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Searched
refs:glCreateShader
(Results
76 - 100
of
279
) sorted by null
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/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
77
GLuint shader =
glCreateShader
(shaderType);
/frameworks/native/opengl/tests/gl_perf/
fill_common.cpp
34
GLuint shader =
glCreateShader
(shaderType);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
236
int shader = GLES20.
glCreateShader
(shaderType);
/packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java
262
int shader =
glCreateShader
(type);
/cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java
368
int shader = GLES20.
glCreateShader
(shaderType);
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
300
int shader = GLES20.
glCreateShader
(shaderType);
/device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.cpp
39
glCreateShader
= (glCreateShader_client_proc_t) getProc("
glCreateShader
", userData);
/external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp
377
// Simple
glCreateShader
() case
390
const GLuint shaderObject =
glCreateShader
(glu::getGLShaderType(m_shaderType));
424
const GLuint shaderObject =
glCreateShader
(glu::getGLShaderType(m_shaderType));
462
const GLuint vertShader =
glCreateShader
(GL_VERTEX_SHADER);
463
const GLuint fragShader =
glCreateShader
(GL_FRAGMENT_SHADER);
[
all
...]
es3fBooleanStateQueryTests.cpp
588
GLuint shaderVert =
glCreateShader
(GL_VERTEX_SHADER);
596
GLuint shaderFrag =
glCreateShader
(GL_FRAGMENT_SHADER);
/external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp
423
shader = gl.
glCreateShader
(glu::getGLShaderType(m_shaderType));
/external/deqp/modules/glshared/
glsLifetimeTests.hpp
203
GLuint gen (void) { return
glCreateShader
(GL_FRAGMENT_SHADER); }
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java
87
public native int
glCreateShader
(int type);
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java
88
public native int
glCreateShader
( int type );
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java
88
public native int
glCreateShader
( int type );
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java
312
int shader =
glCreateShader
(type);
/frameworks/native/cmds/flatland/
GLHelper.cpp
306
GLuint shader =
glCreateShader
(shaderType);
308
fprintf(stderr, "
glCreateShader
error: %#x\n", glGetError());
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java
383
int shader = GLES20.
glCreateShader
(shaderType);
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
77
GLuint shader =
glCreateShader
(shaderType);
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
84
GLuint shader =
glCreateShader
(shaderType);
/prebuilts/misc/windows/sdl2/test/
testgles2.c
200
*shader = GL_CHECK(ctx.
glCreateShader
(shader_type));
/external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl
49
gl->createShader = &
glCreateShader
;
glwInitES31Direct.inl
53
gl->createShader = &
glCreateShader
;
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java
364
public int
glCreateShader
(int type) {
365
return GL.
glCreateShader
(type);
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java
200
public int
glCreateShader
(int type) {
201
return GL20.
glCreateShader
(type);
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java
196
public int
glCreateShader
(int type) {
197
return GL20.
glCreateShader
(type);
Completed in 1437 milliseconds
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