/external/deqp/modules/gles3/functional/ |
es3fShaderPackingFunctionTests.cpp | 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 79 glu::ShaderType m_shaderType; 88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) 90 , m_shaderType (shaderType) 133 static const char* getShaderTypePostfix (glu::ShaderType shaderType) 140 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 141 return s_postfix[shaderType]; [all...] |
es3fShaderCommonFunctionTests.cpp | 167 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 181 glu::ShaderType m_shaderType; 191 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) 193 , m_shaderType (shaderType) 403 static const char* getShaderTypePostfix (glu::ShaderType shaderType) 410 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 411 return s_postfix[shaderType]; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderIntegerFunctionTests.cpp | 111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) 114 DE_UNREF(shaderType); 137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) 140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); 165 IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 179 glu::ShaderType m_shaderType; 189 IntegerFunctionCase::IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType [all...] |
es31fShaderPackingFunctionTests.cpp | 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); 79 glu::ShaderType m_shaderType; 88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) 90 , m_shaderType (shaderType) 133 static const char* getShaderTypePostfix (glu::ShaderType shaderType) 144 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 145 return s_postfix[shaderType]; [all...] |
es31fLayoutBindingTests.cpp | 70 enum ShaderType 85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) 94 switch (shaderType) 125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) 135 switch (shaderType) 212 ShaderType shaderType, 234 const ShaderType m_shaderType [all...] |
es31fNegativeTestShared.hpp | 74 bool isShaderSupported (glu::ShaderType shaderType);
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es31fProgramInterfaceDefinitionUtil.cpp | 54 VariableSearchFilter VariableSearchFilter::createShaderTypeFilter (glu::ShaderType type) 72 VariableSearchFilter VariableSearchFilter::createShaderTypeStorageFilter (glu::ShaderType type, glu::Storage storage) 155 glu::ShaderType getProgramTransformFeedbackStage (const ProgramInterfaceDefinition::Program* program) 242 static std::string getShaderTypeDeclarations (const ProgramInterfaceDefinition::Program* program, glu::ShaderType type) 392 glu::ShaderType shaderType, 426 shaderType, 439 shaderType, 450 shaderType, 459 if (shaderType == glu::SHADERTYPE_GEOMETRY [all...] |
/external/deqp/modules/gles3/scripts/ |
gen-uniform-blocks.py | 75 def __init__(self, name, shaderType, source, valid): 77 self.shaderType = shaderType 82 if self.shaderType == FRAGMENT: 97 elif self.shaderType == VERTEX:
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/external/deqp/modules/gles31/scripts/ |
gen-uniform-blocks.py | 75 def __init__(self, name, shaderType, source, valid): 77 self.shaderType = shaderType 82 if self.shaderType == FRAGMENT: 97 elif self.shaderType == VERTEX:
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 58 GLuint shader = glCreateShader(shaderType); 72 shaderType, buf);
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { 96 int shader = GLES20.glCreateShader(shaderType); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 75 const glu::ShaderType shaderType, 87 const glu::ShaderType m_shaderType; 98 const glu::ShaderType shaderType, 113 const glu::ShaderType m_shaderType; 124 const glu::ShaderType shaderType, 128 , m_shaderType (shaderType) 148 const glu::ShaderType shaderType [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperContext.cpp | 274 static void translateShaderSource (deUint32 shaderType, std::ostream& dst, const std::string& src, const std::vector<std::string>& filteredExtensions, GLSLVersion version) 289 if (shaderType == GL_VERTEX_SHADER) 298 else if (shaderType == GL_TESS_CONTROL_SHADER) 311 else if (shaderType == GL_TESS_EVALUATION_SHADER) 324 else if (shaderType == GL_GEOMETRY_SHADER) 338 if (shaderType == GL_TESS_CONTROL_SHADER) 410 static std::string translateShaderSources (deUint32 shaderType, deInt32 count, const char* const* strings, const int* length, const std::vector<std::string>& filteredExtensions, GLSLVersion version) 421 translateShaderSource(shaderType, srcOut, srcIn.str(), filteredExtensions, version); 434 deInt32 shaderType = GL_NONE; 435 context->gl.getShaderiv(shader, GL_SHADER_TYPE, &shaderType); [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 198 private int loadShader(int shaderType, String source) { 199 int shader = GLES20.glCreateShader(shaderType); 200 checkGlError("glCreateShader type=" + shaderType); 206 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
OpenGlEsVersionCtsActivity.java | 200 private boolean compileShaderAndAttach(int program, int shaderType, String source) { 201 int shader = GLES31.glCreateShader(shaderType); 203 Log.e(TAG, "Unable to create shaders of type " + shaderType); 211 Log.e(TAG, "Unable to compile shader " + shaderType + ":");
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 194 private int loadShader(int shaderType, String source) { 195 int shader = GLES20.glCreateShader(shaderType); 196 checkGlError("glCreateShader type=" + shaderType); 202 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/external/deqp/modules/glshared/ |
glsShaderExecUtil.hpp | 102 ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
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/frameworks/av/cmds/screenrecord/ |
Program.h | 78 static status_t compileShader(GLenum shaderType, const char* src,
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/frameworks/native/libs/gui/tests/ |
GLTest.h | 31 static void loadShader(GLenum shaderType, const char* pSource,
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/external/deqp/external/vulkancts/modules/vulkan/ |
vktShaderLibrary.cpp | 63 using glu::ShaderType; 93 string getShaderName (ShaderType shaderType, size_t progNdx) 96 str << glu::getShaderTypeName(shaderType); 566 glu::ShaderType shaderType, 569 if (!src.sources[shaderType].empty()) 573 for (size_t ndx = 0; ndx < src.sources[shaderType].size(); ++ndx) 575 const StringTemplate tmpl (src.sources[shaderType][ndx]); 577 const string sourceWithExts = injectExtensionRequirements(baseGLSLCode, specParams.requiredExtensions, shaderType); [all...] |
/external/deqp/external/vulkancts/framework/vulkan/ |
vkPrograms.cpp | 212 glu::ShaderType getGluShaderType (VkShaderStageFlagBits shaderStage) 228 VkShaderStageFlagBits getVkShaderStage (glu::ShaderType shaderType) 240 return de::getSizedArrayElement<glu::SHADERTYPE_LAST>(s_shaderStages, shaderType);
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