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    Searched refs:glCreateShader (Results 76 - 100 of 279) sorted by null

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  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 77 GLuint shader = glCreateShader(shaderType);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 34 GLuint shader = glCreateShader(shaderType);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 236 int shader = GLES20.glCreateShader(shaderType);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 262 int shader = glCreateShader(type);
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 368 int shader = GLES20.glCreateShader(shaderType);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 300 int shader = GLES20.glCreateShader(shaderType);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.cpp 39 glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 377 // Simple glCreateShader() case
390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
462 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);
    [all...]
es3fBooleanStateQueryTests.cpp 588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
596 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
  /external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp 423 shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType));
  /external/deqp/modules/glshared/
glsLifetimeTests.hpp 203 GLuint gen (void) { return glCreateShader(GL_FRAGMENT_SHADER); }
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 87 public native int glCreateShader (int type);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 88 public native int glCreateShader ( int type );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 88 public native int glCreateShader ( int type );
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 312 int shader = glCreateShader(type);
  /frameworks/native/cmds/flatland/
GLHelper.cpp 306 GLuint shader = glCreateShader(shaderType);
308 fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 383 int shader = GLES20.glCreateShader(shaderType);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 77 GLuint shader = glCreateShader(shaderType);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 84 GLuint shader = glCreateShader(shaderType);
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 200 *shader = GL_CHECK(ctx.glCreateShader(shader_type));
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 49 gl->createShader = &glCreateShader;
glwInitES31Direct.inl 53 gl->createShader = &glCreateShader;
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 364 public int glCreateShader (int type) {
365 return GL.glCreateShader(type);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 200 public int glCreateShader (int type) {
201 return GL20.glCreateShader(type);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 196 public int glCreateShader (int type) {
197 return GL20.glCreateShader(type);

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