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  /external/deqp/modules/gles3/functional/
es3fShaderPackingFunctionTests.cpp 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
79 glu::ShaderType m_shaderType;
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
140 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
141 return s_postfix[shaderType];
    [all...]
es3fShaderCommonFunctionTests.cpp 167 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
181 glu::ShaderType m_shaderType;
191 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
193 , m_shaderType (shaderType)
403 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
410 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
411 return s_postfix[shaderType];
    [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderIntegerFunctionTests.cpp 111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision)
114 DE_UNREF(shaderType);
137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues)
140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision);
165 IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
179 glu::ShaderType m_shaderType;
189 IntegerFunctionCase::IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType
    [all...]
es31fShaderPackingFunctionTests.cpp 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
79 glu::ShaderType m_shaderType;
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
144 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
145 return s_postfix[shaderType];
    [all...]
es31fLayoutBindingTests.cpp 70 enum ShaderType
85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
94 switch (shaderType)
125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
135 switch (shaderType)
212 ShaderType shaderType,
234 const ShaderType m_shaderType
    [all...]
es31fNegativeTestShared.hpp 74 bool isShaderSupported (glu::ShaderType shaderType);
es31fProgramInterfaceDefinitionUtil.cpp 54 VariableSearchFilter VariableSearchFilter::createShaderTypeFilter (glu::ShaderType type)
72 VariableSearchFilter VariableSearchFilter::createShaderTypeStorageFilter (glu::ShaderType type, glu::Storage storage)
155 glu::ShaderType getProgramTransformFeedbackStage (const ProgramInterfaceDefinition::Program* program)
242 static std::string getShaderTypeDeclarations (const ProgramInterfaceDefinition::Program* program, glu::ShaderType type)
392 glu::ShaderType shaderType,
426 shaderType,
439 shaderType,
450 shaderType,
459 if (shaderType == glu::SHADERTYPE_GEOMETRY
    [all...]
  /external/deqp/modules/gles3/scripts/
gen-uniform-blocks.py 75 def __init__(self, name, shaderType, source, valid):
77 self.shaderType = shaderType
82 if self.shaderType == FRAGMENT:
97 elif self.shaderType == VERTEX:
  /external/deqp/modules/gles31/scripts/
gen-uniform-blocks.py 75 def __init__(self, name, shaderType, source, valid):
77 self.shaderType = shaderType
82 if self.shaderType == FRAGMENT:
97 elif self.shaderType == VERTEX:
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
72 shaderType, buf);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 95 private int loadShader(int shaderType, String source) {
96 int shader = GLES20.glCreateShader(shaderType);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 75 const glu::ShaderType shaderType,
87 const glu::ShaderType m_shaderType;
98 const glu::ShaderType shaderType,
113 const glu::ShaderType m_shaderType;
124 const glu::ShaderType shaderType,
128 , m_shaderType (shaderType)
148 const glu::ShaderType shaderType
    [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperContext.cpp 274 static void translateShaderSource (deUint32 shaderType, std::ostream& dst, const std::string& src, const std::vector<std::string>& filteredExtensions, GLSLVersion version)
289 if (shaderType == GL_VERTEX_SHADER)
298 else if (shaderType == GL_TESS_CONTROL_SHADER)
311 else if (shaderType == GL_TESS_EVALUATION_SHADER)
324 else if (shaderType == GL_GEOMETRY_SHADER)
338 if (shaderType == GL_TESS_CONTROL_SHADER)
410 static std::string translateShaderSources (deUint32 shaderType, deInt32 count, const char* const* strings, const int* length, const std::vector<std::string>& filteredExtensions, GLSLVersion version)
421 translateShaderSource(shaderType, srcOut, srcIn.str(), filteredExtensions, version);
434 deInt32 shaderType = GL_NONE;
435 context->gl.getShaderiv(shader, GL_SHADER_TYPE, &shaderType);
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 198 private int loadShader(int shaderType, String source) {
199 int shader = GLES20.glCreateShader(shaderType);
200 checkGlError("glCreateShader type=" + shaderType);
206 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /cts/tests/tests/graphics/src/android/opengl/cts/
OpenGlEsVersionCtsActivity.java 200 private boolean compileShaderAndAttach(int program, int shaderType, String source) {
201 int shader = GLES31.glCreateShader(shaderType);
203 Log.e(TAG, "Unable to create shaders of type " + shaderType);
211 Log.e(TAG, "Unable to compile shader " + shaderType + ":");
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 194 private int loadShader(int shaderType, String source) {
195 int shader = GLES20.glCreateShader(shaderType);
196 checkGlError("glCreateShader type=" + shaderType);
202 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /external/deqp/modules/glshared/
glsShaderExecUtil.hpp 102 ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
  /frameworks/av/cmds/screenrecord/
Program.h 78 static status_t compileShader(GLenum shaderType, const char* src,
  /frameworks/native/libs/gui/tests/
GLTest.h 31 static void loadShader(GLenum shaderType, const char* pSource,
  /external/deqp/external/vulkancts/modules/vulkan/
vktShaderLibrary.cpp 63 using glu::ShaderType;
93 string getShaderName (ShaderType shaderType, size_t progNdx)
96 str << glu::getShaderTypeName(shaderType);
566 glu::ShaderType shaderType,
569 if (!src.sources[shaderType].empty())
573 for (size_t ndx = 0; ndx < src.sources[shaderType].size(); ++ndx)
575 const StringTemplate tmpl (src.sources[shaderType][ndx]);
577 const string sourceWithExts = injectExtensionRequirements(baseGLSLCode, specParams.requiredExtensions, shaderType);
    [all...]
  /external/deqp/external/vulkancts/framework/vulkan/
vkPrograms.cpp 212 glu::ShaderType getGluShaderType (VkShaderStageFlagBits shaderStage)
228 VkShaderStageFlagBits getVkShaderStage (glu::ShaderType shaderType)
240 return de::getSizedArrayElement<glu::SHADERTYPE_LAST>(s_shaderStages, shaderType);

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