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    Searched refs:glUniform4fv (Results 26 - 50 of 207) sorted by null

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  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 644 public void glUniform4fv (int location, int count, FloatBuffer v) {
645 GL.glUniform4fv(location, count, v, getPosition(v));
648 public void glUniform4fv (int location, int count, float[] v, int offset) {
649 glUniform4fv(location, count, toFloatBuffer(v, offset, count << 2));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 718 public void glUniform4fv (int location, int count, FloatBuffer v) {
719 GL20.glUniform4fv(location, v);
722 public void glUniform4fv (int location, int count, float[] v, int offset) {
723 GL20.glUniform4fv(location, toFloatBuffer(v, offset, count << 2));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1050 public void glUniform4fv (int location, int count, FloatBuffer v) {
1052 gl20.glUniform4fv(location, count, v);
1057 public void glUniform4fv (int location, int count, float[] v, int offset) {
1059 gl20.glUniform4fv(location, count, v, offset);
GL30Profiler.java 1051 public void glUniform4fv (int location, int count, FloatBuffer v) {
1053 gl30.glUniform4fv(location, count, v);
1058 public void glUniform4fv (int location, int count, float[] v, int offset) {
1060 gl30.glUniform4fv(location, count, v, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 178 } else if (0 == strcmp("glUniform4fv", name)) {
179 return (GrGLFuncPtr) glUniform4fv;
  /frameworks/native/cmds/flatland/
Composers.cpp 84 glUniform4fv(mModColorUniformLoc, 1, modColor);
  /external/deqp/framework/egl/
egluStaticES30Library.inl 217 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 625 public void glUniform4fv (int location, int count, FloatBuffer v);
627 public void glUniform4fv (int location, int count, float v[], int offset);
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 268 glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1,
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.cpp 137 glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
gl2_entry.cpp 133 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
    [all...]
  /frameworks/base/libs/hwui/
SkiaShader.cpp 56 glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 217 gl->uniform4fv = &glUniform4fv;
glwInitES31Direct.inl 279 gl->uniform4fv = &glUniform4fv;
glwInitES32Direct.inl 323 gl->uniform4fv = &glUniform4fv;
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 724 public void glUniform4fv (int location, int count, FloatBuffer v) {
728 public void glUniform4fv (int location, int count, float[] v, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 930 public void glUniform4fv (int location, int count, FloatBuffer v) {
932 super.glUniform4fv(location, count, v);
GwtGL20.java     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 502 gl.glUniform4fv(location, length / 4, values, offset);
508 gl.glUniform4fv(location, length / 4, values, offset);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 126 void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 365 glUniform4fv(colorLoc, 1, color.getPtr());
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 250 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {}

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