/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 644 public void glUniform4fv (int location, int count, FloatBuffer v) {
645 GL.glUniform4fv(location, count, v, getPosition(v));
648 public void glUniform4fv (int location, int count, float[] v, int offset) {
649 glUniform4fv(location, count, toFloatBuffer(v, offset, count << 2));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 718 public void glUniform4fv (int location, int count, FloatBuffer v) {
719 GL20.glUniform4fv(location, v);
722 public void glUniform4fv (int location, int count, float[] v, int offset) {
723 GL20.glUniform4fv(location, toFloatBuffer(v, offset, count << 2));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 1050 public void glUniform4fv (int location, int count, FloatBuffer v) { 1052 gl20.glUniform4fv(location, count, v); 1057 public void glUniform4fv (int location, int count, float[] v, int offset) { 1059 gl20.glUniform4fv(location, count, v, offset);
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GL30Profiler.java | 1051 public void glUniform4fv (int location, int count, FloatBuffer v) { 1053 gl30.glUniform4fv(location, count, v); 1058 public void glUniform4fv (int location, int count, float[] v, int offset) { 1060 gl30.glUniform4fv(location, count, v, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 178 } else if (0 == strcmp("glUniform4fv", name)) { 179 return (GrGLFuncPtr) glUniform4fv;
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/frameworks/native/cmds/flatland/ |
Composers.cpp | 84 glUniform4fv(mModColorUniformLoc, 1, modColor);
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/external/deqp/framework/egl/ |
egluStaticES30Library.inl | 217 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 625 public void glUniform4fv (int location, int count, FloatBuffer v);
627 public void glUniform4fv (int location, int count, float v[], int offset);
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/frameworks/base/libs/hwui/renderstate/ |
RenderState.cpp | 268 glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1,
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_client_context.cpp | 137 glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
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gl2_entry.cpp | 133 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); [all...] |
/frameworks/base/libs/hwui/ |
SkiaShader.cpp | 56 glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
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/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 217 gl->uniform4fv = &glUniform4fv;
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glwInitES31Direct.inl | 279 gl->uniform4fv = &glUniform4fv;
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glwInitES32Direct.inl | 323 gl->uniform4fv = &glUniform4fv;
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 724 public void glUniform4fv (int location, int count, FloatBuffer v) {
728 public void glUniform4fv (int location, int count, float[] v, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 930 public void glUniform4fv (int location, int count, FloatBuffer v) {
932 super.glUniform4fv(location, count, v);
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GwtGL20.java | [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 502 gl.glUniform4fv(location, length / 4, values, offset);
508 gl.glUniform4fv(location, length / 4, values, offset);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 126 void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 365 glUniform4fv(colorLoc, 1, color.getPtr());
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/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 250 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {}
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