/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
AnalogWatchFaceService.java | 397 * Save the canvas state before we can begin to rotate it. 401 canvas.rotate(hoursRotation, mCenterX, mCenterY); 409 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY); 422 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
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SweepWatchFaceService.java | 362 * Save the canvas state before we can begin to rotate it. 366 canvas.rotate(hoursRotation, mCenterX, mCenterY); 374 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY); 387 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
AnalogWatchFaceService.java | 397 * Save the canvas state before we can begin to rotate it. 401 canvas.rotate(hoursRotation, mCenterX, mCenterY); 409 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY); 422 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
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SweepWatchFaceService.java | 362 * Save the canvas state before we can begin to rotate it. 366 canvas.rotate(hoursRotation, mCenterX, mCenterY); 374 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY); 387 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
AnalogWatchFaceService.java | 397 * Save the canvas state before we can begin to rotate it. 401 canvas.rotate(hoursRotation, mCenterX, mCenterY); 409 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY); 422 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
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SweepWatchFaceService.java | 362 * Save the canvas state before we can begin to rotate it. 366 canvas.rotate(hoursRotation, mCenterX, mCenterY); 374 canvas.rotate(minutesRotation - hoursRotation, mCenterX, mCenterY); 387 canvas.rotate(secondsRotation - minutesRotation, mCenterX, mCenterY);
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
Matrix4.java | 1453 public Matrix4 rotate (Vector3 axis, float degrees) { method in class:Matrix4 1478 public Matrix4 rotate (float axisX, float axisY, float axisZ, float degrees) { method in class:Matrix4 1502 public Matrix4 rotate (Quaternion rotation) { method in class:Matrix4 1512 public Matrix4 rotate (final Vector3 v1, final Vector3 v2) { method in class:Matrix4 [all...] |
Polygon.java | 84 // rotate if needed
136 public void rotate (float degrees) {
method in class:Polygon
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Polyline.java | 76 // rotate if needed 170 public void rotate (float degrees) { method in class:Polyline
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
Benchmark3DTest.java | 242 instance.transform.rotate(Vector3.X, MathUtils.random(-180, 180)); 243 instance.transform.rotate(Vector3.Y, MathUtils.random(-180, 180)); 244 instance.transform.rotate(Vector3.Z, MathUtils.random(-180, 180));
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/system/core/libpixelflinger/codeflinger/ |
disassem.c | 83 * j - xtb rotate literal (bits 10-11) 348 int rotate= ((insn >> 7) & 0x1e); local 351 (insn & 0xff) << (32 - rotate) | 352 (insn & 0xff) >> rotate); 409 /* j - xtb rotate literal (bits 10-11) */
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/cts/tests/tests/uirendering/src/android/uirendering/cts/testinfrastructure/ |
DisplayModifier.java | 212 canvas.rotate(5); 218 canvas.rotate(45); 224 canvas.rotate(90); 237 canvas.rotate(20);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
SensorTest.java | 194 canvas.rotate(-mValues[0]);
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/external/ImageMagick/www/api/ |
distort.php | 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/> 122 <dd> Perspective, and Bilinear, fall back to a Affine distortion when less than 4 control point pairs are provided. While Affine distortions let you use any number of control point pairs, that is Zero pairs is a No-Op (viewport only) distortion, one pair is a translation and two pairs of control points do a scale-rotate-translate, without any shearing. </dd> 158 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p> 173 <p>Specifies the number of degrees to rotate the image.</p>
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/ |
mat2-spec.js | 148 describe("rotate", function() { 150 beforeEach(function() { result = mat2.rotate(out, matA, Math.PI * 0.5); }); 158 beforeEach(function() { result = mat2.rotate(matA, matA, Math.PI * 0.5); });
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/external/libgdx/backends/gdx-backend-lwjgl3/libs/ |
AppleJavaExtensions-1.4.jar | |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FramebufferToTextureTest.java | 76 modelInstance.transform.rotate(Vector3.Y, 45 * Gdx.graphics.getDeltaTime());
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PolygonSpriteTest.java | 85 sprite.rotate(45 * Gdx.graphics.getDeltaTime());
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
MeshShapeTest.java | 57 world.add("scene", (new Matrix4()).setToTranslation(0f, 2f, 0f).rotate(Vector3.Y, -90)).setColor(
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/external/proguard/src/proguard/gui/splash/ |
OverrideGraphics2D.java | 524 public void rotate(double theta) method in class:OverrideGraphics2D 526 graphics.rotate(theta); 529 public void rotate(double theta, double x, double y) method in class:OverrideGraphics2D 531 graphics.rotate(theta, x, y);
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/external/skia/example/ |
HelloWorld.cpp | 136 // Translate and rotate 142 canvas->rotate(fRotationAngle);
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/external/skia/gm/ |
dstreadshuffle.cpp | 168 canvas->rotate((SkScalar)(r < 3 ? 10 : 0));
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imagefilterstransformed.cpp | 99 canvas->rotate(SkIntToScalar(45));
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textblobrandomfont.cpp | 116 canvas->rotate(i % 2 ? 0.0f : -0.05f);
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/external/skia/include/utils/ |
SkCamera.h | 87 void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} function in class:SkPatch3D
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