/frameworks/av/cmds/screenrecord/ |
Program.cpp | 266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
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/frameworks/native/cmds/flatland/ |
Composers.cpp | 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | [all...] |
/frameworks/base/libs/hwui/ |
SkiaShader.cpp | 198 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, 254 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, 355 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1,
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 262 GLES20.glUniformMatrix4fv(mMvpMatrixHandle, 1 /* count */, false /* transpose */, 264 if (CHECK_GL_ERRORS) checkGlError("glUniformMatrix4fv");
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 262 GLES20.glUniformMatrix4fv(mMvpMatrixHandle, 1 /* count */, false /* transpose */, 264 if (CHECK_GL_ERRORS) checkGlError("glUniformMatrix4fv");
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 262 GLES20.glUniformMatrix4fv(mMvpMatrixHandle, 1 /* count */, false /* transpose */, 264 if (CHECK_GL_ERRORS) checkGlError("glUniformMatrix4fv");
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 217 GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0);
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/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/ |
MyGLSurfaceView.java | 132 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 133 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 135 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 131 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 132 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.cpp | 360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); 361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() );
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 333 public native void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value);
335 public native void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 332 public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer value ); 334 public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 332 public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer value );
334 public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 224 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 225 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 79 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 77 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_client_context.h | 142 glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
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/external/autotest/client/deps/glbench/src/ |
yuvtest.cc | 114 glUniformMatrix4fv(conversion, 1, GL_FALSE, c);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
shader.c | 191 glUniformMatrix4fv(loc_mvp, 1, GL_FALSE, (GLfloat *)mvp);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 680 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
681 GL.glUniformMatrix4fv(location, count, transpose, value, getPosition(value));
684 public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
685 glUniformMatrix4fv(location, count, transpose, toFloatBuffer(value, offset, count << 4));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 754 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
755 GL20.glUniformMatrix4fv(location, transpose, value);
758 public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
759 GL20.glUniformMatrix4fv(location, transpose, toFloatBuffer(value, offset, count << 4));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 1113 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { 1115 gl20.glUniformMatrix4fv(location, count, transpose, value); 1120 public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { 1122 gl20.glUniformMatrix4fv(location, count, transpose, value, offset);
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