int shader = GLES20.glCreateShader(type);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 37 {"glCreateShader", (void*)glCreateShader},
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
701 m_log << TestLog::Section("", "A name created with glCreateShader, and not yet deleted with glDeleteShader is a name of a shader object.");
705 shader = glCreateShader(GL_VERTEX_SHADER)
    [all...]
es2fShaderStateQueryTests.cpp 506 const GLuint shader = glCreateShader(shaderTypes[ndx]);
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER)
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 44 int shader = GLES20.glCreateShader(shaderType);
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 94 ctx.glCreateShader(-1);
102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER);
185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
186 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER);
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER)
    [all...]
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 162 int shader = GLES20.glCreateShader(type);
163 if (CHECK_GL_ERRORS) checkGlError("glCreateShader");
165 throw new IllegalStateException("glCreateShader failed");
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 162 int shader = GLES20.glCreateShader(type);
163 if (CHECK_GL_ERRORS) checkGlError("glCreateShader");
165 throw new IllegalStateException("glCreateShader failed");
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 58 GLuint shader = glCreateShader(shaderType);
  /development/ndk/sources/android/ndk_helper/
shader.cpp 87 *shader = glCreateShader( type );
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.cpp 39 GLuint shader = glCreateShader(shaderType);
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 162 int shader = GLES20.glCreateShader(type);
163 if (CHECK_GL_ERRORS) checkGlError("glCreateShader");
165 throw new IllegalStateException("glCreateShader failed");
  /frameworks/base/libs/hwui/
Program.cpp 134 GLuint shader = glCreateShader(type);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 96 int shader = GLES20.glCreateShader(shaderType);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 98 GLuint shader = glCreateShader(type);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 39 GLuint shader = glCreateShader(shaderType);
  /external/autotest/client/deps/glbench/src/
utils.cc 326 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
327 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 32 { "glCreateShader", (deFunctionPtr)glCreateShader },
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 96 ES3F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage",
99 glCreateShader(-1);
113 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER);
190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER);
232 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
266 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
310 GLuint shader = glCreateShader(GL_VERTEX_SHADER)
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 32 gl->createShader = &glCreateShader;
  /external/eigen/unsupported/test/
openglsupport.cpp 75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER);
76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER);
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.mm 167 GLuint shader = glCreateShader(shader_type);
  /frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
ImageFlipRenderThread.java 63 import static android.opengl.GLES20.glCreateShader;
265 int shader = glCreateShader(type);

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