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  /external/eigen/Eigen/src/CholmodSupport/
CholmodSupport.h 48 /** Wraps the Eigen sparse matrix \a mat into a Cholmod sparse matrix object.
105 /** Returns a view of the Eigen sparse matrix \a mat as Cholmod sparse matrix.
110 cholmod_sparse res = viewAsCholmod(mat.matrix().const_cast_derived());
118 /** Returns a view of the Eigen \b dense matrix \a mat as Cholmod dense matrix.
139 /** Returns a view of the Cholmod sparse matrix \a cm as an Eigen sparse matrix.
179 CholmodBase(const MatrixType& matrix)
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  /external/eigen/Eigen/src/SparseCore/
SparsePermutation.h 48 permut_sparsematrix_product_retval(const PermutationType& perm, const MatrixType& matrix)
49 : m_permutation(perm), m_matrix(matrix)
60 Matrix<Index,Dynamic,1> sizes(m_matrix.outerSize());
80 Matrix<Index,Dynamic,1> sizes(tmp.outerSize());
108 /** \returns the matrix with the permutation applied to the columns
112 operator*(const SparseMatrixBase<SparseDerived>& matrix, const PermutationBase<PermDerived>& perm)
114 return internal::permut_sparsematrix_product_retval<PermutationBase<PermDerived>, SparseDerived, OnTheRight, false>(perm, matrix.derived());
117 /** \returns the matrix with the permutation applied to the rows
121 operator*( const PermutationBase<PermDerived>& perm, const SparseMatrixBase<SparseDerived>& matrix)
123 return internal::permut_sparsematrix_product_retval<PermutationBase<PermDerived>, SparseDerived, OnTheLeft, false>(perm, matrix.derived())
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  /external/eigen/blas/fortran/
ctbmv.f 13 * CTBMV performs one of the matrix-vector operations
18 * upper or lower triangular band matrix, with ( k + 1 ) diagonals.
24 * On entry, UPLO specifies whether the matrix is an upper or
25 * lower triangular matrix as follows:
27 * UPLO = 'U' or 'u' A is an upper triangular matrix.
29 * UPLO = 'L' or 'l' A is a lower triangular matrix.
57 * On entry, N specifies the order of the matrix A.
63 * super-diagonals of the matrix A.
65 * sub-diagonals of the matrix A.
72 * band part of the matrix of coefficients, supplied column b
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dtbmv.f 13 * DTBMV performs one of the matrix-vector operations
18 * upper or lower triangular band matrix, with ( k + 1 ) diagonals.
24 * On entry, UPLO specifies whether the matrix is an upper or
25 * lower triangular matrix as follows:
27 * UPLO = 'U' or 'u' A is an upper triangular matrix.
29 * UPLO = 'L' or 'l' A is a lower triangular matrix.
57 * On entry, N specifies the order of the matrix A.
63 * super-diagonals of the matrix A.
65 * sub-diagonals of the matrix A.
72 * band part of the matrix of coefficients, supplied column b
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stbmv.f 13 * STBMV performs one of the matrix-vector operations
18 * upper or lower triangular band matrix, with ( k + 1 ) diagonals.
24 * On entry, UPLO specifies whether the matrix is an upper or
25 * lower triangular matrix as follows:
27 * UPLO = 'U' or 'u' A is an upper triangular matrix.
29 * UPLO = 'L' or 'l' A is a lower triangular matrix.
57 * On entry, N specifies the order of the matrix A.
63 * super-diagonals of the matrix A.
65 * sub-diagonals of the matrix A.
72 * band part of the matrix of coefficients, supplied column b
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ztbmv.f 13 * ZTBMV performs one of the matrix-vector operations
18 * upper or lower triangular band matrix, with ( k + 1 ) diagonals.
24 * On entry, UPLO specifies whether the matrix is an upper or
25 * lower triangular matrix as follows:
27 * UPLO = 'U' or 'u' A is an upper triangular matrix.
29 * UPLO = 'L' or 'l' A is a lower triangular matrix.
57 * On entry, N specifies the order of the matrix A.
63 * super-diagonals of the matrix A.
65 * sub-diagonals of the matrix A.
72 * band part of the matrix of coefficients, supplied column b
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  /external/mp4parser/isoparser/src/main/java/com/coremedia/iso/boxes/
MovieHeaderBox.java 42 private long[] matrix = new long[]{0x00010000, 0, 0, 0, 0x00010000, 0, 0, 0, 0x40000000}; field in class:MovieHeaderBox
84 return matrix;
121 matrix = new long[9];
123 matrix[i] = IsoTypeReader.readUInt32(content);
151 for (int i = 0; i < matrix.length; i++) {
153 result.append("matrix").append(i).append("=").append(matrix[i]);
184 IsoTypeWriter.writeUInt32(byteBuffer, matrix[i]);
223 public void setMatrix(long[] matrix) {
224 this.matrix = matrix
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TrackHeaderBox.java 46 private long[] matrix = new long[]{0x00010000, 0, 0, 0, 0x00010000, 0, 0, 0, 0x40000000}; field in class:TrackHeaderBox
85 return matrix;
129 matrix = new long[9];
131 matrix[i] = IsoTypeReader.readUInt32(content);
159 IsoTypeWriter.writeUInt32(byteBuffer, matrix[i]);
181 for (int i = 0; i < matrix.length; i++) {
183 result.append("matrix").append(i).append("=").append(matrix[i]);
221 public void setMatrix(long[] matrix) {
222 this.matrix = matrix
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  /external/skia/src/gpu/effects/
GrBicubicEffect.cpp 138 const SkMatrix &matrix,
140 : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
148 const SkMatrix &matrix,
150 : INHERITED(texture, matrix,
194 bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix,
196 if (matrix.isIdentity()) {
202 if (!matrix.getMinMaxScales(scales) || scales[0] < SK_Scalar1) {
208 // At this point if scales[1] == SK_Scalar1 then the matrix doesn't do any scaling.
210 if (matrix.rectStaysRect() && SkScalarIsInt(matrix.getTranslateX()) &
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  /frameworks/base/core/java/android/transition/
ChangeImageTransform.java 22 import android.graphics.Matrix;
34 * This Transition captures an ImageView's matrix before and after the
45 private static final String PROPNAME_MATRIX = "android:changeImageTransform:matrix";
53 private static TypeEvaluator<Matrix> NULL_MATRIX_EVALUATOR = new TypeEvaluator<Matrix>() {
55 public Matrix evaluate(float fraction, Matrix startValue, Matrix endValue) {
60 private static Property<ImageView, Matrix> ANIMATED_TRANSFORM_PROPERTY
61 = new Property<ImageView, Matrix>(Matrix.class, "animatedTransform")
98 Matrix matrix; local
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TransitionUtils.java 24 import android.graphics.Matrix;
89 Matrix matrix = new Matrix(); local
90 matrix.setTranslate(-parent.getScrollX(), -parent.getScrollY());
91 view.transformMatrixToGlobal(matrix);
92 sceneRoot.transformMatrixToLocal(matrix);
94 matrix.mapRect(bounds);
102 Bitmap bitmap = createViewBitmap(view, matrix, bounds);
143 * Creates a Bitmap of the given view, using the Matrix matrix to transform to the loca
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  /frameworks/base/libs/hwui/
CanvasState.cpp 162 // Matrix
165 void CanvasState::getMatrix(SkMatrix* matrix) const {
166 mSnapshot->transform->copyTo(*matrix);
185 void CanvasState::setMatrix(const SkMatrix& matrix) {
186 mSnapshot->transform->load(matrix);
189 void CanvasState::setMatrix(const Matrix4& matrix) {
190 *(mSnapshot->transform) = matrix;
193 void CanvasState::concatMatrix(const SkMatrix& matrix) {
194 mat4 transform(matrix);
198 void CanvasState::concatMatrix(const Matrix4& matrix) {
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  /external/mesa3d/src/gallium/state_trackers/vega/
path.c 32 #include "matrix.h"
64 struct matrix matrix; member in struct:path::__anon19465
69 struct matrix matrix; member in struct:path::__anon19466
292 struct matrix *matrix)
298 matrix_map_point(matrix, x0, y0, &x0, &y0);
360 static struct polygon_array * path_get_fill_polygons(struct path *p, struct matrix *matrix)
812 struct matrix *matrix; member in struct:transform_data
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  /external/skia/src/gpu/gl/
GrGLPathRendering.cpp 84 // we don't use the model view matrix.
194 const SkMatrix& matrix) {
198 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
199 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
200 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
203 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
204 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
205 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
209 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
210 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1])
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  /external/ceres-solver/internal/ceres/
compressed_row_sparse_matrix.cc 201 void CompressedRowSparseMatrix::ToDenseMatrix(Matrix* dense_matrix) const {
236 << "Cannot append a matrix with row blocks to one without and vice versa."
237 << "This matrix has : " << row_blocks_.size() << " row blocks."
238 << "The matrix being appended has: " << m.row_blocks().size()
246 // Copy the contents of m into this matrix.
276 void CompressedRowSparseMatrix::ToCRSMatrix(CRSMatrix* matrix) const {
277 matrix->num_rows = num_rows_;
278 matrix->num_cols = num_cols_;
279 matrix->rows = rows_;
280 matrix->cols = cols_
326 CompressedRowSparseMatrix* matrix = local
433 CompressedRowSparseMatrix* matrix = local
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  /external/eigen/Eigen/src/QR/
ColPivHouseholderQR.h 20 * \brief Householder rank-revealing QR decomposition of a matrix with column-pivoting
22 * \param MatrixType the type of the matrix of which we are computing the QR decomposition
24 * This class performs a rank-revealing QR decomposition of a matrix \b A into matrices \b P, \b Q and \b R
29 * by using Householder transformations. Here, \b P is a permutation matrix, \b Q a unitary matrix and \b R an
30 * upper triangular matrix.
52 typedef Matrix<Scalar, RowsAtCompileTime, RowsAtCompileTime, Options, MaxRowsAtCompileTime, MaxRowsAtCompileTime> MatrixQType;
98 /** \brief Constructs a QR factorization from a given matrix
100 * This constructor computes the QR factorization of the matrix \a matrix by callin
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FullPivHouseholderQR.h 32 * \brief Householder rank-revealing QR decomposition of a matrix with full pivoting
34 * \param MatrixType the type of the matrix of which we are computing the QR decomposition
36 * This class performs a rank-revealing QR decomposition of a matrix \b A into matrices \b P, \b Q and \b R
41 * by using Householder transformations. Here, \b P is a permutation matrix, \b Q a unitary matrix and \b R an
42 * upper triangular matrix.
66 typedef Matrix<Index, 1,
104 /** \brief Constructs a QR factorization from a given matrix
106 * This constructor computes the QR factorization of the matrix \a matrix by callin
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HouseholderQR.h 22 * \brief Householder QR decomposition of a matrix
24 * \param MatrixType the type of the matrix of which we are computing the QR decomposition
26 * This class performs a QR decomposition of a matrix \b A into matrices \b Q and \b R
31 * by using Householder transformations. Here, \b Q a unitary matrix and \b R an upper triangular matrix.
57 typedef Matrix<Scalar, RowsAtCompileTime, RowsAtCompileTime, (MatrixType::Flags&RowMajorBit) ? RowMajor : ColMajor, MaxRowsAtCompileTime, MaxRowsAtCompileTime> MatrixQType;
82 /** \brief Constructs a QR factorization from a given matrix
84 * This constructor computes the QR factorization of the matrix \a matrix by calling
88 * HouseholderQR<MatrixType> qr(matrix.rows(), matrix.cols())
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  /external/eigen/Eigen/src/Core/
Fuzzy.h 36 return x.matrix() == y.matrix();
54 return x.matrix() == Derived::Zero(x.rows(), x.cols()).matrix();
72 return x.matrix() == Derived::Zero(x.rows(), x.cols()).matrix();
89 * to check whether \c *this is approximately equal to the zero matrix or vector.
90 * Indeed, \c isApprox(zero) returns false unless \c *this itself is exactly the zero matrix
115 * of a reference matrix of same dimensions.
  /external/mesa3d/src/gallium/state_trackers/vdpau/
mixer.c 372 float matrix[9]; local
376 matrix[0] = -1.0f; matrix[1] = -1.0f; matrix[2] = -1.0f;
377 matrix[3] = -1.0f; matrix[4] = 8.0f; matrix[5] = -1.0f;
378 matrix[6] = -1.0f; matrix[7] = -1.0f; matrix[8] = -1.0f
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  /external/autotest/tko/
test.cgi 3 Further display the tests in a matrix of the form tests X machines
47 matrix = [header_row]
64 matrix.append(row)
65 display.print_table(matrix)
  /external/libgdx/gdx/src/com/badlogic/gdx/math/collision/
Ray.java 58 /** Multiplies the ray by the given matrix. Use this to transform a ray into another coordinate system.
60 * @param matrix The matrix
62 public Ray mul (Matrix4 matrix) {
64 tmp.mul(matrix);
65 origin.mul(matrix);
  /external/pdfium/xfa/src/fxfa/src/app/
xfa_rendercontext.cpp 29 const CFX_Matrix& matrix,
33 m_matrix = matrix;
38 mtRes.SetReverse(matrix);
  /external/skia/samplecode/
SampleCamera.cpp 39 SkMatrix matrix; local
40 matrix.setRectToRect(src, dst, SkMatrix::kFill_ScaleToFit);
45 &matrix);
SampleDash.cpp 27 SkMatrix matrix; local
28 matrix.setScale(SkIntToScalar(width), SK_Scalar1);
31 SkShader::kClamp_TileMode, &matrix);

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