/frameworks/base/media/java/android/media/ |
MediaActionSound.java | 31 * camera operation sound when implementing a custom still or video recording mechanism (through the 59 * The sound used by 67 * A sound to indicate that focusing has completed. Because deciding 68 * when this occurs is application-dependent, this sound is not used by 75 * The sound used by 83 * The sound used by 115 * needed for playing any platform media action sound; you do not need a 116 * separate instance for each sound type. 134 private int loadSound(SoundState sound) { 135 int id = mSoundPool.load(SOUND_FILES[sound.name], 1) 159 SoundState sound = mSounds[soundName]; local 209 SoundState sound = mSounds[soundName]; local [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { 36 mSound = sound; 42 SoundSystem sound = sSystemRegistry.soundSystem; local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
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ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 55 SoundSystem sound = sSystemRegistry.soundSystem; local 56 if (sound != null) { 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); 82 public void setDepressSound(Sound sound) { 83 mDepressSound = sound;
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AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 140 SoundSystem sound = sSystemRegistry.soundSystem; local 142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled, 144 // sounds. So it's simpler to just avoid that code if sound is off [all...] |
/hardware/bsp/intel/peripheral/libupm/examples/c++/ |
buzzer-sound.cxx | 37 upm::Buzzer* sound = new upm::Buzzer(5); local 39 std::cout << sound->name() << std::endl; 41 // play sound (DO, RE, MI, etc...), pausing for 0.1 seconds between notes 44 std::cout << sound->playSound(chord[chord_ind], 1000000) << std::endl; 51 delete sound;
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtMusic.java | 31 private SMSound sound; field in class:GwtMusic 39 sound = SoundManager.createSound(url); 47 if (sound.getPaused()) { 55 sound.play(soundOptions); 60 sound.resume(); 65 sound.pause(); 71 sound.stop(); 77 isPlaying = !sound.getPaused() && sound.getPlayState() == 1; 93 sound.setVolume((int)(volume * 100)) [all...] |
/system/extras/sound/ |
Android.mk | 4 LOCAL_MODULE := sound
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/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/ |
SoundLoader.java | 23 import com.badlogic.gdx.audio.Sound;
27 /** {@link AssetLoader} to load {@link Sound} instances.
29 public class SoundLoader extends AsynchronousAssetLoader<Sound, SoundLoader.SoundParameter> {
31 private Sound sound;
field in class:SoundLoader 37 /** Returns the {@link Sound} instance currently loaded by this
40 * @return the currently loaded {@link Sound}, otherwise {@code null} if
41 * no {@link Sound} has been loaded yet. */
42 protected Sound getLoadedSound () {
43 return sound;
53 Sound sound = this.sound; local [all...] |
/hardware/bsp/intel/peripheral/libupm/examples/java/ |
BuzzerSample.java | 48 upm_buzzer.Buzzer sound = new upm_buzzer.Buzzer(5); local 51 System.out.println(sound.name()); 55 int note = sound.playSound(chord[i], 1000000); 61 sound.stopSound();
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Buzzer_soundSample.java | 49 upm_buzzer.Buzzer sound = new upm_buzzer.Buzzer(5); local 52 System.out.println(sound.name()); 56 int note = sound.playSound( chord[i], 1000000); 62 sound.stopSound();
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/hardware/qcom/msm8994/kernel-headers/sound/ |
voice_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8994/original-kernel-headers/sound/ |
voice_params.h | 5 #include <sound/asound.h>
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/hardware/qcom/msm8996/kernel-headers/sound/ |
voice_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8996/original-kernel-headers/sound/ |
voice_params.h | 5 #include <sound/asound.h>
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/hardware/qcom/msm8x26/kernel-headers/sound/ |
voice_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8x26/original-kernel-headers/sound/ |
voice_params.h | 5 #include <sound/asound.h>
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/hardware/qcom/msm8x84/kernel-headers/sound/ |
voice_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8x84/original-kernel-headers/sound/ |
voice_params.h | 5 #include <sound/asound.h>
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
ant-jmf.jar | |
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
AudioAndHapticFeedbackManager.java | 86 // if mAudioManager is null, we can't play a sound anyway, so return 93 final int sound; local 96 sound = AudioManager.FX_KEYPRESS_DELETE; 99 sound = AudioManager.FX_KEYPRESS_RETURN; 102 sound = AudioManager.FX_KEYPRESS_SPACEBAR; 105 sound = AudioManager.FX_KEYPRESS_STANDARD; 108 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
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/prebuilts/misc/windows/sdl2/test/ |
loopwave.c | 13 /* Program to load a wave file and loop playing it using SDL sound */ 33 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon44722 55 waveptr = wave.sound + wave.soundpos; 63 waveptr = wave.sound; 99 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { 126 SDL_FreeWAV(wave.sound); 139 SDL_FreeWAV(wave.sound);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/ |
JavaSoundAudioRecorder.java | 19 import javax.sound.sampled.AudioFormat;
20 import javax.sound.sampled.AudioFormat.Encoding;
21 import javax.sound.sampled.AudioSystem;
22 import javax.sound.sampled.TargetDataLine;
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/ |
JavaSoundAudioRecorder.java | 19 import javax.sound.sampled.AudioFormat;
20 import javax.sound.sampled.AudioFormat.Encoding;
21 import javax.sound.sampled.AudioSystem;
22 import javax.sound.sampled.TargetDataLine;
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/external/sonic/ |
Main.java | 9 import javax.sound.sampled.AudioFormat; 10 import javax.sound.sampled.AudioInputStream; 11 import javax.sound.sampled.AudioSystem; 12 import javax.sound.sampled.DataLine; 13 import javax.sound.sampled.LineUnavailableException; 14 import javax.sound.sampled.SourceDataLine; 15 import javax.sound.sampled.UnsupportedAudioFileException;
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/packages/apps/TvSettings/Settings/src/com/android/tv/settings/device/sound/ |
SoundActivity.java | 17 package com.android.tv.settings.device.sound; 25 * Activity that allows the enabling and disabling of sound effects.
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