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  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp     [all...]
  /frameworks/native/cmds/flatland/
GLHelper.cpp 304 static bool compileShader(GLenum shaderType, const char* src,
306 GLuint shader = glCreateShader(shaderType);
361 static bool compileShaderLines(GLenum shaderType, const char* const* lines,
364 bool result = compileShader(shaderType, src, outShader);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 83 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint shader = glCreateShader(shaderType);
98 shaderType, buf);
107 shaderType, buf);
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFunctionTests.cpp 138 static const glu::ShaderType s_shaders[] =
183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource)
188 glu::Shader shader (ctx.getRenderContext(), shaderType);
303 std::string getShaderInitialization (NegativeTestContext& ctx, glu::ShaderType shaderType)
309 switch (shaderType)
328 switch (shaderType)
349 std::string genShaderSourceBitfieldExtract (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType valueDataType, glu::DataType offsetDataType, glu::DataType bitsDataType
    [all...]
es31fProgramUniformTests.cpp     [all...]
es31fShaderStateQueryTests.cpp 365 ShaderLogCase (Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType);
371 const glu::ShaderType m_shaderType;
374 ShaderLogCase::ShaderLogCase (Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType)
376 , m_shaderType (shaderType)
470 glu::ShaderType caseType;
es31fNegativeShaderDirectiveTests.cpp 76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect)
84 glu::Shader shader (ctx.getRenderContext(), shaderType);
  /cts/tests/openglperf2/jni/graphics/
GLUtils.cpp 131 static GLuint loadShader(GLenum shaderType, const char** source) {
132 GLuint shader = glCreateShader(shaderType);
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.c 39 static GLuint createShader(const char *src, GLenum shaderType)
42 GLuint shader = glCreateShader(shaderType);
  /external/skia/src/gpu/
GrCaps.cpp 59 GrShaderType shaderType = static_cast<GrShaderType>(s);
60 r.appendf("\t%s:\n", shader_type_to_string(shaderType));
  /hardware/libhardware/tests/hwc/
util.c 47 static GLuint load_shader(GLenum shaderType, const char *src) {
51 if (!(shader = glCreateShader(shaderType)))
  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 103 static inline string getShaderPrecision (CaseShaderType shaderType)
105 switch (shaderType)
126 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& funcDefs, const string& mainStatements)
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX;
129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT;
160 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& mainStatements)
162 return defaultProgramData(shaderType, "", mainStatements);
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 103 static inline string getShaderPrecision (CaseShaderType shaderType)
105 switch (shaderType)
126 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& funcDefs, const string& mainStatements)
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX;
129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT;
163 static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& mainStatements)
165 return defaultProgramData(shaderType, "", mainStatements);
    [all...]
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 367 private int loadShader(int shaderType, String source) {
368 int shader = GLES20.glCreateShader(shaderType);
375 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 299 private int loadShader(int shaderType, String source) {
300 int shader = GLES20.glCreateShader(shaderType);
307 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 382 private int loadShader(int shaderType, String source) {
383 int shader = GLES20.glCreateShader(shaderType);
390 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
91 shaderType, buf);
  /external/deqp/external/vulkancts/framework/vulkan/
vkPrograms.hpp 179 glu::ShaderType getGluShaderType (VkShaderStageFlagBits shaderStage);
180 VkShaderStageFlagBits getVkShaderStage (glu::ShaderType shaderType);
  /external/deqp/framework/opengl/
gluShaderLibrary.hpp 189 std::string injectExtensionRequirements (const std::string& baseCode, const std::vector<RequiredExtension>& extensions, ShaderType shaderType);
  /external/mesa3d/src/mesa/program/
program.h 180 gl_shader_type shaderType,
  /external/deqp/executor/
xeTestCaseResult.hpp 314 enum ShaderType
326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
329 ShaderType shaderType;
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.hpp 154 ShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
276 const glu::ShaderType m_shaderType;
288 ShaderExecutor* createExecutor(glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
  /frameworks/native/libs/gui/tests/
GLTest.cpp 252 void GLTest::loadShader(GLenum shaderType, const char* pSource,
254 GLuint shader = glCreateShader(shaderType);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderLoopTests.cpp     [all...]

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