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    Searched refs:glUniform3iv (Results 1 - 25 of 179) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 133 {"glUniform3iv", (void*)glUniform3iv},
gl2_client_context.h 135 glUniform3iv_client_proc_t glUniform3iv;
gl2_client_context.cpp 135 glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 128 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
egluStaticES30Library.inl 213 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 778 glUniform3iv(-1, 1, &data[0]);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 128 gl->uniform3iv = &glUniform3iv;
glwInitES30Direct.inl 213 gl->uniform3iv = &glUniform3iv;
glwInitES31Direct.inl 275 gl->uniform3iv = &glUniform3iv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 309 public native void glUniform3iv (int location, int count, IntBuffer v);
311 public native void glUniform3iv (int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 308 public native void glUniform3iv ( int location, int count, IntBuffer v );
310 public native void glUniform3iv(int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 308 public native void glUniform3iv ( int location, int count, IntBuffer v );
310 public native void glUniform3iv(int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 632 public void glUniform3iv (int location, int count, IntBuffer v) {
633 GL.glUniform3iv(location, count, v, getPosition(v));
636 public void glUniform3iv (int location, int count, int[] v, int offset) {
637 glUniform3iv(location, count, toIntBuffer(v, offset, count*3));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 706 public void glUniform3iv (int location, int count, IntBuffer v) {
707 GL20.glUniform3iv(location, v);
710 public void glUniform3iv (int location, int count, int[] v, int offset) {
711 GL20.glUniform3iv(location, toIntBuffer(v, offset, count * 3));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1029 public void glUniform3iv (int location, int count, IntBuffer v) {
1031 gl20.glUniform3iv(location, count, v);
1036 public void glUniform3iv (int location, int count, int[] v, int offset) {
1038 gl20.glUniform3iv(location, count, v, offset);
GL30Profiler.java 1030 public void glUniform3iv (int location, int count, IntBuffer v) {
1032 gl30.glUniform3iv(location, count, v);
1037 public void glUniform3iv (int location, int count, int[] v, int offset) {
1039 gl30.glUniform3iv(location, count, v, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 172 } else if (0 == strcmp("glUniform3iv", name)) {
173 return (GrGLFuncPtr) glUniform3iv;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 619 public void glUniform3iv (int location, int count, IntBuffer v);
621 public void glUniform3iv (int location, int count, int v[], int offset);
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 712 public void glUniform3iv (int location, int count, IntBuffer v) {
716 public void glUniform3iv (int location, int count, int[] v, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 916 public void glUniform3iv (int location, int count, IntBuffer v) {
918 super.glUniform3iv(location, count, v);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 124 void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 248 void glUniform3iv(GLint location, GLsizei count, const GLint *value) {}

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