/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformApiTests.cpp | [all...] |
/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 304 static bool compileShader(GLenum shaderType, const char* src, 306 GLuint shader = glCreateShader(shaderType); 361 static bool compileShaderLines(GLenum shaderType, const char* const* lines, 364 bool result = compileShader(shaderType, src, outShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { 84 GLuint shader = glCreateShader(shaderType); 98 shaderType, buf); 107 shaderType, buf);
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFunctionTests.cpp | 138 static const glu::ShaderType s_shaders[] = 183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource) 188 glu::Shader shader (ctx.getRenderContext(), shaderType); 303 std::string getShaderInitialization (NegativeTestContext& ctx, glu::ShaderType shaderType) 309 switch (shaderType) 328 switch (shaderType) 349 std::string genShaderSourceBitfieldExtract (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType valueDataType, glu::DataType offsetDataType, glu::DataType bitsDataType [all...] |
es31fProgramUniformTests.cpp | [all...] |
es31fShaderStateQueryTests.cpp | 365 ShaderLogCase (Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType); 371 const glu::ShaderType m_shaderType; 374 ShaderLogCase::ShaderLogCase (Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType) 376 , m_shaderType (shaderType) 470 glu::ShaderType caseType;
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es31fNegativeShaderDirectiveTests.cpp | 76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect) 84 glu::Shader shader (ctx.getRenderContext(), shaderType);
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/cts/tests/openglperf2/jni/graphics/ |
GLUtils.cpp | 131 static GLuint loadShader(GLenum shaderType, const char** source) { 132 GLuint shader = glCreateShader(shaderType);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
shader.c | 39 static GLuint createShader(const char *src, GLenum shaderType) 42 GLuint shader = glCreateShader(shaderType);
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/external/skia/src/gpu/ |
GrCaps.cpp | 59 GrShaderType shaderType = static_cast<GrShaderType>(s); 60 r.appendf("\t%s:\n", shader_type_to_string(shaderType));
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/hardware/libhardware/tests/hwc/ |
util.c | 47 static GLuint load_shader(GLenum shaderType, const char *src) { 51 if (!(shader = glCreateShader(shaderType)))
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/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 103 static inline string getShaderPrecision (CaseShaderType shaderType) 105 switch (shaderType) 126 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& funcDefs, const string& mainStatements) 128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; 129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; 160 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& mainStatements) 162 return defaultProgramData(shaderType, "", mainStatements); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 103 static inline string getShaderPrecision (CaseShaderType shaderType) 105 switch (shaderType) 126 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& funcDefs, const string& mainStatements) 128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; 129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; 163 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& mainStatements) 165 return defaultProgramData(shaderType, "", mainStatements); [all...] |
/cts/tests/tests/graphics/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 367 private int loadShader(int shaderType, String source) { 368 int shader = GLES20.glCreateShader(shaderType); 375 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 299 private int loadShader(int shaderType, String source) { 300 int shader = GLES20.glCreateShader(shaderType); 307 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { 383 int shader = GLES20.glCreateShader(shaderType); 390 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/external/deqp/external/vulkancts/framework/vulkan/ |
vkPrograms.hpp | 179 glu::ShaderType getGluShaderType (VkShaderStageFlagBits shaderStage); 180 VkShaderStageFlagBits getVkShaderStage (glu::ShaderType shaderType);
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/external/deqp/framework/opengl/ |
gluShaderLibrary.hpp | 189 std::string injectExtensionRequirements (const std::string& baseCode, const std::vector<RequiredExtension>& extensions, ShaderType shaderType);
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/external/mesa3d/src/mesa/program/ |
program.h | 180 gl_shader_type shaderType,
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/external/deqp/executor/ |
xeTestCaseResult.hpp | 314 enum ShaderType 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 329 ShaderType shaderType;
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderExecutor.hpp | 154 ShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType); 276 const glu::ShaderType m_shaderType; 288 ShaderExecutor* createExecutor(glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
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/frameworks/native/libs/gui/tests/ |
GLTest.cpp | 252 void GLTest::loadShader(GLenum shaderType, const char* pSource, 254 GLuint shader = glCreateShader(shaderType);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderLoopTests.cpp | [all...] |