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    Searched refs:glUniformMatrix4fv (Results 26 - 50 of 242) sorted by null

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  /frameworks/av/cmds/screenrecord/
Program.cpp 266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc);
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
  /frameworks/native/cmds/flatland/
Composers.cpp 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc);
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp     [all...]
  /frameworks/base/libs/hwui/
SkiaShader.cpp 198 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
254 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
355 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1,
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 262 GLES20.glUniformMatrix4fv(mMvpMatrixHandle, 1 /* count */, false /* transpose */,
264 if (CHECK_GL_ERRORS) checkGlError("glUniformMatrix4fv");
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 262 GLES20.glUniformMatrix4fv(mMvpMatrixHandle, 1 /* count */, false /* transpose */,
264 if (CHECK_GL_ERRORS) checkGlError("glUniformMatrix4fv");
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 262 GLES20.glUniformMatrix4fv(mMvpMatrixHandle, 1 /* count */, false /* transpose */,
264 if (CHECK_GL_ERRORS) checkGlError("glUniformMatrix4fv");
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 217 GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0);
  /development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java 132 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
133 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 135 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 131 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
132 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() );
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 333 public native void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value);
335 public native void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 332 public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer value );
334 public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 332 public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer value );
334 public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset);
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 224 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
225 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 79 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 77 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.h 142 glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
  /external/autotest/client/deps/glbench/src/
yuvtest.cc 114 glUniformMatrix4fv(conversion, 1, GL_FALSE, c);
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.c 191 glUniformMatrix4fv(loc_mvp, 1, GL_FALSE, (GLfloat *)mvp);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 680 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
681 GL.glUniformMatrix4fv(location, count, transpose, value, getPosition(value));
684 public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
685 glUniformMatrix4fv(location, count, transpose, toFloatBuffer(value, offset, count << 4));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 754 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
755 GL20.glUniformMatrix4fv(location, transpose, value);
758 public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
759 GL20.glUniformMatrix4fv(location, transpose, toFloatBuffer(value, offset, count << 4));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1113 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
1115 gl20.glUniformMatrix4fv(location, count, transpose, value);
1120 public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
1122 gl20.glUniformMatrix4fv(location, count, transpose, value, offset);

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