/external/skia/include/gpu/ |
GrCaps.h | 73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, 75 return fFloatPrecisions[shaderType][precision];
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 191 private int loadShader(int shaderType, String source) { 192 int shader = GLES20.glCreateShader(shaderType); 199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 244 private int loadShader(int shaderType, String source) { 245 int shader = GLES20.glCreateShader(shaderType); 252 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 223 private int loadShader(int shaderType, String source) { 224 int shader = GLES20.glCreateShader(shaderType); 231 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.cpp | 41 GLuint createShader(GLenum shaderType, const char* src) { 42 GLuint shader = glCreateShader(shaderType); 60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 157 private int loadShader(int shaderType, String source) { 158 int shader = GLES20.glCreateShader(shaderType); 165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { 156 int shader = GLES20.glCreateShader(shaderType); 163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/external/deqp/executor/tools/ |
xeExtractShaderPrograms.cpp | 53 static const char* getShaderTypeSuffix (const xe::ri::Shader::ShaderType shaderType) 55 switch (shaderType) 75 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType);
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/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 1003 static const ShaderType s_shaderTypes[] = [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 968 static const ShaderType s_shaderTypes[] = [all...] |
es3fShaderLoopTests.cpp | [all...] |
/frameworks/av/cmds/screenrecord/ |
Program.cpp | 137 status_t Program::compileShader(GLenum shaderType, const char* src, 139 GLuint shader = glCreateShader(shaderType); 151 ALOGE("Compile of shader type %d failed", shaderType);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { 170 int shader = GLES20.glCreateShader(shaderType); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 34 public static int loadShader(int shaderType, String source) { 35 int shader = GLES20.glCreateShader(shaderType); 42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 335 SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType); 347 const glu::ShaderType m_shaderType; 352 SamplerIndexingCase::SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType) 354 , m_shaderType (shaderType) 705 BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType); 719 const ShaderType m_shaderType; 724 BlockArrayIndexingCase::BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderExecutor.cpp | 75 static void checkSupported (const Context& ctx, glu::ShaderType shaderType) 79 if (shaderType == glu::SHADERTYPE_GEOMETRY && !features.geometryShader) 81 else if (shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL && !features.tessellationShader) 83 else if (shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION && !features.tessellationShader) 448 FragmentOutExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType); 505 FragmentOutExecutor::FragmentOutExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType) 506 : ShaderExecutor (shaderSpec, shaderType) [all...] |
/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/ |
MyGLSurfaceView.java | 239 private int loadShader(int shaderType, String source) { 240 int shader = GLES20.glCreateShader(shaderType); 247 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderIndexingTests.cpp | [all...] |
/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 140 // ShaderType 142 const char* getShaderTypeName (ShaderType shaderType) 155 DE_ASSERT(deInBounds32((int)shaderType, 0, SHADERTYPE_LAST)); 156 return s_names[(int)shaderType];
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/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 80 glu::ShaderType shaderType; 125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; 264 ^ deInt32Hash(params.shaderType)
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/external/webrtc/webrtc/modules/video_render/android/ |
video_render_opengles20.cc | 240 GLuint VideoRenderOpenGles20::loadShader(GLenum shaderType, 242 GLuint shader = glCreateShader(shaderType); 257 __FUNCTION__, shaderType, buf);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 264 private int loadShader(int shaderType, String source) { 265 int shader = GLES20.glCreateShader(shaderType); 272 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { 34 GLuint shader = glCreateShader(shaderType); 47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { 236 int shader = GLES20.glCreateShader(shaderType); 243 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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