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  /external/ceres-solver/internal/ceres/
rotation_test.cc 150 // double matrix[9];
151 // EXPECT_THAT(matrix, IsOrthonormal());
154 *result_listener << "Null matrix";
183 *result_listener << "Null matrix";
370 // Transforms a zero axis/angle to a rotation matrix.
373 double matrix[9]; local
375 AngleAxisToRotationMatrix(axis_angle, matrix);
376 EXPECT_THAT(matrix, IsOrthonormal());
377 EXPECT_THAT(matrix, IsNear3x3Matrix(expected));
382 double matrix[9] local
392 double matrix[9]; local
407 double matrix[9]; local
420 double matrix[9]; local
504 double matrix[9]; local
539 double matrix[9]; local
572 double matrix[9]; local
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partitioned_matrix_view.h 33 // have access to the two parts of the matrix as linear operators
52 // Given generalized bi-partite matrix A = [E F], with the same block
59 // block structure of the matrix does not satisfy the requirements of
78 // Create and return the block diagonal of the matrix E'E.
81 // Create and return the block diagonal of the matrix F'F. Caller
85 // Compute the block diagonal of the matrix E'E and store it in
86 // block_diagonal. The matrix block_diagonal is expected to have a
93 // Compute the block diagonal of the matrix F'F and store it in
94 // block_diagonal. The matrix block_diagonal is expected to have a
109 const BlockSparseMatrix& matrix);
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  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
Matrix4.java 21 /** Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order#Column-major_order">column major</a> 4 by 4 matrix. Like
78 /** Constructs an identity matrix */
86 /** Constructs a matrix from the given matrix.
88 * @param matrix The matrix to copy. (This matrix is not modified) */
89 public Matrix4 (Matrix4 matrix) {
90 this.set(matrix);
93 /** Constructs a matrix from the given float array. The array must have at least 16 elements; the first 16 will be copied.
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  /external/mesa3d/src/gallium/state_trackers/vega/
vgu.c 30 #include "matrix.h"
364 VGfloat * matrix)
366 struct matrix mat;
368 if (!matrix || !is_aligned(matrix))
381 memcpy(matrix, mat.m, sizeof(VGfloat) * 9);
390 VGfloat * matrix)
392 struct matrix mat;
394 if (!matrix || !is_aligned(matrix))
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  /external/skia/src/core/
SkColorMatrixFilterRowMajor255.cpp 116 // apply matrix
157 SkScalar matrix[20]; local
158 if (buffer.readScalarArray(matrix, 20)) {
159 return new SkColorMatrixFilterRowMajor255(matrix);
164 bool SkColorMatrixFilterRowMajor255::asColorMatrix(SkScalar matrix[20]) const {
165 if (matrix) {
166 memcpy(matrix, fMatrix, 20 * sizeof(SkScalar));
175 // To detect if we need to apply clamping after applying a matrix, we check if
197 static bool needs_clamping(const SkScalar matrix[20]) {
198 return component_needs_clamping(matrix)
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SkDrawProcs.h 19 * the matrix is <= 1.0, then this returns true, and sets coverage (simulating
23 inline bool SkDrawTreatAsHairline(const SkPaint& paint, const SkMatrix& matrix,
39 return SkDrawTreatAAStrokeAsHairline(strokeWidth, matrix, coverage);
SkLocalMatrixImageFilter.cpp 48 bool SkLocalMatrixImageFilter::onFilterBounds(const SkIRect& src, const SkMatrix& matrix,
50 return this->getInput(0)->filterBounds(src, SkMatrix::Concat(matrix, fLocalM), dst, direction);
SkLocalMatrixShader.h 56 bool onIsABitmap(SkBitmap* bitmap, SkMatrix* matrix, TileMode* mode) const override {
57 return fProxyShader->isABitmap(bitmap, matrix, mode);
  /frameworks/base/core/jni/android/graphics/
Matrix.cpp 1 /* libs/android_runtime/android/graphics/Matrix.cpp
19 #include "Matrix.h"
185 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
186 matrix->postSkew(kx, ky);
190 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
192 matrix->postConcat(*other);
196 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
202 return matrix->setRectToRect(src_, dst_, stf) ? JNI_TRUE : JNI_FALSE;
208 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
220 result = matrix->setPolyToPoly((const SkPoint*)src, (const SkPoint*)dst
229 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
238 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
257 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
266 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
272 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
285 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); local
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  /external/apache-commons-math/src/main/java/org/apache/commons/math/linear/
CholeskyDecompositionImpl.java 26 * Calculates the Cholesky decomposition of a matrix.
28 * matrix A consists of a lower triangular matrix L with same size that
39 * and matrix not symmetric. */
43 * and matrix not positive definite. */
46 /** Row-oriented storage for L<sup>T</sup> matrix data. */
56 * Calculates the Cholesky decomposition of the given matrix.
64 * @param matrix the matrix to decompose
65 * @exception NonSquareMatrixException if matrix is not squar
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  /external/freetype/include/freetype/
ftglyph.h 275 /* matrix :: A pointer to a 2x2 matrix to apply. */
284 /* The 2x2 transformation matrix is also applied to the glyph's */
289 FT_Matrix* matrix,
590 FT_Matrix_Invert( FT_Matrix* matrix ); variable
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  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/include/freetype/
ftglyph.h 275 /* matrix :: A pointer to a 2x2 matrix to apply. */
284 /* The 2x2 transformation matrix is also applied to the glyph's */
289 FT_Matrix* matrix,
590 FT_Matrix_Invert( FT_Matrix* matrix ); variable
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  /external/pdfium/core/src/fpdfapi/fpdf_page/
fpdf_page_path.cpp 20 void CPDF_PathObject::Transform(const CFX_Matrix& matrix) {
21 m_Matrix.Concat(matrix);
  /external/pdfium/third_party/freetype/include/freetype/
ftglyph.h 275 /* matrix :: A pointer to a 2x2 matrix to apply. */
284 /* The 2x2 transformation matrix is also applied to the glyph's */
289 FT_Matrix* matrix,
590 FT_Matrix_Invert( FT_Matrix* matrix ); variable
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  /external/pdfium/xfa/include/fwl/lightwidget/
theme.h 26 FWL_ERR GetThemeMatrix(IFWL_Widget* pWidget, CFX_Matrix& matrix) override;
28 const CFX_Matrix& matrix) override;
  /external/skia/bench/
DrawBitmapAABench.cpp 15 * matrix combinations.
20 DrawBitmapAABench(bool doAA, const SkMatrix& matrix, const char name[])
21 : fMatrix(matrix)
tile_analyze.py 131 """For the given tile layout and per-tile bench values, returns a matrix of
141 Returns [sum, matrix] where sum is the total bench tile time that covers the
142 viewport, and matrix is used for visualizing the tiles.
152 matrix = [[0 for y in range(tile_cols)] for x in range(truncated_tile_rows)]
155 matrix[x][y] = values[x * tile_cols + y]
158 return [viewport_tile_sum, matrix]
160 def GetTileVisCodes(suffix, matrix):
162 visualizing the benches from the given tile config and matrix data.
167 for i in range(len(matrix[0])):
169 this_js += 'data_%s.addRows(%s);' % (suffix, str(matrix))
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  /external/skia/src/effects/
Sk1DPathEffect.cpp 89 SkMatrix matrix; local
93 matrix.setSinCos(tangent.fY, tangent.fX, 0, 0);
94 matrix.preTranslate(-sx, 0);
95 matrix.postTranslate(pos.fX, pos.fY);
96 matrix.mapPoints(&dst[i], &pt, 1);
180 SkMatrix matrix; local
181 if (meas.getMatrix(distance, &matrix)) {
182 dst->addPath(fPath, matrix);
  /external/skia/src/gpu/
GrPipelineBuilder.h 81 void addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) {
82 this->addColorFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref();
85 void addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) {
86 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref();
90 const SkMatrix& matrix,
92 this->addColorFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix,
97 const SkMatrix& matrix,
99 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix,
GrSWMaskHelper.h 54 bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCompression = true);
82 const SkMatrix* matrix);
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.cpp 70 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); local
71 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet);
  /frameworks/base/libs/hwui/
Glop.h 21 #include "Matrix.h"
66 // offset the eventual drawing matrix by a tiny amount to
134 struct Matrix {
135 float matrix[16]; member in struct:android::uirenderer::Glop::Fill::Filter::Matrix
137 } matrix; member in union:android::uirenderer::Glop::Fill::Filter
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/
gdiplusmatrix.h 4 * GDI+ Matrix class
36 class Matrix: public GdiplusBase
47 Matrix(): nativeMatrix(NULL), lastStatus(Ok)
51 Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy):
58 Matrix(const RectF& rect, const PointF *dstplg):
64 Matrix(const Rect& rect, const Point *dstplg):
70 ~Matrix()
74 Matrix* Clone() const
80 Matrix *result = new Matrix(cloneMatrix, lastStatus)
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  /prebuilts/misc/darwin-x86_64/freetype/include/freetype2/
ftglyph.h 275 /* matrix :: A pointer to a 2x2 matrix to apply. */
284 /* The 2x2 transformation matrix is also applied to the glyph's */
289 FT_Matrix* matrix,
590 FT_Matrix_Invert( FT_Matrix* matrix ); variable
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  /external/eigen/Eigen/src/LU/
PartialPivLU.h 20 * \brief LU decomposition of a matrix with partial pivoting, and related features
22 * \param MatrixType the type of the matrix of which we are computing the LU decomposition
24 * This class represents a LU decomposition of a \b square \b invertible matrix, with partial pivoting: the matrix A
26 * is a permutation matrix.
29 * matrices. Thus LAPACK's dgesv and dgesvx require the matrix to be square and invertible. The present class
30 * does the same. It will assert that the matrix is square, but it won't (actually it can't) check that the
31 * matrix is invertible: it is your task to check that you only use this decomposition on invertible matrices.
41 * On the other hand, it is \b not suitable to determine whether a given matrix is invertible.
85 * \param matrix the matrix of which to compute the LU decomposition
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