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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.h 47 typedef float (*compute_lambda_func)(const struct sp_sampler_variant *sampler,
96 const struct pipe_sampler_state *sampler; member in struct:sp_sampler_variant
137 /* Create a sampler variant for a given set of non-orthogonal state. Currently the
140 sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
152 sp_sampler_variant(const struct tgsi_sampler *sampler)
154 return (struct sp_sampler_variant *) sampler;
sp_state_sampler.c 50 static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
52 return (struct sp_sampler *)sampler;
58 const struct pipe_sampler_state *sampler)
62 sp_sampler->base = *sampler;
195 /* set the new sampler views */
251 * sampler and tex unit.
253 * Note that the tex unit is significant. We can't re-use a sampler
254 * variant for multiple texture units because the sampler variant contains
256 * somewhere outside the sampler variant, we could re-use samplers for
261 struct sp_sampler *sampler,
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  /external/deqp/framework/common/
tcuTexture.cpp     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 143 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local
188 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
199 switch (sampler->MinFilter) {
228 if (sampler->MaxAnisotropy > 1.0) {
231 if (sampler->MaxAnisotropy > 2.0)
237 switch (sampler->MagFilter) {
249 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0);
265 if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
272 intel_translate_shadow_compare_func(sampler->CompareFunc));
285 GLenum ws = sampler->WrapS
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i830_texstate.c 125 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local
198 switch (sampler->MinFilter) {
227 if (sampler->MaxAnisotropy > 1.0) {
232 switch (sampler->MagFilter) {
244 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0);
264 minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4);
265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
284 GLenum ws = sampler->WrapS;
285 GLenum wt = sampler->WrapT;
305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0])
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  /external/mesa3d/src/gallium/state_trackers/vega/
asm_fill.h 35 struct ureg_src *sampler,
43 struct ureg_src *sampler,
76 struct ureg_src *sampler,
93 ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
100 struct ureg_src *sampler,
129 ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[0]), sampler[0]);
137 struct ureg_src *sampler,
160 ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
167 struct ureg_src *sampler,
173 ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[1]), sampler[0])
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  /external/mesa3d/src/gallium/state_trackers/xa/
xa_yuv.c 73 struct pipe_sampler_state sampler; local
77 memset(&sampler, 0, sizeof(struct pipe_sampler_state));
79 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
80 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
81 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
82 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
83 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
84 sampler.normalized_coords = 1;
87 samplers[i] = &sampler;
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.hpp 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
rsgExecutionContext.cpp 74 const Sampler2D& ExecutionContext::getSampler2D (const Variable* sampler) const
76 const ExecValueStorage* samplerVal = m_varValues.find(sampler)->second;
78 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0);
83 const SamplerCube& ExecutionContext::getSamplerCube (const Variable* sampler) const
85 const ExecValueStorage* samplerVal = m_varValues.find(sampler)->second;
87 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0);
  /external/skia/src/images/
SkImageDecoder_astc.cpp 120 // Setup the sampler...
121 SkScaledBitmapSampler sampler(width, height, this->getSampleSize());
132 bm->setInfo(SkImageInfo::MakeN32(sampler.scaledWidth(), sampler.scaledHeight(), alphaType));
145 if (!sampler.begin(bm, SkScaledBitmapSampler::kRGBA, *this)) {
162 const int dstHeight = sampler.scaledHeight();
164 srcRow += sampler.srcY0() * srcRowBytes;
166 sampler.next(srcRow);
167 srcRow += sampler.srcDY() * srcRowBytes;
SkImageDecoder_libgif.cpp 324 SkScaledBitmapSampler sampler(width, height, this->getSampleSize());
326 bm->setInfo(SkImageInfo::Make(sampler.scaledWidth(), sampler.scaledHeight(),
396 SkIRect subsetRect(SkIRect::MakeXYWH(imageLeft / sampler.srcDX(),
397 imageTop / sampler.srcDY(),
398 innerWidth / sampler.srcDX(),
399 innerHeight / sampler.srcDY()));
403 // Update the sampler. We'll now be only sampling into the subset.
404 sampler = SkScaledBitmapSampler(innerWidth, innerHeight, this->getSampleSize());
414 if (!sampler.begin(workingBitmap, SkScaledBitmapSampler::kIndex, *this))
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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_program.h 46 struct pipe_sampler_state sampler; /* bilinear */ member in struct:program
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_matrix_filter.h 43 void *sampler; member in struct:vl_matrix_filter
vl_median_filter.h 51 void *sampler; member in struct:vl_median_filter
vl_matrix_filter.c 83 struct ureg_src sampler; local
97 sampler = ureg_DECL_sampler(shader, 0);
107 * t_array[0..*] = tex(t_array[0..*], sampler)
123 ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
158 struct pipe_sampler_state sampler; local
190 memset(&sampler, 0, sizeof(sampler));
191 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
192 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
193 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
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vl_median_filter.c 83 struct ureg_src sampler; local
109 sampler = ureg_DECL_sampler(shader, 0);
117 * t_array[0..*] = tex(t_array[0..*], sampler)
132 ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
244 struct pipe_sampler_state sampler; local
276 memset(&sampler, 0, sizeof(sampler));
277 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
278 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
279 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
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  /external/mesa3d/src/gallium/state_trackers/clover/core/
sampler.hpp 30 typedef struct _cl_sampler sampler; typedef in namespace:clover
  /external/mesa3d/src/glsl/
ir_uniform.h 99 * Base sampler index
102 * this sampler. If \c ::array_elements is not zero, the array will use
103 * sampler indexes \c ::sampler through \c ::sampler + \c ::array_elements
106 uint8_t sampler; member in struct:gl_uniform_storage
  /frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/
sample.rs 25 void setSampleData(rs_allocation dest, rs_allocation source, rs_sampler sampler) {
28 allocSampler = sampler;
  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.cpp 60 const GrGLSLTextureSampler& sampler,
65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType();
71 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
72 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
78 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
79 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
86 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
93 const GrSwizzle& configSwizzle = glslCaps->configTextureSwizzle(sampler.config());
100 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler,
103 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType)
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  /external/mesa3d/src/mesa/main/
texobj.h 92 /** Is the texture "complete" with respect to the given sampler state? */
95 const struct gl_sampler_object *sampler)
98 (sampler->MagFilter != GL_NEAREST ||
99 (sampler->MinFilter != GL_NEAREST &&
100 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
105 if (_mesa_is_mipmap_filter(sampler))
  /libcore/dalvik/src/main/java/dalvik/system/profiler/
SamplingProfiler.java 76 * A sampler is created every time profiling starts and cleared
80 private Sampler sampler; field in class:SamplingProfiler
280 if (sampler != null) {
283 sampler = new Sampler();
285 timer.scheduleAtFixedRate(sampler, 0, interval);
293 if (sampler == null) {
296 synchronized(sampler) {
297 sampler.stop = true
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  /external/v8/src/profiler/
cpu-profiler.cc 24 sampler::Sampler* sampler,
28 sampler_(sampler),
286 sampler::Sampler* sampler = logger->sampler(); local
288 processor_.reset(new ProfilerEventsProcessor(generator_.get(), sampler,
304 sampler->SetHasProcessingThread(true)
339 sampler::Sampler* sampler = local
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 172 const tcu::Sampler m_sampler;
179 SamplerFragmentShader (const tcu::TextureFormat& colorFormat, const TextureType& texture, const tcu::Sampler& sampler, float lod, const tcu::Vec4& lookupScale, const tcu::Vec4& lookupBias, const tcu::UVec4& swizzle)
184 , m_sampler (sampler)
202 static tcu::Vec4 sampleTexture (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
204 return texture.sample(sampler, texCoord.x(), lod);
207 static tcu::Vec4 sampleTexture (const tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
209 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod)
    [all...]
  /frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/
fisheye_approx_f.rsh 18 static rs_sampler sampler;
25 sampler = sam;
58 const float4 fout = rsSample(in_alloc, sampler, new_coord);

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