/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 133 {"glUniform3iv", (void*)glUniform3iv},
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gl2_client_context.h | 135 glUniform3iv_client_proc_t glUniform3iv;
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gl2_client_context.cpp | 135 glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 128 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
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egluStaticES30Library.inl | 213 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 778 glUniform3iv(-1, 1, &data[0]); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 128 gl->uniform3iv = &glUniform3iv;
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glwInitES30Direct.inl | 213 gl->uniform3iv = &glUniform3iv;
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glwInitES31Direct.inl | 275 gl->uniform3iv = &glUniform3iv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 309 public native void glUniform3iv (int location, int count, IntBuffer v);
311 public native void glUniform3iv (int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 308 public native void glUniform3iv ( int location, int count, IntBuffer v ); 310 public native void glUniform3iv(int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 308 public native void glUniform3iv ( int location, int count, IntBuffer v );
310 public native void glUniform3iv(int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 632 public void glUniform3iv (int location, int count, IntBuffer v) {
633 GL.glUniform3iv(location, count, v, getPosition(v));
636 public void glUniform3iv (int location, int count, int[] v, int offset) {
637 glUniform3iv(location, count, toIntBuffer(v, offset, count*3));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 706 public void glUniform3iv (int location, int count, IntBuffer v) {
707 GL20.glUniform3iv(location, v);
710 public void glUniform3iv (int location, int count, int[] v, int offset) {
711 GL20.glUniform3iv(location, toIntBuffer(v, offset, count * 3));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 1029 public void glUniform3iv (int location, int count, IntBuffer v) { 1031 gl20.glUniform3iv(location, count, v); 1036 public void glUniform3iv (int location, int count, int[] v, int offset) { 1038 gl20.glUniform3iv(location, count, v, offset);
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GL30Profiler.java | 1030 public void glUniform3iv (int location, int count, IntBuffer v) { 1032 gl30.glUniform3iv(location, count, v); 1037 public void glUniform3iv (int location, int count, int[] v, int offset) { 1039 gl30.glUniform3iv(location, count, v, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 172 } else if (0 == strcmp("glUniform3iv", name)) { 173 return (GrGLFuncPtr) glUniform3iv;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 619 public void glUniform3iv (int location, int count, IntBuffer v);
621 public void glUniform3iv (int location, int count, int v[], int offset);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 712 public void glUniform3iv (int location, int count, IntBuffer v) {
716 public void glUniform3iv (int location, int count, int[] v, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 916 public void glUniform3iv (int location, int count, IntBuffer v) {
918 super.glUniform3iv(location, count, v);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 124 void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | [all...] |
/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 248 void glUniform3iv(GLint location, GLsizei count, const GLint *value) {}
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