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    Searched refs:glUniform1i (Results 76 - 100 of 243) sorted by null

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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 593 public void glUniform1i (int location, int x);
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 239 void glUniform1i(GLint location, GLint v0) {}
unwrap_gles.h 838 #undef glUniform1i
wrap_gles.h     [all...]
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 253 GLES20.glUniform1i(mTexUnitLoc, 0);
  /packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 430 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0);
  /external/deqp/framework/opengl/wrapper/
glwInitES32Direct.inl 306 gl->uniform1i = &glUniform1i;
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 672 glUniform1i(texLoc, 0);
    [all...]
es2fShaderStateQueryTests.cpp     [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_entry.cpp 122 void glUniform1i(GLint location, GLint x);
912 void glUniform1i(GLint location, GLint x)
915 ctx->glUniform1i(ctx, location, x);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL30Profiler.java 939 public void glUniform1i (int location, int x) {
941 gl30.glUniform1i(location, x);
    [all...]
  /development/ndk/platforms/android-21/include/GLES2/
gl2.h 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 165 void glUniform1i (int location, int x);
  /external/mesa3d/include/GLES2/
gl2.h 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 597 glUniform1i(uniformTexture, 0);
    [all...]
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 709 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0);
    [all...]
  /frameworks/rs/driver/
rsdShader.cpp 481 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.cpp 590 glUniform1i(mTexSamplerHandle, 0);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 709 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0);
    [all...]
  /prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES2/
gl2.h 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
  /prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES2/
gl2.h 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);

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