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  /external/skia/include/gpu/
GrCaps.h 73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType,
75 return fFloatPrecisions[shaderType][precision];
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 191 private int loadShader(int shaderType, String source) {
192 int shader = GLES20.glCreateShader(shaderType);
199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 244 private int loadShader(int shaderType, String source) {
245 int shader = GLES20.glCreateShader(shaderType);
252 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 223 private int loadShader(int shaderType, String source) {
224 int shader = GLES20.glCreateShader(shaderType);
231 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 41 GLuint createShader(GLenum shaderType, const char* src) {
42 GLuint shader = glCreateShader(shaderType);
60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 157 private int loadShader(int shaderType, String source) {
158 int shader = GLES20.glCreateShader(shaderType);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 155 private int loadShader(int shaderType, String source) {
156 int shader = GLES20.glCreateShader(shaderType);
163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /external/deqp/executor/tools/
xeExtractShaderPrograms.cpp 53 static const char* getShaderTypeSuffix (const xe::ri::Shader::ShaderType shaderType)
55 switch (shaderType)
75 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType);
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 1003 static const ShaderType s_shaderTypes[] =
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 968 static const ShaderType s_shaderTypes[] =
    [all...]
es3fShaderLoopTests.cpp     [all...]
  /frameworks/av/cmds/screenrecord/
Program.cpp 137 status_t Program::compileShader(GLenum shaderType, const char* src,
139 GLuint shader = glCreateShader(shaderType);
151 ALOGE("Compile of shader type %d failed", shaderType);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 169 private int loadShader(int shaderType, String source) {
170 int shader = GLES20.glCreateShader(shaderType);
177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 34 public static int loadShader(int shaderType, String source) {
35 int shader = GLES20.glCreateShader(shaderType);
42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 335 SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType);
347 const glu::ShaderType m_shaderType;
352 SamplerIndexingCase::SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType)
354 , m_shaderType (shaderType)
705 BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType);
719 const ShaderType m_shaderType;
724 BlockArrayIndexingCase::BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp 75 static void checkSupported (const Context& ctx, glu::ShaderType shaderType)
79 if (shaderType == glu::SHADERTYPE_GEOMETRY && !features.geometryShader)
81 else if (shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL && !features.tessellationShader)
83 else if (shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION && !features.tessellationShader)
448 FragmentOutExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
505 FragmentOutExecutor::FragmentOutExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
506 : ShaderExecutor (shaderSpec, shaderType)
    [all...]
  /development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java 239 private int loadShader(int shaderType, String source) {
240 int shader = GLES20.glCreateShader(shaderType);
247 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp     [all...]
  /external/deqp/framework/opengl/
gluShaderUtil.cpp 140 // ShaderType
142 const char* getShaderTypeName (ShaderType shaderType)
155 DE_ASSERT(deInBounds32((int)shaderType, 0, SHADERTYPE_LAST));
156 return s_names[(int)shaderType];
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 80 glu::ShaderType shaderType;
125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX;
264 ^ deInt32Hash(params.shaderType)
  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc 240 GLuint VideoRenderOpenGles20::loadShader(GLenum shaderType,
242 GLuint shader = glCreateShader(shaderType);
257 __FUNCTION__, shaderType, buf);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 264 private int loadShader(int shaderType, String source) {
265 int shader = GLES20.glCreateShader(shaderType);
272 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
91 shaderType, buf);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
34 GLuint shader = glCreateShader(shaderType);
47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 235 private int loadShader(int shaderType, String source) {
236 int shader = GLES20.glCreateShader(shaderType);
243 Log.e(TAG, "Could not compile shader " + shaderType + ":");

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