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  /frameworks/base/media/java/android/media/
MediaActionSound.java 31 * camera operation sound when implementing a custom still or video recording mechanism (through the
59 * The sound used by
67 * A sound to indicate that focusing has completed. Because deciding
68 * when this occurs is application-dependent, this sound is not used by
75 * The sound used by
83 * The sound used by
115 * needed for playing any platform media action sound; you do not need a
116 * separate instance for each sound type.
134 private int loadSound(SoundState sound) {
135 int id = mSoundPool.load(SOUND_FILES[sound.name], 1)
159 SoundState sound = mSounds[soundName]; local
209 SoundState sound = mSounds[soundName]; local
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  /external/replicaisland/src/com/replica/replicaisland/
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
36 mSound = sound;
42 SoundSystem sound = sSystemRegistry.soundSystem; local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
30 private Sound mDepressSound;
55 SoundSystem sound = sSystemRegistry.soundSystem; local
56 if (sound != null) {
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
82 public void setDepressSound(Sound sound) {
83 mDepressSound = sound;
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
63 private Sound mLandThump;
64 private Sound mRocketSound;
65 private Sound mExplosionSound;
71 private Sound mRubySound1;
72 private Sound mRubySound2;
73 private Sound mRubySound3;
140 SoundSystem sound = sSystemRegistry.soundSystem; local
142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled,
144 // sounds. So it's simpler to just avoid that code if sound is off
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  /hardware/bsp/intel/peripheral/libupm/examples/c++/
buzzer-sound.cxx 37 upm::Buzzer* sound = new upm::Buzzer(5); local
39 std::cout << sound->name() << std::endl;
41 // play sound (DO, RE, MI, etc...), pausing for 0.1 seconds between notes
44 std::cout << sound->playSound(chord[chord_ind], 1000000) << std::endl;
51 delete sound;
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtMusic.java 31 private SMSound sound; field in class:GwtMusic
39 sound = SoundManager.createSound(url);
47 if (sound.getPaused()) {
55 sound.play(soundOptions);
60 sound.resume();
65 sound.pause();
71 sound.stop();
77 isPlaying = !sound.getPaused() && sound.getPlayState() == 1;
93 sound.setVolume((int)(volume * 100))
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  /system/extras/sound/
Android.mk 4 LOCAL_MODULE := sound
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
SoundLoader.java 23 import com.badlogic.gdx.audio.Sound;
27 /** {@link AssetLoader} to load {@link Sound} instances.
29 public class SoundLoader extends AsynchronousAssetLoader<Sound, SoundLoader.SoundParameter> {
31 private Sound sound; field in class:SoundLoader
37 /** Returns the {@link Sound} instance currently loaded by this
40 * @return the currently loaded {@link Sound}, otherwise {@code null} if
41 * no {@link Sound} has been loaded yet. */
42 protected Sound getLoadedSound () {
43 return sound;
53 Sound sound = this.sound; local
    [all...]
  /hardware/bsp/intel/peripheral/libupm/examples/java/
BuzzerSample.java 48 upm_buzzer.Buzzer sound = new upm_buzzer.Buzzer(5); local
51 System.out.println(sound.name());
55 int note = sound.playSound(chord[i], 1000000);
61 sound.stopSound();
Buzzer_soundSample.java 49 upm_buzzer.Buzzer sound = new upm_buzzer.Buzzer(5); local
52 System.out.println(sound.name());
56 int note = sound.playSound( chord[i], 1000000);
62 sound.stopSound();
  /hardware/qcom/msm8994/kernel-headers/sound/
voice_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8994/original-kernel-headers/sound/
voice_params.h 5 #include <sound/asound.h>
  /hardware/qcom/msm8996/kernel-headers/sound/
voice_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8996/original-kernel-headers/sound/
voice_params.h 5 #include <sound/asound.h>
  /hardware/qcom/msm8x26/kernel-headers/sound/
voice_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x26/original-kernel-headers/sound/
voice_params.h 5 #include <sound/asound.h>
  /hardware/qcom/msm8x84/kernel-headers/sound/
voice_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x84/original-kernel-headers/sound/
voice_params.h 5 #include <sound/asound.h>
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jmf.jar 
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
AudioAndHapticFeedbackManager.java 86 // if mAudioManager is null, we can't play a sound anyway, so return
93 final int sound; local
96 sound = AudioManager.FX_KEYPRESS_DELETE;
99 sound = AudioManager.FX_KEYPRESS_RETURN;
102 sound = AudioManager.FX_KEYPRESS_SPACEBAR;
105 sound = AudioManager.FX_KEYPRESS_STANDARD;
108 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
  /prebuilts/misc/windows/sdl2/test/
loopwave.c 13 /* Program to load a wave file and loop playing it using SDL sound */
33 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon44722
55 waveptr = wave.sound + wave.soundpos;
63 waveptr = wave.sound;
99 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
126 SDL_FreeWAV(wave.sound);
139 SDL_FreeWAV(wave.sound);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/
JavaSoundAudioRecorder.java 19 import javax.sound.sampled.AudioFormat;
20 import javax.sound.sampled.AudioFormat.Encoding;
21 import javax.sound.sampled.AudioSystem;
22 import javax.sound.sampled.TargetDataLine;
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/
JavaSoundAudioRecorder.java 19 import javax.sound.sampled.AudioFormat;
20 import javax.sound.sampled.AudioFormat.Encoding;
21 import javax.sound.sampled.AudioSystem;
22 import javax.sound.sampled.TargetDataLine;
  /external/sonic/
Main.java 9 import javax.sound.sampled.AudioFormat;
10 import javax.sound.sampled.AudioInputStream;
11 import javax.sound.sampled.AudioSystem;
12 import javax.sound.sampled.DataLine;
13 import javax.sound.sampled.LineUnavailableException;
14 import javax.sound.sampled.SourceDataLine;
15 import javax.sound.sampled.UnsupportedAudioFileException;
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/device/sound/
SoundActivity.java 17 package com.android.tv.settings.device.sound;
25 * Activity that allows the enabling and disabling of sound effects.

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