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  /frameworks/native/vulkan/tools/
vkinfo.cpp 44 std::vector<VkLayerProperties> layers; member in struct:__anon28861::GpuInfo
49 std::vector<VkLayerProperties> layers; member in struct:__anon28861::VulkanInfo
144 info.layers.resize(count);
146 vkEnumerateDeviceLayerProperties(gpu, &count, info.layers.data());
150 info.layer_extensions.resize(info.layers.size());
153 for (size_t i = 0; i < info.layers.size(); i++) {
154 EnumerateDeviceExtensions(gpu, info.layers[i].layerName,
219 info->layers.resize(count);
221 vkEnumerateInstanceLayerProperties(&count, info->layers.data());
225 info->layer_extensions.resize(info->layers.size())
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  /external/drm_hwcomposer/
platform.h 62 std::map<size_t, DrmHwcLayer *> &layers,
113 // Takes a stack of layers and provisions hardware planes for them. If the
115 // layers in a PRECOMP plane. Layers in the PRECOMP plane will be composited
120 // @layers: a map of index:layer of layers to composite
128 std::map<size_t, DrmHwcLayer *> &layers, bool use_squash_fb,
146 // This plan stage extracts all protected layers and places them on dedicated
151 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
155 // This plan stage places as many layers on dedicated planes as possible (firs
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platformnv.h 58 // This stage looks for any layers that contain transformed protected content
71 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
drmdisplaycompositor.cpp 44 void SquashState::Init(DrmHwcLayer *layers, size_t num_layers) {
52 DrmHwcLayer *layer = &layers[i];
68 void SquashState::GenerateHistory(DrmHwcLayer *layers, size_t num_layers,
72 ALOGE("SquashState::GenerateHistory expected %zu layers but got %zu layers",
78 DrmHwcLayer *layer = &layers[i];
79 // Protected layers can't be squashed so we treat them as constantly
99 void SquashState::RecordHistory(DrmHwcLayer *layers, size_t num_layers,
102 ALOGE("SquashState::RecordHistory expected %zu layers but got %zu layers",
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drmdisplaycompositor.h 64 void Init(DrmHwcLayer *layers, size_t num_layers);
65 void GenerateHistory(DrmHwcLayer *layers, size_t num_layers,
70 void RecordHistory(DrmHwcLayer *layers, size_t num_layers,
drmcomposition.h 38 std::vector<DrmHwcLayer> layers; member in struct:android::DrmCompositionDisplayLayersMap
glworker.h 45 int Composite(DrmHwcLayer *layers, DrmCompositionRegion *regions,
drmcomposition.cpp 85 map.layers.data(), map.layers.size(), map.geometry_changed);
drmdisplaycomposition.h 112 int SetLayers(DrmHwcLayer *layers, size_t num_layers, bool geometry_changed);
134 std::vector<DrmHwcLayer> &layers() { function in class:android::DrmDisplayComposition
  /external/skia/include/effects/
SkLayerRasterizer.h 33 * Add a new layer (above any previous layers) to the rasterizer.
41 * Pass queue of layers on to newly created layer rasterizer and return it. The builder
42 * *cannot* be used any more after calling this function. If no layers have been added,
51 * layers that were added to the Builder, without modifying the Builder. The Builder
52 * *may* be used after calling this function. It will continue to hold any layers
54 * and objects returned by future calls to this function contain all the layers in
55 * previously returned objects. If no layers have been added, returns NULL.
71 SkLayerRasterizer(SkDeque* layers);
  /frameworks/base/graphics/java/android/graphics/drawable/
TransitionDrawable.java 75 * Create a new transition drawable with the specified list of layers. At least
76 * 2 layers are required for this drawable to work properly.
78 public TransitionDrawable(Drawable[] layers) {
79 this(new TransitionState(null, null, null), layers);
84 * layers must be added to this drawable.
96 private TransitionDrawable(TransitionState state, Drawable[] layers) {
97 super(layers, state);
  /hardware/intel/img/hwcomposer/merrifield/ips/tangier/
TngDisplayContext.h 32 IMG_hwc_layer_t *layers, int num_layers, int *releaseFenceFd);
  /hardware/intel/img/hwcomposer/moorefield_hdmi/ips/tangier/
TngDisplayContext.h 32 IMG_hwc_layer_t *layers, int num_layers, int *releaseFenceFd);
  /hardware/qcom/display/msm8996/sdm/libs/core/
strategy.cpp 85 uint32_t layer_count = UINT32(layer_stack->layers.size());
87 if (layer_stack->layers.at(i)->composition == kCompositionGPUTarget) {
138 // Mark all application layers for GPU composition. Find GPU target buffer and store its index for
144 for (uint32_t i = 0; i < layer_stack->layers.size(); i++) {
145 Layer *layer = layer_stack->layers.at(i);
  /external/vulkan-validation-layers/libs/vkjson/
vkjson.h 59 std::vector<VkLayerProperties> layers; member in struct:VkJsonDevice
64 std::vector<VkJsonLayer> layers; member in struct:VkJsonInstance
  /external/skia/src/gpu/
GrLayerHoister.cpp 114 // Atlased layers must be small enough to fit in the atlas, not have a
116 // TODO: allow leaf nested layers to appear in the atlas.
125 // MSAA layers are currently never atlased
150 // TODO: ignore perspective projected layers here?
203 // Find and prepare for hoisting all the layers that intersect the query rect
207 // Parent layers are currently hoisted while nested layers are not.
232 // All the atlased layers are rendered into the same GrTexture
322 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLayer>& layers) {
323 for (int i = 0; i < layers.count(); ++i)
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  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 62 GLuint layers,
73 assert(layers == 6);
89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
304 GLuint layers; local
308 layers = dst->array_size;
310 layers = u_minify(dst->depth0, level);
314 for (i = 0; i < layers; i++)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
IsometricTileTest.java 33 static final int LAYERS = 1;
44 SpriteCache[] caches = new SpriteCache[LAYERS];
45 int[] layers = new int[LAYERS]; field in class:IsometricTileTest
61 for (int i = 0; i < LAYERS; i++) {
78 layers[i] = cache.endCache();
98 for (int i = 0; i < LAYERS; i++) {
102 cache.draw(layers[i]);
HexagonalTiledMapTest.java 57 MapLayers layers = map.getLayers(); local
73 layers.add(layer);
  /external/skia/src/gpu/vk/
GrVkFramebuffer.cpp 44 createInfo.layers = 1;
  /frameworks/support/design/gingerbread/android/support/design/widget/
FloatingActionButtonGingerbread.java 78 final Drawable[] layers; local
81 layers = new Drawable[] {mBorderDrawable, mShapeDrawable, mRippleDrawable};
84 layers = new Drawable[] {mShapeDrawable, mRippleDrawable};
87 mContentBackground = new LayerDrawable(layers);
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vpx/src/
svc_encodeframe.c 77 int layers; member in struct:SvcInternal
93 // Superframe is used to generate an index of individual frames (i.e., layers)
399 * Format: encoding-mode=<svc_mode>,layers=<layer_count>
429 } else if (strcmp("layers", option_name) == 0) {
523 svc_log(svc_ctx, SVC_LOG_ERROR, "spatial layers: invalid value: %d\n",
539 // "layers=xx" then followed by other options
543 si->layers = svc_ctx->spatial_layers;
549 if (si->layers > 1) {
554 assert(si->layers <= VPX_SS_MAX_LAYERS);
555 for (i = 0; i < si->layers; ++i)
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  /cts/tests/tests/graphics/jni/
Android.mk 29 external/vulkan-validation-layers/libs/vkjson
  /cts/tools/cts-device-info/jni/
Android.mk 29 external/vulkan-validation-layers/libs/vkjson
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bench/
TiledMapBench.java 68 MapLayers layers = map.getLayers(); local
80 layers.add(layer);

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