/development/samples/devbytes/animation/ListViewExpandingCells/src/com/example/android/expandingcells/ |
CustomArrayAdapter.java | 21 import android.graphics.Bitmap; 22 import android.graphics.Bitmap.Config; 23 import android.graphics.BitmapFactory; 24 import android.graphics.Canvas; 25 import android.graphics.Paint; 26 import android.graphics.PorterDuff.Mode; 27 import android.graphics.PorterDuffXfermode; 28 import android.graphics.Rect;
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/external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/util/ |
FontUtils.java | 19 import android.graphics.Paint;
20 import android.graphics.Rect;
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/external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/ |
BezierLineAndPointRenderer.java | 19 import android.graphics.Path;
20 import android.graphics.PointF;
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XYSeriesRenderer.java | 19 import android.graphics.Canvas;
20 import android.graphics.RectF;
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/external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/internal/core/utils/ui/ |
PixelConverter.java | 14 import org.eclipse.swt.graphics.FontMetrics; 15 import org.eclipse.swt.graphics.GC;
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/external/glide/library/src/main/java/com/bumptech/glide/request/animation/ |
DrawableCrossFadeViewAnimation.java | 3 import android.graphics.drawable.Drawable; 4 import android.graphics.drawable.TransitionDrawable; 7 * A cross fade {@link GlideAnimation} for {@link android.graphics.drawable.Drawable}s 8 * that uses an {@link android.graphics.drawable.TransitionDrawable} to transition from an existing drawable 10 * to a default animation that doesn't rely on {@link android.graphics.drawable.TransitionDrawable}. 12 * @param <T> The type of the {@link android.graphics.drawable.Drawable} that will be animated. 22 * when a new {@link android.graphics.drawable.Drawable} is set.
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
IntAttribute.java | 17 package com.badlogic.gdx.graphics.g3d.attributes;
19 import com.badlogic.gdx.graphics.g3d.Attribute;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
DecalMaterial.java | 17 package com.badlogic.gdx.graphics.g3d.decals;
20 import com.badlogic.gdx.graphics.g2d.TextureRegion;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/ |
DirectionalShadowLight.java | 17 package com.badlogic.gdx.graphics.g3d.environment;
20 import com.badlogic.gdx.graphics.Camera;
21 import com.badlogic.gdx.graphics.GL20;
22 import com.badlogic.gdx.graphics.OrthographicCamera;
23 import com.badlogic.gdx.graphics.Pixmap.Format;
24 import com.badlogic.gdx.graphics.Texture;
25 import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor;
26 import com.badlogic.gdx.graphics.glutils.FrameBuffer;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
CapsuleShapeBuilder.java | 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders; 19 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
DirtyRenderingTest.java | 20 import com.badlogic.gdx.graphics.GL20;
32 Gdx.graphics.setContinuousRendering(false);
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FilterPerformanceTest.java | 21 import com.badlogic.gdx.graphics.GL20;
22 import com.badlogic.gdx.graphics.Texture;
23 import com.badlogic.gdx.graphics.Texture.TextureFilter;
24 import com.badlogic.gdx.graphics.g2d.BitmapFont;
25 import com.badlogic.gdx.graphics.g2d.Sprite;
26 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
27 import com.badlogic.gdx.graphics.g2d.TextureAtlas;
101 font.draw(batch, modeString + " fps:" + Gdx.graphics.getFramesPerSecond(), 26, 65);
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GestureDetectorTest.java | 21 import com.badlogic.gdx.graphics.GL20;
22 import com.badlogic.gdx.graphics.OrthographicCamera;
23 import com.badlogic.gdx.graphics.Texture;
24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
99 camera.position.add(-velX * Gdx.graphics.getDeltaTime(), velY * Gdx.graphics.getDeltaTime(), 0);
114 camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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InverseKinematicsTest.java | 20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.OrthographicCamera;
22 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
23 import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
58 float aspect = Gdx.graphics.getWidth() / (float)Gdx.graphics.getHeight();
103 float gravity = Gdx.graphics.getDeltaTime() * GRAVITY;
119 float delta = Gdx.graphics.getDeltaTime();
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SimpleStageCullingTest.java | 20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.OrthographicCamera;
22 import com.badlogic.gdx.graphics.Texture;
23 import com.badlogic.gdx.graphics.g2d.Batch;
24 import com.badlogic.gdx.graphics.g2d.BitmapFont;
25 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
26 import com.badlogic.gdx.graphics.g2d.TextureRegion;
145 font.draw(batch, "Visible: " + numVisible + ", fps: " + Gdx.graphics.getFramesPerSecond(), 20, 30);
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StagePerformanceTest.java | 20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.Texture;
22 import com.badlogic.gdx.graphics.g2d.BitmapFont;
23 import com.badlogic.gdx.graphics.g2d.Sprite;
24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
25 import com.badlogic.gdx.graphics.g2d.TextureRegion;
81 stage.act(Gdx.graphics.getDeltaTime());
86 // actors.get(i).rotation += 45 * Gdx.graphics.getDeltaTime();
95 // sprites[i].rotate(45 * Gdx.graphics.getDeltaTime());
106 font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond() + (useStage ? ", stage" : "sprite"), 10, 40); [all...] |
TiledMapAtlasAssetManagerTest.java | 24 import com.badlogic.gdx.graphics.GL20;
25 import com.badlogic.gdx.graphics.OrthographicCamera;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
27 import com.badlogic.gdx.graphics.g2d.BitmapFont;
28 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
51 float w = Gdx.graphics.getWidth();
52 float h = Gdx.graphics.getHeight();
97 font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20);
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UISimpleTest.java | 20 import com.badlogic.gdx.graphics.Color; 21 import com.badlogic.gdx.graphics.GL20; 22 import com.badlogic.gdx.graphics.Pixmap; 23 import com.badlogic.gdx.graphics.Pixmap.Format; 24 import com.badlogic.gdx.graphics.Texture; 25 import com.badlogic.gdx.graphics.g2d.BitmapFont; 26 import com.badlogic.gdx.graphics.g2d.SpriteBatch; 98 stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
FrustumLightFilter.java | 19 import com.badlogic.gdx.graphics.Camera; 20 import com.badlogic.gdx.graphics.g3d.environment.BaseLight;
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/external/proguard/src/proguard/gui/splash/ |
ImageSprite.java | 5 * Copyright (c) 2002-2014 Eric Lafortune (eric@graphics.cornell.edu) 63 public void paint(Graphics graphics, long time) 74 graphics.drawImage(image, xt, yt, width, height, null);
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TextSprite.java | 5 * Copyright (c) 2002-2014 Eric Lafortune (eric@graphics.cornell.edu) 76 public void paint(Graphics graphics, long time) 86 graphics.drawString(text[index].getString(time), xt, yt + index * spacingt);
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowAnimationDrawable.java | 3 import android.graphics.drawable.AnimationDrawable; 4 import android.graphics.drawable.Drawable;
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ShadowImageView.java | 3 import android.graphics.Bitmap; 4 import android.graphics.BitmapFactory; 5 import android.graphics.Canvas; 6 import android.graphics.Matrix; 7 import android.graphics.drawable.AnimationDrawable; 8 import android.graphics.drawable.BitmapDrawable; 9 import android.graphics.drawable.Drawable; 10 import android.graphics.drawable.LayerDrawable;
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/frameworks/base/core/java/android/service/wallpaper/ |
IWallpaperEngine.aidl | 19 import android.graphics.Rect;
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/frameworks/base/core/java/android/text/ |
GraphicsOperations.java | 19 import android.graphics.Canvas; 20 import android.graphics.Paint;
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