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    Searched refs:glDepthRangef (Results 26 - 50 of 266) sorted by null

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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 374 public void glDepthRangef (float zNear, float zFar);
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 198 void glDepthRangef(GLfloat n, GLfloat f) {}
unwrap_gles.h 182 #undef glDepthRangef
wrap_gles.h 182 #define glDepthRangef wrap_glDepthRangef
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  /frameworks/base/opengl/java/android/opengl/
GLES10.java 500 // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
502 public static native void glDepthRangef(
    [all...]
GLErrorWrapper.java 231 public void glDepthRangef(float near, float far) {
233 mgl.glDepthRangef(near, far);
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 415 void glDepthRangef(
  /external/deqp/framework/opengl/wrapper/
glwInitES32Direct.inl 80 gl->depthRangef = &glDepthRangef;
  /external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp 765 glDepthRangef(fixedTests[ndx].n, fixedTests[ndx].f);
779 glDepthRangef(n, f);
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 195 public void glDepthRangef(float zNear, float zFar) {
196 ((GL10)mGL).glDepthRangef(zNear, zFar);
  /external/robolectric/v1/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_entry.cpp 45 void glDepthRangef(GLclampf zNear, GLclampf zFar);
446 void glDepthRangef(GLclampf zNear, GLclampf zFar)
449 ctx->glDepthRangef(ctx, zNear, zFar);
    [all...]
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles.cpp 81 void glDepthRangef(GLclampf zNear, GLclampf zFar)
83 getDispatch()->glDepthRangef(zNear, zFar);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp 858 glDepthRangef(fixedTests[ndx].n, fixedTests[ndx].f);
870 glDepthRangef(n, f);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL30Profiler.java 168 public void glDepthRangef (float zNear, float zFar) {
170 gl30.glDepthRangef(zNear, zFar);
    [all...]
  /development/ndk/platforms/android-21/include/GLES2/
gl2.h 413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  /development/ndk/platforms/android-4/include/GLES/
gl.h 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
  /device/generic/goldfish-opengl/system/include/GLES/
gl.h 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    [all...]
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 86 void glDepthRangef (float n, float f);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 259 public void glDepthRangef (float zNear, float zFar) {
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 255 public void glDepthRangef (float zNear, float zFar) {
  /external/mesa3d/include/GLES/
gl.h 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    [all...]
  /external/mesa3d/include/GLES2/
gl2.h 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);

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