HomeSort by relevance Sort by last modified time
    Searched refs:graphics (Results 576 - 600 of 5967) sorted by null

<<21222324252627282930>>

  /development/samples/devbytes/animation/ListViewExpandingCells/src/com/example/android/expandingcells/
CustomArrayAdapter.java 21 import android.graphics.Bitmap;
22 import android.graphics.Bitmap.Config;
23 import android.graphics.BitmapFactory;
24 import android.graphics.Canvas;
25 import android.graphics.Paint;
26 import android.graphics.PorterDuff.Mode;
27 import android.graphics.PorterDuffXfermode;
28 import android.graphics.Rect;
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/util/
FontUtils.java 19 import android.graphics.Paint;
20 import android.graphics.Rect;
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/
BezierLineAndPointRenderer.java 19 import android.graphics.Path;
20 import android.graphics.PointF;
XYSeriesRenderer.java 19 import android.graphics.Canvas;
20 import android.graphics.RectF;
  /external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/internal/core/utils/ui/
PixelConverter.java 14 import org.eclipse.swt.graphics.FontMetrics;
15 import org.eclipse.swt.graphics.GC;
  /external/glide/library/src/main/java/com/bumptech/glide/request/animation/
DrawableCrossFadeViewAnimation.java 3 import android.graphics.drawable.Drawable;
4 import android.graphics.drawable.TransitionDrawable;
7 * A cross fade {@link GlideAnimation} for {@link android.graphics.drawable.Drawable}s
8 * that uses an {@link android.graphics.drawable.TransitionDrawable} to transition from an existing drawable
10 * to a default animation that doesn't rely on {@link android.graphics.drawable.TransitionDrawable}.
12 * @param <T> The type of the {@link android.graphics.drawable.Drawable} that will be animated.
22 * when a new {@link android.graphics.drawable.Drawable} is set.
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
IntAttribute.java 17 package com.badlogic.gdx.graphics.g3d.attributes;
19 import com.badlogic.gdx.graphics.g3d.Attribute;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
DecalMaterial.java 17 package com.badlogic.gdx.graphics.g3d.decals;
20 import com.badlogic.gdx.graphics.g2d.TextureRegion;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DirectionalShadowLight.java 17 package com.badlogic.gdx.graphics.g3d.environment;
20 import com.badlogic.gdx.graphics.Camera;
21 import com.badlogic.gdx.graphics.GL20;
22 import com.badlogic.gdx.graphics.OrthographicCamera;
23 import com.badlogic.gdx.graphics.Pixmap.Format;
24 import com.badlogic.gdx.graphics.Texture;
25 import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor;
26 import com.badlogic.gdx.graphics.glutils.FrameBuffer;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
CapsuleShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
19 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DirtyRenderingTest.java 20 import com.badlogic.gdx.graphics.GL20;
32 Gdx.graphics.setContinuousRendering(false);
FilterPerformanceTest.java 21 import com.badlogic.gdx.graphics.GL20;
22 import com.badlogic.gdx.graphics.Texture;
23 import com.badlogic.gdx.graphics.Texture.TextureFilter;
24 import com.badlogic.gdx.graphics.g2d.BitmapFont;
25 import com.badlogic.gdx.graphics.g2d.Sprite;
26 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
27 import com.badlogic.gdx.graphics.g2d.TextureAtlas;
101 font.draw(batch, modeString + " fps:" + Gdx.graphics.getFramesPerSecond(), 26, 65);
GestureDetectorTest.java 21 import com.badlogic.gdx.graphics.GL20;
22 import com.badlogic.gdx.graphics.OrthographicCamera;
23 import com.badlogic.gdx.graphics.Texture;
24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
99 camera.position.add(-velX * Gdx.graphics.getDeltaTime(), velY * Gdx.graphics.getDeltaTime(), 0);
114 camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
InverseKinematicsTest.java 20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.OrthographicCamera;
22 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
23 import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
58 float aspect = Gdx.graphics.getWidth() / (float)Gdx.graphics.getHeight();
103 float gravity = Gdx.graphics.getDeltaTime() * GRAVITY;
119 float delta = Gdx.graphics.getDeltaTime();
SimpleStageCullingTest.java 20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.OrthographicCamera;
22 import com.badlogic.gdx.graphics.Texture;
23 import com.badlogic.gdx.graphics.g2d.Batch;
24 import com.badlogic.gdx.graphics.g2d.BitmapFont;
25 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
26 import com.badlogic.gdx.graphics.g2d.TextureRegion;
145 font.draw(batch, "Visible: " + numVisible + ", fps: " + Gdx.graphics.getFramesPerSecond(), 20, 30);
StagePerformanceTest.java 20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.Texture;
22 import com.badlogic.gdx.graphics.g2d.BitmapFont;
23 import com.badlogic.gdx.graphics.g2d.Sprite;
24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
25 import com.badlogic.gdx.graphics.g2d.TextureRegion;
81 stage.act(Gdx.graphics.getDeltaTime());
86 // actors.get(i).rotation += 45 * Gdx.graphics.getDeltaTime();
95 // sprites[i].rotate(45 * Gdx.graphics.getDeltaTime());
106 font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond() + (useStage ? ", stage" : "sprite"), 10, 40);
    [all...]
TiledMapAtlasAssetManagerTest.java 24 import com.badlogic.gdx.graphics.GL20;
25 import com.badlogic.gdx.graphics.OrthographicCamera;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
27 import com.badlogic.gdx.graphics.g2d.BitmapFont;
28 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
51 float w = Gdx.graphics.getWidth();
52 float h = Gdx.graphics.getHeight();
97 font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20);
UISimpleTest.java 20 import com.badlogic.gdx.graphics.Color;
21 import com.badlogic.gdx.graphics.GL20;
22 import com.badlogic.gdx.graphics.Pixmap;
23 import com.badlogic.gdx.graphics.Pixmap.Format;
24 import com.badlogic.gdx.graphics.Texture;
25 import com.badlogic.gdx.graphics.g2d.BitmapFont;
26 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
98 stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
FrustumLightFilter.java 19 import com.badlogic.gdx.graphics.Camera;
20 import com.badlogic.gdx.graphics.g3d.environment.BaseLight;
  /external/proguard/src/proguard/gui/splash/
ImageSprite.java 5 * Copyright (c) 2002-2014 Eric Lafortune (eric@graphics.cornell.edu)
63 public void paint(Graphics graphics, long time)
74 graphics.drawImage(image, xt, yt, width, height, null);
TextSprite.java 5 * Copyright (c) 2002-2014 Eric Lafortune (eric@graphics.cornell.edu)
76 public void paint(Graphics graphics, long time)
86 graphics.drawString(text[index].getString(time), xt, yt + index * spacingt);
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowAnimationDrawable.java 3 import android.graphics.drawable.AnimationDrawable;
4 import android.graphics.drawable.Drawable;
ShadowImageView.java 3 import android.graphics.Bitmap;
4 import android.graphics.BitmapFactory;
5 import android.graphics.Canvas;
6 import android.graphics.Matrix;
7 import android.graphics.drawable.AnimationDrawable;
8 import android.graphics.drawable.BitmapDrawable;
9 import android.graphics.drawable.Drawable;
10 import android.graphics.drawable.LayerDrawable;
  /frameworks/base/core/java/android/service/wallpaper/
IWallpaperEngine.aidl 19 import android.graphics.Rect;
  /frameworks/base/core/java/android/text/
GraphicsOperations.java 19 import android.graphics.Canvas;
20 import android.graphics.Paint;

Completed in 406 milliseconds

<<21222324252627282930>>