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  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
AnalogWatchFaceService.java 397 * Save the canvas state before we can begin to rotate it.
401 canvas.rotate(hoursRotation, mCenterX, mCenterY);
409 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY);
422 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
SweepWatchFaceService.java 362 * Save the canvas state before we can begin to rotate it.
366 canvas.rotate(hoursRotation, mCenterX, mCenterY);
374 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY);
387 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
AnalogWatchFaceService.java 397 * Save the canvas state before we can begin to rotate it.
401 canvas.rotate(hoursRotation, mCenterX, mCenterY);
409 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY);
422 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
SweepWatchFaceService.java 362 * Save the canvas state before we can begin to rotate it.
366 canvas.rotate(hoursRotation, mCenterX, mCenterY);
374 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY);
387 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
AnalogWatchFaceService.java 397 * Save the canvas state before we can begin to rotate it.
401 canvas.rotate(hoursRotation, mCenterX, mCenterY);
409 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY);
422 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
SweepWatchFaceService.java 362 * Save the canvas state before we can begin to rotate it.
366 canvas.rotate(hoursRotation, mCenterX, mCenterY);
374 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY);
387 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Matrix4.java 1453 public Matrix4 rotate (Vector3 axis, float degrees) { method in class:Matrix4
1478 public Matrix4 rotate (float axisX, float axisY, float axisZ, float degrees) { method in class:Matrix4
1502 public Matrix4 rotate (Quaternion rotation) { method in class:Matrix4
1512 public Matrix4 rotate (final Vector3 v1, final Vector3 v2) { method in class:Matrix4
    [all...]
Polygon.java 84 // rotate if needed
136 public void rotate (float degrees) { method in class:Polygon
Polyline.java 76 // rotate if needed
170 public void rotate (float degrees) { method in class:Polyline
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
Benchmark3DTest.java 242 instance.transform.rotate(Vector3.X, MathUtils.random(-180, 180));
243 instance.transform.rotate(Vector3.Y, MathUtils.random(-180, 180));
244 instance.transform.rotate(Vector3.Z, MathUtils.random(-180, 180));
  /system/core/libpixelflinger/codeflinger/
disassem.c 83 * j - xtb rotate literal (bits 10-11)
348 int rotate= ((insn >> 7) & 0x1e); local
351 (insn & 0xff) << (32 - rotate) |
352 (insn & 0xff) >> rotate);
409 /* j - xtb rotate literal (bits 10-11) */
  /cts/tests/tests/uirendering/src/android/uirendering/cts/testinfrastructure/
DisplayModifier.java 212 canvas.rotate(5);
218 canvas.rotate(45);
224 canvas.rotate(90);
237 canvas.rotate(20);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
SensorTest.java 194 canvas.rotate(-mValues[0]);
  /external/ImageMagick/www/api/
distort.php 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
122 <dd> Perspective, and Bilinear, fall back to a Affine distortion when less than 4 control point pairs are provided. While Affine distortions let you use any number of control point pairs, that is Zero pairs is a No-Op (viewport only) distortion, one pair is a translation and two pairs of control points do a scale-rotate-translate, without any shearing. </dd>
158 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
173 <p>Specifies the number of degrees to rotate the image.</p>
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/
mat2-spec.js 148 describe("rotate", function() {
150 beforeEach(function() { result = mat2.rotate(out, matA, Math.PI * 0.5); });
158 beforeEach(function() { result = mat2.rotate(matA, matA, Math.PI * 0.5); });
  /external/libgdx/backends/gdx-backend-lwjgl3/libs/
AppleJavaExtensions-1.4.jar 
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FramebufferToTextureTest.java 76 modelInstance.transform.rotate(Vector3.Y, 45 * Gdx.graphics.getDeltaTime());
PolygonSpriteTest.java 85 sprite.rotate(45 * Gdx.graphics.getDeltaTime());
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
MeshShapeTest.java 57 world.add("scene", (new Matrix4()).setToTranslation(0f, 2f, 0f).rotate(Vector3.Y, -90)).setColor(
  /external/proguard/src/proguard/gui/splash/
OverrideGraphics2D.java 524 public void rotate(double theta) method in class:OverrideGraphics2D
526 graphics.rotate(theta);
529 public void rotate(double theta, double x, double y) method in class:OverrideGraphics2D
531 graphics.rotate(theta, x, y);
  /external/skia/example/
HelloWorld.cpp 136 // Translate and rotate
142 canvas->rotate(fRotationAngle);
  /external/skia/gm/
dstreadshuffle.cpp 168 canvas->rotate((SkScalar)(r < 3 ? 10 : 0));
imagefilterstransformed.cpp 99 canvas->rotate(SkIntToScalar(45));
textblobrandomfont.cpp 116 canvas->rotate(i % 2 ? 0.0f : -0.05f);
  /external/skia/include/utils/
SkCamera.h 87 void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} function in class:SkPatch3D

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