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  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp 324 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
332 // Bind gradient texture and setup sampler parameters.
644 // Bind gradient texture and setup sampler parameters.
714 params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
715 params.sampler.seamlessCubeMap = true;
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es3fASTCDecompressionCases.cpp 69 using tcu::Sampler;
339 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST);
es3fTextureWrapTests.cpp 54 using tcu::Sampler;
319 refParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
  /external/deqp/framework/randomshaders/
rsgExpression.cpp 1463 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1)); local
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  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 52 using tcu::Sampler;
280 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
288 // Bind gradient texture and setup sampler parameters.
605 // Bind gradient texture and setup sampler parameters.
675 params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
676 params.sampler.seamlessCubeMap = false;
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es2fTextureUnitTests.cpp 400 // Sampler and matrix uniforms.
500 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords);
516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
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es2fUniformApiTests.cpp 492 static VarValue getSamplerFillValue (const VarValue& sampler)
494 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i];
505 static VarValue getSamplerUnitValue (const VarValue& sampler)
507 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
511 result.val.intV[0] = sampler.val.samplerV.unit;
578 static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */)
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  /external/vulkan-validation-layers/tests/
vkrenderframework.cpp 455 int VkDescriptorSetObj::AppendSamplerTexture(VkSamplerObj *sampler,
463 tmp.sampler = sampler->handle();
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  /frameworks/base/rs/java/android/renderscript/
RenderScript.java 287 native void rsnContextBindSampler(long con, int sampler, int slot);
288 synchronized void nContextBindSampler(int sampler, int slot) {
290 rsnContextBindSampler(mContext, sampler, slot);
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  /external/deqp/external/vulkancts/framework/vulkan/
vkDeviceDriverImpl.inl 275 void DeviceDriver::destroySampler (VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator) const
277 m_vk.destroySampler(device, sampler, pAllocator);
vkConcreteDeviceInterface.inl 58 virtual void destroySampler (VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator) const;
vkVirtualDeviceInterface.inl 58 virtual void destroySampler (VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator) const = 0;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 116 IMPLEMENT_OBJECT_DTOR(SamplerState, sampler)
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_context.h 464 /** Number of texture sampler units */
891 } sampler; member in struct:brw_context
973 /** offsets in the batch to sampler default colors (texture border color)
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  /external/mesa3d/src/mesa/main/
uniform_query.cpp 694 * "Setting a sampler's value to i selects texture image unit number
706 * Based on that, when an invalid sampler is specified, we generate a
715 /* check that the sampler (tex unit index) is legal */
718 "glUniform1i(invalid sampler/tex unit index for "
768 /* If the uniform is a sampler, do the extra magic necessary to propagate
775 shProg->SamplerUnits[uni->sampler + offset + i] =
1064 * "It is not allowed to have variables of different sampler
  /external/mesa3d/src/mesa/
sources.mak 276 $(SRCDIR)program/sampler.cpp \
  /frameworks/rs/
rs_hal.h 95 class Sampler;
119 RS_BASE_OBJ(Sampler) rs_sampler;
350 bool (*init)(const Context *rsc, const Sampler *m);
351 void (*destroy)(const Context *rsc, const Sampler *m);
352 void (*updateCachedObject)(const Context *rsc, const Sampler *s, rs_sampler *obj);
353 } sampler; member in struct:android::renderscript::__anon28946
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_translate.c 421 uint sampler = i915_emit_decl(p, REG_TYPE_S, unit, tex); local
427 sampler,
673 0, /* sampler */
688 0, /* sampler */
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  /external/mesa3d/src/gallium/drivers/radeon/
AMDILPeepholeOptimizer.cpp 1122 Value *sampler = CI->getOperand(samplerIdx); local
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_fragprog.c 273 GLuint sampler = i915_emit_decl(p, REG_TYPE_S, \
281 sampler, \
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  /external/skia/src/effects/
SkBlurMaskFilter.cpp 694 const GrGLSLTextureSampler& sampler,
704 fragBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
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  /external/mesa3d/include/CL/
cl.hpp     [all...]
  /external/v8/src/
isolate.cc 30 #include "src/libsampler/v8-sampler.h"
1977 sampler::Sampler* sampler = logger_->sampler(); local
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  /external/deqp/external/vulkancts/modules/vulkan/binding_model/
vktBindingShaderAccessTests.cpp 251 vk::VkDescriptorImageInfo makeDescriptorImageInfo (vk::VkSampler sampler)
253 return vk::makeDescriptorImageInfo(sampler, (vk::VkImageView)0, (vk::VkImageLayout)0);
4002 const tcu::Sampler& sampler = ((samplePosNdx % 2) == 0) ? (samplerA) : (samplerB); local
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  /external/libgdx/backends/gdx-backend-lwjgl/libs/
lwjgl.jar 

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