/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 132 {"glUniform3i", (void*)glUniform3i},
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gl2_client_context.h | 134 glUniform3i_client_proc_t glUniform3i;
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gl2_client_context.cpp | 134 glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 127 { "glUniform3i", (deFunctionPtr)glUniform3i },
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egluStaticES30Library.inl | 212 { "glUniform3i", (deFunctionPtr)glUniform3i },
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 127 gl->uniform3i = &glUniform3i;
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glwInitES30Direct.inl | 212 gl->uniform3i = &glUniform3i;
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glwInitES31Direct.inl | 274 gl->uniform3i = &glUniform3i;
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glwInitES32Direct.inl | 318 gl->uniform3i = &glUniform3i;
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 696 glUniform3i(-1, 0, 0, 0); 722 glUniform3i(fUnif, 0, 0, 0); 747 glUniform3i(-2, 0, 0, 0); 757 glUniform3i(-1, 0, 0, 0); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 168 } else if (0 == strcmp("glUniform3i", name)) { 169 return (GrGLFuncPtr) glUniform3i;
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 307 public native void glUniform3i (int location, int x, int y, int z);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 306 public native void glUniform3i ( int location, int x, int y, int z );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 306 public native void glUniform3i ( int location, int x, int y, int z );
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 628 public void glUniform3i (int location, int x, int y, int z) {
629 GL.glUniform3i(location, x, y, z);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 708 public void glUniform3i (int location, int x, int y, int z) {
709 GL20.glUniform3i(location, x, y, z);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 702 public void glUniform3i (int location, int x, int y, int z) {
703 GL20.glUniform3i(location, x, y, z);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 909 public void glUniform3i (int location, int x, int y, int z) {
911 super.glUniform3i(location, x, y, z);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 356 gl.glUniform3i(location, value1, value2, value3);
362 gl.glUniform3i(location, value1, value2, value3);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 1022 public void glUniform3i (int location, int x, int y, int z) { 1024 gl20.glUniform3i(location, x, y, z);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 123 void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 617 public void glUniform3i (int location, int x, int y, int z);
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/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 247 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {}
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