| /external/skia/src/opts/ |
| SkBlitRow_opts_SSE2.cpp | 44 // Load 4 pixels each of src and dest. 96 // Load 4 pixels 156 // Load 16 source pixels. 166 // All 16 source pixels are fully transparent. There's nothing to do! 172 // All 16 source pixels are fully opaque. There's no need to read dst or blend it. 179 // The general slow case: do the blend for all 16 pixels. 186 // Wrap up the last <= 15 pixels. 216 // Load 4 pixels each of src and dest. 246 // Check if we have enough pixels to run SIMD 256 // Align dst to an even 16 byte address (0-7 pixels) 266 __m128i pixels = _mm_load_si128(dst_wide); local [all...] |
| /external/skia/src/ports/ |
| SkImageDecoder_WIC.cpp | 232 //Copy the pixels into the bitmap. 238 nullptr, //Get all the pixels 324 uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap->getPixels()); local 327 uint8_t* bytes = pixels + y * bitmap->rowBytes() + x * bitmap->bytesPerPixel(); 418 //Write the pixels into the frame.
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| /external/skia/tests/ |
| SkColor4fTest.cpp | 105 const SkPMColor pixels[] { 111 SkAutoTUnref<SkImage> image(SkImage::NewRasterCopy(info, pixels, sizeof(SkPMColor) * 2));
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| PathOpsSkpClipTest.cpp | 949 SkTDArray<SortByPixel*> pixels; local 952 *pixels.append() = (SortByPixel*) &allResults[index]; 956 if (pixels.count()) { 957 SkTQSort<SortByPixel>(pixels.begin(), pixels.end() - 1); 959 *state.fPixelWorst.append() = *pixels[allCount - inner - 1]; [all...] |
| /frameworks/native/opengl/tests/gl_basic/ |
| gl_basic.cpp | 317 const unsigned int pixels[] = 331 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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| /frameworks/native/opengl/tests/gl_perf/ |
| fill_common.cpp | 125 double pixels = (gWidth * gHeight) * count; local 126 double mpps = pixels / delta / 1000000;
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| /sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/common/layout/ |
| LayoutTestBase.java | 340 public int screenToLayout(int pixels) { 342 return pixels;
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| /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
| MatrixTrackingGL.java | 537 int type, Buffer pixels) { 538 mgl.glReadPixels(x, y, width, height, format, type, pixels); 624 Buffer pixels) { 626 format, type, pixels); 647 Buffer pixels) { 649 format, type, pixels);
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| /external/ImageMagick/www/api/ |
| transform.php | 240 <p>FlipImage() creates a vertical mirror image by reflecting the pixels around the central x-axis.</p> 266 <p>FlopImage() creates a horizontal mirror image by reflecting the pixels around the central y-axis.</p> 327 <p>ShaveImage() shaves pixels from the image edges. It allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p> 472 <p>TransposeImage() creates a horizontal mirror image by reflecting the pixels around the central y-axis while rotating them by 90 degrees.</p> 498 <p>TransverseImage() creates a vertical mirror image by reflecting the pixels around the central x-axis while rotating them by 270 degrees.</p> 524 <p>TrimImage() trims pixels from the image edges. It allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
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| fx.php | 154 <dd>the standard deviation of the Gaussian, in pixels. </dd> 261 <p>ImplodeImage() creates a new image that is a copy of an existing one with the image pixels "implode" by the specified percentage. It allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p> 471 <dd>the standard deviation of the Gaussian, in pixels. </dd> 510 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd> 514 <dd>the standard deviation of the Gaussian, in pixels. </dd> 622 <dd>amount, in pixels, by which the left image is offset to the right of the right image. </dd> 626 <dd>amount, in pixels, by which the left image is offset to the bottom of the right image. </dd> 634 <p>SwirlImage() swirls the pixels about the center of the image, where degrees indicates the sweep of the arc through which each pixel is moved. You get a more dramatic effect as the degrees move from 1 to 360.</p> 730 <dd>the standard deviation of the Gaussian, in pixels. </dd> 744 <p>WaveImage() creates a "ripple" effect in the image by shifting the pixels vertically along a sine wave whose amplitude and wavelength is specified by the given parameters.< (…) [all...] |
| /external/deqp/modules/gles3/functional/ |
| es3fOcclusionQueryTests.cpp | 387 tcu::Surface pixels(renderTarget.getWidth(), renderTarget.getHeight()); 388 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); 391 int width = pixels.getWidth(); 392 int height = pixels.getHeight(); 398 if (pixels.getPixel(x,y).getRed() != 0) 424 log << tcu::TestLog::Image("Result image", "Result image", pixels);
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| /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
| GwtGL20Debug.java | 263 public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
265 super.glReadPixels(x, y, width, height, format, type, pixels);
299 Buffer pixels) {
301 super.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
314 Buffer pixels) {
316 super.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
| GL20Profiler.java | 292 public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) { 294 gl20.glReadPixels(x, y, width, height, format, type, pixels); 328 Buffer pixels) { 330 gl20.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); 343 Buffer pixels) { 345 gl20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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| GL30Profiler.java | 293 public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) { 295 gl30.glReadPixels(x, y, width, height, format, type, pixels); 329 Buffer pixels) { 331 gl30.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); 344 Buffer pixels) { 346 gl30.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); 1241 int type, Buffer pixels) { 1243 gl30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); 1257 int format, int type, Buffer pixels) { 1259 gl30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); [all...] |
| /frameworks/base/core/java/android/widget/ |
| Spinner.java | 363 * Set a vertical offset in pixels for the spinner's popup window of choices. 366 * @param pixels Vertical offset in pixels 370 public void setDropDownVerticalOffset(int pixels) { 371 mPopup.setVerticalOffset(pixels); 375 * Get the configured vertical offset in pixels for the spinner's popup window of choices. 378 * @return Vertical offset in pixels 387 * Set a horizontal offset in pixels for the spinner's popup window of choices. 390 * @param pixels Horizontal offset in pixels [all...] |
| Switch.java | 418 * @param pixels Amount of padding in pixels 422 public void setSwitchPadding(int pixels) { 423 mSwitchPadding = pixels; 430 * @return Amount of padding in pixels 439 * Set the minimum width of the switch in pixels. The switch's width will be the maximum 442 * @param pixels Minimum width of the switch in pixels 446 public void setSwitchMinWidth(int pixels) { 447 mSwitchMinWidth = pixels; [all...] |
| /frameworks/native/opengl/tools/glgen/specs/gles11/ |
| GLES10.spec | 82 void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) 99 void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 102 void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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| GLES20.spec | 94 void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) 107 void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 112 void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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| /frameworks/support/v7/appcompat/src/android/support/v7/widget/ |
| SwitchCompat.java | 388 * @param pixels Amount of padding in pixels 392 public void setSwitchPadding(int pixels) { 393 mSwitchPadding = pixels; 400 * @return Amount of padding in pixels 409 * Set the minimum width of the switch in pixels. The switch's width will be the maximum 412 * @param pixels Minimum width of the switch in pixels 416 public void setSwitchMinWidth(int pixels) { 417 mSwitchMinWidth = pixels; [all...] |
| /external/libgdx/backends/gdx-backend-lwjgl/libs/ |
| lwjgl.jar | |
| /device/generic/goldfish-opengl/system/GLESv2_enc/ |
| gl2_entry.cpp | 101 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 114 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 119 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 157 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 158 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 786 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) 789 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); 864 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) 867 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); 894 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) [all...] |
| /external/ImageMagick/tests/ |
| validate.c | 2036 *pixels; local [all...] |
| /external/mesa3d/src/mesa/main/ |
| teximage.c | [all...] |
| /external/skia/include/gpu/gl/ |
| GrGLFunctions.h | 127 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); 146 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); 151 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); 244 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); 245 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); 246 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); 247 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); 252 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels); 258 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); 259 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); [all...] |
| /external/skia/src/core/ |
| SkDraw.cpp | 139 typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data); 141 static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) { 142 sk_bzero(pixels, bytes); 147 static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 148 sk_memset32((uint32_t*)pixels, data, SkToInt(bytes >> 2)); 151 static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 152 sk_memset16((uint16_t*)pixels, data, SkToInt(bytes >> 1)); 155 static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 156 memset(pixels, data, bytes); 244 uint8_t* pixels = (uint8_t*)dst.writable_addr() local [all...] |